Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!


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Allyra

“Well, it was as good a guess as any other...” Allyra adds with a shrug.

“But it sure is weird to have a wooden trunk stay here all by its own.”
 


Fearing the horror of a demi-chest the party members never thought of looking to the darkness of the ceiling, thought, the creature is so camouflaged, they really never had a chance to spot it.

From above, like a leathery blanket of terror, lies a creature that is know in the tomes as – lurker above, a creature waiting for a prey to drop on. It is a flat creature, around 20 feet wide and 10 feet long, with two large eyes located near the center of its front edge. No more than a foot thick, it resembles a manta ray. Its skin is smooth, black and rubbery on the top, but its underside has the coloration and texture of stone.

The creature falls like a stone on Turo, slamming the chest and the little cleric to the ground. Almost instantly, he wraps himself around the gnome, grappling him with enormous strength.

Attack Flatfotted Turo – 32 [Success] ; Slam Damage 13
[Improved grab Free action] – Grapple Attack – 43 [Success] ; Constrict damage 19.
 

Turo struggles feebly against the incredibly strength and massive bulk of the creature now pinning him to the ground.


OOC: I honestly don't think there is a single thing that Turo can do to escape. None of his usable spells have only a "S" component. :(

Help!
 

Allyra

“I just knew there was something wrong with this chest...”

Allyra quickly browses through her array of spells to see what could help poor Turo out of this constriction.

She decides on first getting their numbers up, this creature would have to be dealt with swiftly, either way.


OOC: sudden maximized Summon Monster IV (summon 3 Apes to attack directly).
Position the Apes behind the creature as much as possible, so our fighters can still move in from ahead.

Attacks: AC 23 DMG 10; AC 28 DMG 12; AC 19 DMG 9.

Can we still see Turo? i.e. can we cast touch range spells on him? I suppose so, but just checking to make sure. :)

[MENTION=29098]Rhun[/MENTION]: You need spells without S not spells with S only. ;)


[SBLOCK=Summoned Ape]Fiendish Ape: large magical beast (extraplanar); HD 4; hp 37; Init +2; Spd 30 ft., climb 30 ft.; AC 14, touch 11, flat-footed 12; Base Atk +3; Grp +14; Atk/full Atk 2 claws +9 melee (1d6+7) and bite +4 melee (1d6+3); Space/Reach 10 ft./10 ft.; SA smite good 1/day (+4 dmg vs good); SQ low-light vision, darkvision 60 ft., scent, damage reduction 5/magic, cold and fire resistance 5, spell resistance 9; AL NE; SV Fort +8, Ref +6, Will +2; Str 25, Dex 15, Con 18, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +16 (can always Take 10), Listen +6, Spot +6; Alertness, Toughness.[/SBLOCK]
 
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Toman

The warrior's eyes grow wide in alarm as the ceiling falls and wraps up the little gnome.

He instinctively brings his blade up and swings it down upon the odd creature with a vicious ferocity, attempting to cleave it in twain with each stroke.

OOC: Full attack on Lurker, 4 pt PA, so +10/+5 to hit for 2d4+20 +1d6 acid damage per successful swing
 

[MENTION=29098]Rhun[/MENTION]: You need spells without S not spells with S only. ;)

OOC: You know what I meant! ;) I got really excited when I saw Turo had Stone Shape prepared, thinking he could create a depression in the floor below him. But when I saw it had a "S" component, my excitement turned to disappointment.
 

Round 1

The warrior's eyes grow wide in alarm as the ceiling falls and wraps up the little gnome.
He instinctively brings his blade up and swings it down upon the odd creature with a vicious ferocity, attempting to cleave it in twain with each stroke.
[Full attack 13 (miss) & 23 (hit) ; dmg 27 + 6 acid = 33]
The blade sinks deep and blood begins to pour from the creature’s open wide wounds.

“I just knew there was something wrong with this chest...”
Allyra quickly browses through her array of spells to see what could help poor Turo out of this constriction. She decides on first getting their numbers up, this creature would have to be dealt with swiftly, either way.
[sudden maximized Summon Monster IV]
The 3 apes punch the lurker with their fists [AC 23 DMG 10; AC 28 DMG 12; AC 19 DMG 9.]

Turo struggles to no avail. The creature is too strong for him.
Turo looks in horror as tiny sharp teeth all around him begin to eat him. Suddenly, still covered by the huge blanket creature, the creature begins to levitate up.
[Damage to Turo – 30 hp] [You have 62 damage overall with the 32 from the previous round]

Drengar ...

Inits:
Toman
Turo
Allyra
Ape1
Ape2
Ape3
Lurker above
Drengar
 

Attachments


Drengar

The dwarf attacks the creature with his waraxe.

OOC: +15/+10 to hit; 1d10+6 damage
 

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