Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Pulling the big creature to the side you manage to free the broken gnome that lies on the floor, gazing to the ceiling and mumbling prayers for his god.

Beside him lies a shattered silver chest. Inside you find a rolled carpet and 9 gems. There are 2 broken jars and 1 broken potion, their content is lost forever.

*************

EDIT: It's been a while since I updated the XP and treasure post in the RG. I'll do it now.
 

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While the others go about collecting the remnants of the chest, Turo prays to Garl Glittergold to heal his wounds.


HP 63/63

Drop Dismissal for Cure Critical Wounds, healing 25 points.
Drop Searing Light for Cure Serious Wounds, healing 18 points.
Drop Lesser Restoration for Cure Moderate Wounds, healing 19 points.


[sblock=Spell Information]
Domains
Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy
Good: Cast good spells at +1 caster level
Inquisition: +4 bonus on all dispel checks
Oracle: Cast divination spells at +2 caster level

Spontaneous Casting
0th level: Cure Minor Wounds
1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds
2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds
3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds
4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds

Spells Readied
Current Spells
Orisons (DC 14): Create Water, Detect Magic x2, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + Bless
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + Aid
3rd (DC 17): Stone Shape, Dispel Magic, Summon Monster III, Searing Light + Magic Circle vrs Evil
4th (DC18): Divine Power, Summon Monster IV, Dismissal + Holy Smite[/sblock]
 



Gathering the healed gnome and the items you just found, you return to the entrance of the cave and decide your next move, not before waving goodbye to the black apes as they vanish to their home plain, again after a fruitful job.
As you walk to the entrance, you cannot avoid thinking how many black apes are living somewhere in the cosmos ...
 

Attachments


"Lets go this way." says Toman, pointing his massive blade towards the southeast.

"Remember, I can't see in the dark, so me leading us in the dark would not prove too useful..."
 



Drengar

Drengar pulls out his everburning torch and hands it to Toman. "Hewe you go! Now you can be the leadew. *snickew* You people awe funny. Can't see in the dawk, aye?" He pauses a moment for reflection. "Well! Shall we go? We can see what awaits us in the dawk. Mowe monstews pewhaps?" The dwarf grins as he grips his waraxe.
 

Turo nods again, and moves to follow Toman, now that someone had shed some light on the subject of the cave's darkness.
 

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