• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!

Round 1 - End of combat

“CAREFUL! The bite of these creatures can turn you to stone... and I don't think I can do anything about that. Hopefully that won't be necessary.”
With unusual readiness, Allyra rapidly casts one of her summoning spells and three large and angry apes appear around the cockatrice, pounding their fists into the monstrous surprised chicken. The chicken like monster don't have time to react and is pounded to death, cracking of bones can be heard and the creature falls on the ground.

The other rooster charge to peck one of the apes but misses

Slow to act, Keldar will position himself in front of his companions, behind the conjured apes, and will attack the vile birds with his spiked chain using the weapon's reach. In the back of his mind, he shivers at the idea of being turned to stone. Thought, he is stations himself in hard position, the accurate swing find a spot between the black ape and the cave wall and lands on the rooster body.

Turo is caught offguard as the hen follows him around the corner, and reacts slowly to her presence. Luckily, Allyra's spell continues to cloak him in invisibility, and the gnome can only hope that it protects him from the deadly creature's senses. Backing away from the cockatrice to allow the summoned ape to fight the creature, Turo invokes Garl Glittergold's wrath in the form of a glowing, spectral axe that begins to chop at the cockatrice as if wielded by the god himself.

Invoking three bolts of pure magical force, the mage puts the battle to end. The bolts strike the rooster beast and he falls dead.


*That was quick.

[sblock=Actions]
Allyra – Rapid cast sudden maximized Summon Monster IV.
Ape 1- fist 12. dmg 9.
Ape 2 – fist 24, dmg 8.
Ape 3 – flanking fist 18, dmg 10.
Cockatrice 1 - Flatfotted to apes, Dead
Cockatrice 2 – attack ape3, 10.
Keldar – move to AI67, attack 20-4(16), dmg 13.
Turo - Cast Spiritual Weapon.
Magical weapon – attack cockatrice 10.
Eliyyad – 3 magic missiles, dmg 12.

Spells Active:
Turo – Magic Circle vrs Evil (duration 20 minutes) [Everyone gets a +2 deflection bonus to AC and +2 resistance bonus to saves vrs evil creatures from Turo's magic circle vrs. evil.]
Eliyyad – Mage Armor.
[/sblock]
 
Last edited:

log in or register to remove this ad

Allyra

Since the cockatrices went down faster than she had expected, Allyra sends the summoned apes along the western pathway, following them into that direction.

“They won't be around long, but we can at least look what's in there, while they are,” she explains to the others.
 

You circle with the apes the whole area and not many passages and find out that all the paths reach the same spot. The apes vanish with a puff.
You spot two nests that were belong to the dead magical beasts.

We need to find another route. I wonder what lies on the other side of the lake.
Eliyyad suggest.
 
Last edited:

Allyra

“Looks like it. Let's rest here, then, it seems safe enough now. And tomorrow, we will see what we might find on the other side of the lake.”
 

Allyra

After a moment, Allyra speaks up again. “There is one more thing I can do today...”

The wizard then sits down with her spellbook for a while, preparing a divination spell.

After about fifteen minutes, Allyra seems ready, as she puts the book back and stands up.

“This should allow me to see what lies beyond the lake, at least a small part of it.”

Then she casts the spell...


OOC: Clairaudience/Clairvoyance prepared into free 3rd-level slot and then cast. Target is the edge of the lake on the other side.
 

While Allyra goes about her divination, Turo gets to work setting up camp. The gnome was tired from their days challenges, and he was certainly looking forward to a good night's rest. Still, safety was the primary concern. "I will take first watch," he tells the others.
 

[sblock=Allyra]
You point your spell as far as you can see. And you take a glimpse of the other ends of the lake. Thought, you do not see the ceiling above and the depth of the big pool.
There are several exits to the lake. Some are sandy and rocky shores and others passageways that were carved by the streams them selves and are navigate able by boat.
[/sblock]

The supposable night passes without incidents. You are uncertain what is the time outside and how much time have passed.
It is your third day since you were trapped in the cursed caverns. According to your account it should be the fourth Freeday of the Planting month.
 
Last edited:

Allyra

“It seems best to use the boat from here, there are several ways we can go on the other side of the lake.”

Allyra explains to the others what she could determine with her spell before getting some sleep.

On the next "morning", the wizardess sits down to prepare her spells for the day, starting, as usual, with a protective spell that should stay around for the upcoming exploration.
 


“It seems best to use the boat from here, there are several ways we can go on the other side of the lake.”

Allyra explains to the others what she could determine with her spell before getting some sleep.

On the next "morning", the wizardess sits down to prepare her spells for the day, starting, as usual, with a protective spell that should stay around for the upcoming exploration.


"Do you think it safe to use the boat? Although I dislike seing you transform into a magical creature, we didn't risk attack by the giant turtle. Perhaps it would be preferable to cross the same way tomorrow?"

Keldar doesn't appear confrontational when he mentions this. It is clear that he'll do as Allyra prefers. He'll help Turo prepare camp, and will explore the magical chicken's nest area before retreating back to the camp.
 

Into the Woods

Remove ads

Top