Quasqueton said:Imagine a group of Players coming to you (the DM) with these ideas for their PCs. How to make them fit together and go on adventures as a party?
I would rather the question be "What are the adventures to be experienced?"
This just doesn't sound like a Dungeons & Dragons game to me. Probably could make excellent books and movies, but just not a D&D *game*.
I just don't see how the standard D&D-type adventurers could go on D&D-style adventures. This is being billed sort of as the ultimate D&D world, by incorporating everything in the D&D books, but the flavor is coming out anti-D&D. D&D has always been about groups of adventurers going out and exploring lost and mysterious places and peoples. This campaign setting seems to be about individuals interacting with a known world of commonplace magic.
If Players could easily use any creature from the MM or SS, whats the need of four new races? Changlings? Why not just use dopplegangers? Warforged (constructs?)? Why not just use golems? And if the kalashtar turn out to be a new elf race, I'll puke.
I actually was kind of excited about this campaign setting in the beginning. But now, the more I learn, the less interested I become.
Quasqueton
Uh, have you seen the ecls of all of the MM alternatives you've listed? Think before you type.
