Strange stars: short one-shot, level 14 [dead]


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Ok, here are the character creation rules so you can make yours. First character to come, first serve. Send them to cathloy2@yahoo.es

Please, only players able to post daily. I want this to be a fast-pacing game.

- 3.5 core rules only.
- Standard PHB races (no monster manual variants, monsters as characters or sub-races) DMG prestige classes are allowed. Neutral and good characters that can work in group only.
- 28 point buy.
- Starting with 96 000 xp. [edit: no item can cost more than a 25% of starting gold]
-Max hit points at first level, as normal, then half the maximum plus one (d4->3 hp, d6->4, etc)
- The setting is homebrew and godless. Clerics can choose two domains and must detail their core beliefs (two ot three lines are enough)
- Standard wealth, but being a one shot expendable items (potions, scrolls, and items with limited charges) are more valuable and thus cost double.
- Character creation must be detailed enough and presented in a clear fashion; if I have to wade though the character figuring where did each number come from, I´ll not accept it. You could use another format, but I prefer you to use the following:

Name:
Race:
Class/es and level/s:
XP:

Abilities: (detailing total, original point buy, level advancement and magical bonuses, better if it´s presented in a table)

Saving throws: (Again detailing total, base bonuses from each class, ability bonuses, and racial and magic if appropiate)

Skills: (Detailing skill points for each class, ability bonuses, miscelaneous and sinergy bonuses for each skill if appropiate)

Combat: Melee and ranged.
Main weapons attack bonuses and damage, critical range and multiplier, and special qualities that could affect damage (holy, etc)

Spells: spellbook and commonly prepared spells for wizards, spell list for sorcerers, and commonly prepared spells for everyone else.

Equipment: List of mundane equipment and magic items, with weights. You don´t have to count the cost of mundane equipment of less than 100 gp.

- Finally: While I´d like to test the new rules, I do not want to playtest them. Please do not bend the rules to your favor, or try to compete to make the "best" character.

The module involves solving a mystery, traveling by sea, and heavy combat, so make your character accordingly. Use fantasy names or middle eastern, as you like. More info on the setting coming soon.


Game conventions:

In the posts, I´d prefer to stick with these rules: Normal text mean things your character does. Bold or color between "" are things he say, italics are things he thinks (and other characters can´t know unless they can read minds) Text between [ ] are OOC or rules related actions.

Example:

Khabel draws his sword and shouts: "If you want it, come and get it yourself" and readies himself for combat. "I hope help is near" he thinks.

[Rufus draws the sword as a move action and readies an attack to strike at the first enemy that enters his threatened area.]



When in combat, please detail your actions and intention as clearly as you can. For intentions I mean general strategy: kill or hamper the evil wizard, reach the jewel, whatever. That will help me to write another round of actions if at the end of one of the first things changed little. Please include in combat posts current and max hit points, AC, saves, active spells, and all you think it´s going to be useful to me.

Though it´s a one-shot, if we end the module and you still want more, the campaing will continue.
 
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I love higher level play, so count me in. I'll roll something up asap. I can post daily, but I sometimes keep odd hours. I hope that's kosher.
 



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