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Strangest (or the most funny) deaths

I have two deaths I find rather amusing.

The first was in a Swedish RPG called Drakar och Demoner (distant relative of RuneQuest). My monk character had been pretty severely beaten up, and the other PCs had left him at a safe place, along with some loot we had found. The loot in question included a bunch of herbal concoctions. I was extremely bored just sitting around while the other guys were out doing adventurous stuff, so I thought, "hey, some of these concoctions ought to be healing stuff, so let's try one." Of course, I manage to take one of the two bottles of poison...

The second was my very first 3e character. He was a wizard, who had been trapped in an elemental-themed dungeon by his mentor's arch-nemesis. We were in a room with a big basin filled with water, with shallow water in a corridor leading to the dungeon's central room (where it was dry). Of course, in the big basin there was a water elemental, and my character was backing furiously out the corridor while throwing magic missiles and other spells at the elemental. Eventually, I make it to the central room, figuring "Hey, now I'm on dry land so the elemental can't harm me!". Much to my surprise, the elemental leaves the water-filled corridor and slams me so hard I flatten up against the wall, every bone in my body crushed.
 

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DungeonmasterCal said:
Not to one up anyone, but we had a guy end up -56 in a game I ran. We were shocked and appalled.
Bah, try a 2nd ed wizard with 39 hp getting a full red dragon's breath (80 hp damage) in the face, failing the save and then falling a hundred feet to the ground. I think I was a -80 smudge on the ground afterward.
 

Our group had a 13th level barbarian drown in a bowl of stew.

Long story short - the barbarian was alone in the tap room of a inn while the rest of the party was still in their rooms. A hidden female assassin hits the barbarian with a blowpipe dart with a paralytic poison and the barbarian blows the Fort save big time.

The assassin, who favored herself an artist with death being her canvas, places the barbarian's face facedown in his bowl of stew and then heads upstairs to attend to the other party members.

The barbarian failed the secondary poison save. By the time the assassin is dealt with and the rest of the party has discovered the barbarian, he had drowned in the stew.
 

Ha ha, that's awesome!

I was running a Star Wars d6 game once. The PCs were exploring a derelict ship, and some security droids were still active. One of the players had a new character, a Kid. Anyway, just before the fight begins, the phone rings and my girlfriend's on the phone. So I go to talk to her for 5 minutes and just tell the players to handle the combat. "The droid has 4D Blaster, it does 5D damage, 4D Strength."

When I get back, the players all have funny looks on their faces. The Kid was killed by the droid.

It wasn't so bad, though. He made a new character, a space Indiana Jones, who was in suspended animation. They found him in the room with the droid so things picked up right where they left off.
 

Convention/tournament game. PCs are shipwrecked on an island - naked, no equipment, etc. Bring your own PC of level X, 2nd ed.
I had suspected something of the sort might happen (knowing the DM liked to do this sort of thing) so I brought along one of Stormrunner's incarnations- female centaur, in 3rd Ed terms she would be a ranger/bard or some like - in short, a character who spends most of her life naked anyway, who doesn't need spellbooks, and who is adept at creating crude tools/weapons/etc. from natural materials. Her great strength and endurance proved useful right away - she towed other PCs to shore, and tossed the halfling up to the top of the small cliff so he could tie a rope and get everyone off the beach (OTOH, hauling Stormy up took some doing - she's a big gal.)

At some point we encounter a stereotypical "witch" - ugly old woman with a cauldron boiling inside her hut, cat familiar, etc. Most of the party try to be diplomatic in the hopes of getting info (where are we, etc), but one rude player annoys the witch and she summons a swarm of hellish bees, which have an associated fear effect. Of the party, the only one who fails the fear save is Stormy, and she panicks. Since the bees surround her, "away from the source of the threat" is determined by a d8 roll.

The roll sends her galloping straight into the witch's hut.

CRASH! throught the front wall of the hut (the doorway is too small for a centaur!). CLANG! as her flying hooves knock over the cauldron. CRASH! through the back wall of the hut.

PLOP! as the hut, minus two walls, folds up like a house of cards.

The other players are ROTFL. The witch gapes in shock at the complete ruin of her hut. Stormy continues to gallop at full speed, with the bee swarm on her tail - right off the nearby cliff onto the rocks below. By the time the others dealt with the witch and got to the cliff, her body had been washed away by the waves.

It should have been a kill, but since the adventure was just beginning and the party had no resurrection magic, the DM was generous and allowed Stormy to barely survive the impact. She was nursed back to consciousness by a mermaid (a set encounter which the party had avoided earlier through dumb luck). The mermaid had a charm/seduction song power like a harpy - Stormy made her save this time, but chose to pretend to succumb - and through a series of good Charisma checks and impressing the fish-gal with her own song powers, proceeded to counter-seduce the mermaid (Stormy is bi), converting a potentially deadly foe into a lover and best friend.
 

Hi all...

Once upon a time a friend of mines character got grappled by a vampire. Instead of pulling free or waiting for the fighter who were coming to the rescue. The PC teleported away to a temple in Waterdeep in hope that the paladins would help her. Rolling the dice to see how powerful the help would be the palyer rollad a "1" which meant that the temple were locked and no help were at hand. The templeguards found a dead woman next to the altar the next morning. :D

This player (Who only plays females make off it what You want) had another experience a couple of weeks ago his monk were hit by a chaosbeast and when the mutation started she cried out to the rogue to kill her before she lost her mind. He cut her throat crying and cursing the evil that had slain the comrade.
The player of the monk later confessed that he had been unable to sleep for three nights in a row after this had occured. That involvement in the game is scary. And we are not talking about a kid here. The Guy is 32 years old... :S
 

Stormrunner said:
She was nursed back to consciousness by a mermaid (a set encounter which the party had avoided earlier through dumb luck). The mermaid had a charm/seduction song power like a harpy - Stormy made her save this time, but chose to pretend to succumb - and through a series of good Charisma checks and impressing the fish-gal with her own song powers, proceeded to counter-seduce the mermaid (Stormy is bi), converting a potentially deadly foe into a lover and best friend.

Lesbian centaur-on-mermaid action? Now I really HAVE seen it all :lol:
 

My most memorable and foolish PC death was brave Cyril the mage. We were looking for a pit-fiend changed into human form. We had a pair of magic bands connected by a chain that could be used, in theory, to control a devil if you put one band around yuor neck and the other around the devil's neck.

We found the pitfiend masquerading as an overseer in a mine. We began to sneak up on him. He some how noticed us and changed into pit fiend form.

Since he was now quite tall and Cyril still a human, this presented a problem as to how to get the second band on its neck. I panicked and slapped the band on the nearest part of him, his knee.

My PC spent the ensuing battle being flung around by the neck chained to the knee of a devil. I died, three other PCs died. Only 2 of the original six made it out of there.

Not my finest gaming moment but quite a memorable way to go.
 


Dwarven Sepuku

Our group was storming a walled temple out in the middle of nowhere with orcs and other nasties in abundance. Most of the party managed to climb atop the outer wall to do battle with the foe. The low-level dwarven wizard (read: very few HP) cast expeditious retreat on himself and went racing about the walls. He ran into an invisible orc barbarian with a double-axe. All went well initially, and the orc was forced to flee for his life, jumping from the wall in the process. The dwarf, seeing his hated enemy escaping, pursued the orc...right over the wall. The dwarf managed to land atop the orc, doing falling damage to the orc...and to himself. This damage left the orc with only a couple of HP, but knocked the dwarf unconscious. The orc took a parting swing at the dwarf (coup de grace with massive amounts of damage) and ran away before the rest of the party could react. We were all shocked that the dwarf would do such a reckless act, and the guy playing the dwarf could not believe what had happened.
 

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