Cthulhudrew
First Post
I don't know if this topic's been dealt with before or not, but it's been bugging me for quite a while now.
I think someone dropped the ball when it comes to Strength in 3rd Edition. I like the fact that ability scores can scale infinitely, personally, but it doesn't seem to me that the infinite scaling of Strength jibes with the differing carrying capacities of different sized creatures.
To illustrate, it seems to me that an Ogre- a Large (9ft) tall creature- already gets quite a benefit to his Strength from his size, without adding an additional +10 to his Strength score. IE, a 10 Strength Ogre will have double the carrying capacity of a 10 Strength Human- which seems about right for me. Maybe the Ogre should have a, say, +2 or +4 to Strength (possibly), making it even stronger than an equally average Human (10 Str for Human, 12 or 14 for your average Ogre), but giving a +10 is excessive, IMO.
Similarly, why should Small and smaller creatures have Strength penalties as a matter of course (as seems to be the situation in most cases). Halflings and Gnomes, for example, are already penalized by having only 3/4 the carrying capacity of a Human (or other Medium-sized creature); why the additional -2 to Strength?
IMO, the Strength/Size issue should scale between size categories- for example in the Medium size category
Human is the average example (10 Strength, or +0).
Half-Orcs are somewhat stronger than that (+2 Strength).
Orcs, Bugbears, and Gnolls are even stronger (+4 Strength).
Dwarves are about the same strength (due to physical makeup) as Humans.
More slightly built and frail Medium-size creatures would have Strength penalties (no examples come to mind offhand, though).
In the Large category, we'll use the Ogre as our baseline average example (no Strength penalty or Bonus). His Strength is still twice a 10 Strength human (increased carrying capacity) and roughly equal to that of an Orc, Bugbear, or Gnoll. Optionally (as above) the Ogre may be a +2 Strength creature, in which case a different "baseline" Large creature would need to be found (perhaps a Half-ogre?).
Hill Giants and Trolls would be on the scale above Ogres, with a +2 or +4 to Strength.
In Small categories, Halflings and/or Gnomes would probably be the baseline, with +0 to their adjustments (yes- I realize this throws off the ability score balancing of the races, but some alternative might be found).
Kobolds would probably be -2, etc.
It seems to me that this sort of inter-size scaling makes more logical sense, and avoids the (IMO) difficulties of massively overpowering Strength ratings for larger creatures. It might also make it more feasible to balance some of these races for use as PCs as well.
Any one else have an opinion?
I think someone dropped the ball when it comes to Strength in 3rd Edition. I like the fact that ability scores can scale infinitely, personally, but it doesn't seem to me that the infinite scaling of Strength jibes with the differing carrying capacities of different sized creatures.
To illustrate, it seems to me that an Ogre- a Large (9ft) tall creature- already gets quite a benefit to his Strength from his size, without adding an additional +10 to his Strength score. IE, a 10 Strength Ogre will have double the carrying capacity of a 10 Strength Human- which seems about right for me. Maybe the Ogre should have a, say, +2 or +4 to Strength (possibly), making it even stronger than an equally average Human (10 Str for Human, 12 or 14 for your average Ogre), but giving a +10 is excessive, IMO.
Similarly, why should Small and smaller creatures have Strength penalties as a matter of course (as seems to be the situation in most cases). Halflings and Gnomes, for example, are already penalized by having only 3/4 the carrying capacity of a Human (or other Medium-sized creature); why the additional -2 to Strength?
IMO, the Strength/Size issue should scale between size categories- for example in the Medium size category
Human is the average example (10 Strength, or +0).
Half-Orcs are somewhat stronger than that (+2 Strength).
Orcs, Bugbears, and Gnolls are even stronger (+4 Strength).
Dwarves are about the same strength (due to physical makeup) as Humans.
More slightly built and frail Medium-size creatures would have Strength penalties (no examples come to mind offhand, though).
In the Large category, we'll use the Ogre as our baseline average example (no Strength penalty or Bonus). His Strength is still twice a 10 Strength human (increased carrying capacity) and roughly equal to that of an Orc, Bugbear, or Gnoll. Optionally (as above) the Ogre may be a +2 Strength creature, in which case a different "baseline" Large creature would need to be found (perhaps a Half-ogre?).
Hill Giants and Trolls would be on the scale above Ogres, with a +2 or +4 to Strength.
In Small categories, Halflings and/or Gnomes would probably be the baseline, with +0 to their adjustments (yes- I realize this throws off the ability score balancing of the races, but some alternative might be found).
Kobolds would probably be -2, etc.
It seems to me that this sort of inter-size scaling makes more logical sense, and avoids the (IMO) difficulties of massively overpowering Strength ratings for larger creatures. It might also make it more feasible to balance some of these races for use as PCs as well.
Any one else have an opinion?