No it's both. For simplicity sake, here are the old range weaponsIs the problem not more due to a single feat removing all the limits?
Bring back range increments by changing Disadvantage to have more levels of granularity. Multiple increments mean more layers of Disadvantage.
Firing into melee can still be hindered by cover from other creatures. What if ignoring cover was a maneuver? You need to expend a resource to do it, while a melee combatant is using the same resource to knock prone, push, deal extra damage, etc.
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- Heavy xbow was a full round action for one shot. Light xbow also ate a move action. They can be excluded from relevance
- Bard: All simple weapons(dart 20t javelin30ft sling50ft), plus the longsword, rapier, sap, short sword, shortbow(60ft), and whip
- Cleric: Simple Weapons (dart 20Ft javelin30ft sling50ft)
- Druid:
- club, dagger, dart(20ft), quarterstaff, scimitar, sickle, shortspear, sling(50ft), and spear.
- Fighter: all simple/martial weapons(100/110ft longbow/composite longbow)
- Monk: club, crossbow (light or heavy), dagger, handaxe, javelin(30ft), kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling(50ft).
- Paladin: all simple/martial weapons(100/110ft longbow/composite longbow)
- Ranger: all simple/martial weapons(100/110ft longbow/composite longbow)
- Rogue: all simple weapons,(dart 20Ft javelin30ft sling50ft) plus the hand cross-bow(30ft), rapier, sap, shortbow, and short sword
- Sorcerer:All simple weapons(dart 20ft javelin30ft sling50ft)
- Wizard: club, dagger, heavy crossbow, light crossbow, and quarterstaff
There is a massive difference between shooting someone from about a move action away & taking a penalty if you are using yours to keep that range compared to 5e shooting them 2-4+ rounds of moving while moving away to keep that distance. It's not really a big deal when the rogue or bardgets in one shot while the melees are closing & then hopes that the melees keep the fight over there. 5e lacks the tactical AoOs that make that happen and it's more like 2-5 rounds of getting in a shot or shots in 5e. There were also things like an AoO for switching weapons & such.
Edit: That says nothing about how dr vrs resist & critters like skeleton archers/bandits would mix things up or How ethe 2/3 BaB classes above were going to have some trouble hitting on the first shot anyways almost You could get a feat to null the firing into melee penalty back then & feats were much more common, but you didn't see people taking it because they might sometimes dabble with a shortbow/xbow if they really needed to.. Too many things were nulled in 5e without adjusting any of the math that kept things in check
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