It seems like Strife and Fatigue are going to be harder to get rid of, since you can only shed them at havens instead of just by taking a long rest any ol' place. So having them be weaker isn't that bad a deal.Just doing a quick compare to exhaustion (assuming you haven't changed that table). Overall, Strife is a good bit weaker than exhaustion level for level until maybe the madness effects kick in. I don't know if you want them more equivalent or not, but the gap is pretty wide.
fatigue progression could get a revamp as well. Like Faolyn mentioned though I also think that the intent is going to be making them harder to shed but more common.Just doing a quick compare to exhaustion (assuming you haven't changed that table). Overall, Strife is a good bit weaker than exhaustion level for level until maybe the madness effects kick in. I don't know if you want them more equivalent or not, but the gap is pretty wide.
Well in A5e there is strife and fatigue that replace exhaustion, so I would expect they would be weaker individually.Just doing a quick compare to exhaustion (assuming you haven't changed that table). Overall, Strife is a good bit weaker than exhaustion level for level until maybe the madness effects kick in. I don't know if you want them more equivalent or not, but the gap is pretty wide.
There is no exhaustion on A5e, it is replaced by strife and fatigue.exhaustion progression could get a revamp as well. Like Faolyn mentioned though I also think that the intent is going to be making them harder to shed but more common.
To each their own, personally I find simple number penalties uninteresting.One of the few things I do not like about 5E(and now A5E) is this binary effects of exhaustion(fatigue/strife).
We houseruled exaustion to be a slow, gradual process that effects almost everything every level by little:
Every level of exhaustion adds cumulative -1 penalty on all d20 rolls(attacks, saves, checks), -1 max HP per level(HD), -1 to all DCs and -5 speed(to a minimum of 5ft).
6th level is death.
This not prevent any action to be attempted, but it gives more and more penalties to all actions. More or less equally.
Oh, Mr. Frodo!Oh a mental stress mechanic - hmmm much potential!