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D&D 5E Strixhaven: Curriculum of Chaos No Subclasses Confirmed by James Crawford

Faolyn

Hero
Rogue: Propagandist (Think Assassin's Creed meets Thomas Paine)
There's already the mastermind rogue and whispers bard.

Now, this is an example of how, in a future edition, multi-class archetypes could be used. Because a propagandist/social engineer archetype could work quite well for rogues or bards alike. But not for 5e. It would have to be built in from the start.
 

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Remathilis

Legend
Fans don't want ultra-specific subclasses and feats that can't be ported over to homebrew worlds. Strixhaven colleges were too tied to how MTG works and not how you would divide D&D casters.

Subclasses yes, feats no. Eberron has two very setting specific feats (Aberrant Dragonmark and Revenant Blade) that don't make a lot of sense outside of Eberron's take on dragonmarks and elves. Granted, its the only example so far, but the idea that the setting-specific feats are off the table is a false one.
 

Minigiant

Legend
Supporter
Subclasses yes, feats no. Eberron has two very setting specific feats (Aberrant Dragonmark and Revenant Blade) that don't make a lot of sense outside of Eberron's take on dragonmarks and elves. Granted, its the only example so far, but the idea that the setting-specific feats are off the table is a false one.
I didn't say setting specific feats are off the table. I said that's not a high priority for content for most fans. It isn't what most fans want.

We will see if a 10 level adventure, a single race, and some setting specific feats can carry a whole setting book
 

Parmandur

Book-Friend
I didn't say setting specific feats are off the table. I said that's not a high priority for content for most fans. It isn't what most fans want.

We will see if a 10 level adventure, a single race, and some setting specific feats can carry a whole setting book
Well, I mean, the point is the Setting and campaign superstructure being provided in the Adventure. The previous Setting books aren't really sold on incidental crunch, that's just frosting on the cake.
 

Minigiant

Legend
Supporter
Well, I mean, the point is the Setting and campaign superstructure being provided in the Adventure. The previous Setting books aren't really sold on incidental crunch, that's just frosting on the cake.
That frosting might be a major driver of sales.

The setting books had crunch that could easily be reflavored. The issue with the Strixhaven colleges were that not only were to subclasses too unbalanced to fix in a short term frame, they were so ultra-specific that you could not simply reflavor them as their themes were no way universal nor common. You really had to port the whole school elements without editing the pieces.

This is different from an artificer or domain of dread that could for in many settings and be edited.
 

Parmandur

Book-Friend
That frosting might be a major driver of sales.

The setting books had crunch that could easily be reflavored. The issue with the Strixhaven colleges were that not only were to subclasses too unbalanced to fix in a short term frame, they were so ultra-specific that you could not simply reflavor them as their themes were no way universal nor common. You really had to port the whole school elements without editing the pieces.

This is different from an artificer or domain of dread that could for in many settings and be edited.
The Bestiaries were probably more of a selling point.
 

Minigiant

Legend
Supporter
The Bestiaries were probably more of a selling point.
That too.

Bits of settings that can be tossed into other settings.

The problem I predicted with the MTG settings are that the stuff that isn't generic fantasy, a lot of it is tied to how MTG works and thinks and doesn't exist outside of MTG in the same way.
 

Parmandur

Book-Friend
That too.

Bits of settings that can be tossed into other settings.

The problem I predicted with the MTG settings are that the stuff that isn't generic fantasy, a lot of it is tied to how MTG works and thinks and doesn't exist outside of MTG in the same way.
But the way Magic works and thinks fits with D&D well enough? Those books have been awesome so far, and this looks to carry that trend.
 

Minigiant

Legend
Supporter
But the way Magic works and thinks fits with D&D well enough? Those books have been awesome so far, and this looks to carry that trend.
So far because like I said before and in other threads, those were the most D&D friendly settings

Strixhaven is an all caster setting based around 5 colors that don't exist in D&D and their pairings.
 

But the way Magic works and thinks fits with D&D well enough? Those books have been awesome so far, and this looks to carry that trend.
There are definitely valuable things in all the Magic books, but how popular they are as a whole may be a bit divisive. The philosophies of the two games are not completely compatible, but you can make it work without too much trouble.
 

Parmandur

Book-Friend
So far because like I said before and in other threads, those were the most D&D friendly settings

Strixhaven is an all caster setting based around 5 colors that don't exist in D&D and their pairings.
The colors could exist in D&D, and they did get a write-up as an alternative to alignment in the Planeshift for either Amonkhet and/or Ixalan. Nothing about the Color Wheel as a cosmological principle wouldn't work with D&D, same as the Great Wheel. Worked fine in Ravnica, it will work fine in Strixhaven.
 


Lord Mhoram

Adventurer
Bits of settings that can be tossed into other settings.
Quoted for truth. I homebrew, but I'll borrow bits of history, NPCs, cities, gods, specific races and monsters for my own world. It ends up being 50-60 percent original and the rest borrowed from many sources. I tend to buy setting books for rules (notably races, spells and cool bits) to steal.
 


Minigiant

Legend
Supporter
The colors could exist in D&D, and they did get a write-up as an alternative to alignment in the Planeshift for either Amonkhet and/or Ixalan. Nothing about the Color Wheel as a cosmological principle wouldn't work with D&D, same as the Great Wheel. Worked fine in Ravnica, it will work fine in Strixhaven.

It didn't work well for Strixhaven because they literally cancelled ultra specific subclasses and are likely replacing it with feat that might have applications to more settings.

MTG and D&D don't run on the same base skeleton for lore. The more you lean to MTG, the harder the content is to poach.

Strixhaven differs in fluff and crunch enough from base D&D that making the community okay with it requires more work and alterations than WOTC is will to do.
 


Parmandur

Book-Friend
It didn't work well for Strixhaven because they literally cancelled ultra specific subclasses and are likely replacing it with feat that might have applications to more settings.

MTG and D&D don't run on the same base skeleton for lore. The more you lean to MTG, the harder the content is to poach.

Strixhaven differs in fluff and crunch enough from base D&D that making the community okay with it requires more work and alterations than WOTC is will to do.
It will work in terms of the Colleges making sense. The Colors as philosophical templates worked well in translating Ravnica, I see no reason to suspect that Strixhaven will be any different. Lore is lore, it can be bent and molded easily enough. WotC has shown that there is no fundamental disconnect adequately in several products now.
 


Minigiant

Legend
Supporter
It will work in terms of the Colleges making sense. The Colors as philosophical templates worked well in translating Ravnica, I see no reason to suspect that Strixhaven will be any different. Lore is lore, it can be bent and molded easily enough. WotC has shown that there is no fundamental disconnect adequately in several products now.

Because Ravnica starts with base fantasy stuff and THEN adds a MTG part to it.

Fantasy worlds have police, barbarians, mad mages and demon cults. So Boros, Gruul, Izzet, and Rakdos can fit.

Ain't nothing base fantasy about Witherbloom or Silverquill.
 

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