Ruin Explorer
Legend
The trouble is this is completely false.That's just the entire 5E core philosophy: not releasing options that aren't broadly wanted. Less "lack of bravery," and more "sticking to fundamental principles." I liked the idea, and wished to see more of it, but alas.
Wholly false.
Only options that get playtested even have a chance to be "rejected", and when they are "rejected" or "approved", WotC's reaction is inconsistent. In some cases they vanish never to return, in others, they come back immediately for another playtest, slightly modified, in others still, they go in, regardless of the testing results.
More importantly, a huge bulk of stuff isn't playtested - tons of races and subclasses aren't playtested (and loads of spells, magic items, etc.) - but they go in. Worse, stuff that was playtested, and did well, has even been entirely replaced with trash that wasn't playtested before (for example, the last-minute change to Dragonmarks in Eberron, which was an abysmal change which introduced a ton of problems playtesting would have caught).
So the idea that they're "sticking to principles" is non-viable. It's demonstrably false. Rather they're simply using feedback as justification for some decisions and not others, and in an inconsistent manner.
Personally I won't be buying this or the dragon book to make my point. In fact I won't be buying anything 5E until they start making better decisions. It's possible the "classic settings" will get me back, but only if it's a well-done version of PS or DS, I suspect.
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