0 - FarSight
Choose a location that is within 800' and within sight, then close your eyes to be able to see that location as if you were standing at the chosen location. Your vision is limited to 20' and creatures within your view may notice that they are being watched if they pass a INT check against your Magic roll.
1- Translate
Choose one language, for one minute you can understand, read, and write that language
2 - Walking Farsight
As Farsight, however you can 'walk' your perspective at a rate of 10' per round
3 - Finder
Touching the ground and concentrate {Magic Check 13 or higher} on a specific object, type of object, or element. You gain the knowledge of the general distance and direction to that specific object or to the nearest significant quantity of the object or elements. If your Magic Check was 23 or higher, you learn the exact distance, direction, and approximate size of the objects or element. If the objects are within 60 you are aware of how many there are and can concentrate {one action} to learn the specific location of each.
4 - Ghost Hands
As Walking Farsight, in addition you can manipulate objects within your field of view as if you had a strength of 12. This includes opening doors, moving papers around, shoving people, and the like. Delicate activity, such as picking locks or tying shoelaces requires passing an INT check 12 or higher and you may have a penalty to any related skill check.
5 - Tactile Tracking
Touch an object and concentrate {Magic Check 13 or higher}, you can select a time period to review as a time-lapsed visual. The longer the time period, the more gaps exist in the time-lapsed review. Take a -1 Die penalty to your check if the time period is over a month ago, -2 die if over a year, and -3 die if over a century ago.
5 Invisibility
You become entirely invisible for 10 minutes. Even when creatures know exactly where you are, you still gain the benefit of full cover. Invisibility grants you a +5 die bonus to checks made to hide (failing the check doesn't mean that you have been seen, just that you've made a noise or given away your location some other way).
6 - Freedom of Movement
Effects that reduce or stop your movement do not affect you for 1 minute. This includes paralytic poisons, Compel effects, Move Death effects, Drain Time effects, grappled, held, restrained, grabbed, pinned, or elemental resistance such as moving underwater.
7 - Expeditious Retreat
You gain +18 to your base Speed for 10 minutes
8 - Speedy Spider
You gain Spider-Climb, invisibility, and +6 to your Speed for 10 minutes
9 - Fins and Gills
You gain the ability to breathe water, a Swim speed equal to your base Speed, and gain +2 on Swim related checks for 1 hour
10 - Overwatch
As Farsight, however your visual range is 80' and the spell lasts up to 10 minutes. Generally this spell is used to gain a birds eye view over an area by selecting a location 40 or 50' above the ground