Zardnaar
Legend
Well it's easy to focus on the negatives of WotC bring a terrible company. Never the less I think they did a few things very well that contributed to the success of 5E blowing up. Some of this is in concept even if the execution was off here and there.
1. Advantage and disadvantage mechanic. Personally I was over the number bloat of 3E, 4E and Pathfinder. Hell throw in Star Wars Saga Edition. Mathematics isn't fun rolling dice is. Very newbie/DM friendly.
2. Level 1 and 2 being the training levels. Very noticeable running the game for newer players vs old salts. Sure we grumble about it but ENworlds not particularly representative or newbies.
3. Opt in complexity. Yes the champion might not be to exciting and we probably love our feats. A feats probably better than an ASI but ASI is still good in your prime stat early on. The champion might not be for you play something else.
4. Bounded accuracy. Didn't work as intended but smaller numbers are good. Think I would personally prefer stretching +6 over 20 levels to +10 a'la 4E but use B/X stat array (18's capped at +3).
5. The round structure. Very similar to 4E but you cant swap a move action into bonus (minor) action. This is good it's less complicated and you can dodge various exploits. You could use it to clone any previous edition tweaking it as required eg minor action becomes a bonus action and you can swap a move action.
6. Monster design. They kinda screwed up the monster design part but large using a d10 HD, huge d12, small d6 is quite good. One could also tweak the 5E monsters to redo older editions. Eg a B/X ogre being upgraded to 1d10 vs d8 HD is a buff that's not going to wreck the game. You could also use older edition design concepts eg 4E ones or adding old school energy drains and SR if you desired.
7. Lower complexity in general. Got a laugh at my newbie friendly beginners game. I handed a 13 year old player 900 pages of the core rules and told him to make a character in 15 minutes. Instead I supplied each player with a 2 page cheat cheat summarizing the 5E round structure and what to do.
8. Excellent Starter Sets. Both the starter sets and essentials are very good for onboarding newer players. They all have their flaws. A great one would have LMoP (S tier adventure. B tier product)with a tweaked opening encounter, the bells and whistles of the essentials box and pre constructed characters from DoSI.
I think these are the main ones. I am getting sick of 5E but I was an early adopter in 2014. 3.X is the only other version I've played for 10 years+. BECMI was just over a year, 6 years for 2E, 4E 2 short campaigns, 1E occasional short campaigns, clones 3 years. I was very sick of 3.X as well.
Overall well done 5E. On a tier list I would put it near the top alongside 2E and the Basic line in no particular order.
1. Advantage and disadvantage mechanic. Personally I was over the number bloat of 3E, 4E and Pathfinder. Hell throw in Star Wars Saga Edition. Mathematics isn't fun rolling dice is. Very newbie/DM friendly.
2. Level 1 and 2 being the training levels. Very noticeable running the game for newer players vs old salts. Sure we grumble about it but ENworlds not particularly representative or newbies.
3. Opt in complexity. Yes the champion might not be to exciting and we probably love our feats. A feats probably better than an ASI but ASI is still good in your prime stat early on. The champion might not be for you play something else.
4. Bounded accuracy. Didn't work as intended but smaller numbers are good. Think I would personally prefer stretching +6 over 20 levels to +10 a'la 4E but use B/X stat array (18's capped at +3).
5. The round structure. Very similar to 4E but you cant swap a move action into bonus (minor) action. This is good it's less complicated and you can dodge various exploits. You could use it to clone any previous edition tweaking it as required eg minor action becomes a bonus action and you can swap a move action.
6. Monster design. They kinda screwed up the monster design part but large using a d10 HD, huge d12, small d6 is quite good. One could also tweak the 5E monsters to redo older editions. Eg a B/X ogre being upgraded to 1d10 vs d8 HD is a buff that's not going to wreck the game. You could also use older edition design concepts eg 4E ones or adding old school energy drains and SR if you desired.
7. Lower complexity in general. Got a laugh at my newbie friendly beginners game. I handed a 13 year old player 900 pages of the core rules and told him to make a character in 15 minutes. Instead I supplied each player with a 2 page cheat cheat summarizing the 5E round structure and what to do.
8. Excellent Starter Sets. Both the starter sets and essentials are very good for onboarding newer players. They all have their flaws. A great one would have LMoP (S tier adventure. B tier product)with a tweaked opening encounter, the bells and whistles of the essentials box and pre constructed characters from DoSI.
I think these are the main ones. I am getting sick of 5E but I was an early adopter in 2014. 3.X is the only other version I've played for 10 years+. BECMI was just over a year, 6 years for 2E, 4E 2 short campaigns, 1E occasional short campaigns, clones 3 years. I was very sick of 3.X as well.
Overall well done 5E. On a tier list I would put it near the top alongside 2E and the Basic line in no particular order.
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