Ratskinner
Adventurer
Favorite edition is 2e....so really its almost too easy: THAC0, etc. 
Otherwise, of the recent editions, I like them both for different reasons. However, there is one thing that I really wish they'd get rid of: the profusion of fiddly-bits. It seems the root of so many of the problems: slow combats, prolonged character creation, errors in published characters, party-monster balance, class-class balance, errata'd errata, encounter design, ridiculously long/arduous DM prep-time and then second-order effects when they tried to compensate for all of those!
Honestly, I dream that Next would go more in the direction of FATE or MHRP or any number of other modern games. Is it really so much a thing to ask that a character for a game(!) fit on one page, maybe two?
Realistically though, I hold out little hope for that.

Otherwise, of the recent editions, I like them both for different reasons. However, there is one thing that I really wish they'd get rid of: the profusion of fiddly-bits. It seems the root of so many of the problems: slow combats, prolonged character creation, errors in published characters, party-monster balance, class-class balance, errata'd errata, encounter design, ridiculously long/arduous DM prep-time and then second-order effects when they tried to compensate for all of those!

Honestly, I dream that Next would go more in the direction of FATE or MHRP or any number of other modern games. Is it really so much a thing to ask that a character for a game(!) fit on one page, maybe two?

Realistically though, I hold out little hope for that.
