Neonchameleon
Legend
I find it completely illogical that a +6 magical item costs more than some barony's gross national product.
And I find the cost of a Monet or a van Gough completely illogical. But there they are.
I find it completely illogical that a +6 magical item costs more than some barony's gross national product.
I find it completely illogical that a +6 magical item costs more than some barony's gross national product.
Whacky double-postitude
I'd like to see the in-game mechanical benefits of all races either equal or done away with.
In 1E and 2E, why *wouldn't* you play an elf?
Equally, in 3E and 4E, why *wouldn't* you play a dwarf?
Cheers, Al'Kelhar
I don't want to see classes!!!
But I do agree with the rest of your post. I never thought any magic item "economy" was realistic. There shouldn't be one. You either quest for one, find it in a barrow-wight's lair or a troll's cave (hem hem! or many), or you inherit it, make it yourself (at great pain and expense and even risk...). I want a flame tongue sword to risk nearly burning you to bits making it. All that said, I do think crafting needs a serious revamp. So I'll say : magic item economy out, believable+fun magic item crafting rules in
If the design team were to do a 90 degree turn and say "Ya know, forget this modular stuff; let's just improve original 4e even further!" I'd agree with you. But otherwise, I don't want any of 4e's good features showing up in 5e.So, I'd rather that sort of long unpleasant beat-down not show up in Next. If a foe is tough enough to last through 9 rounds of combat, he shouldn't spend all of them neutered.
Play some other game. Classes are a defining characteristic of D&D.
If the design team were to do a 90 degree turn and say "Ya know, forget this modular stuff; let's just improve original 4e even further!" I'd agree with you. But otherwise, I don't want any of 4e's good features showing up in 5e.
When I crack open that 5e PHB in Barnes & Noble, I want to hate it. I want to step off the edition treadmill, and I want it to be an easy decision.