Salamandyr
Adventurer
I realize after you release a thread into the wild, it's really no longer your baby, but what I was kind of getting at is not things you actively don't like, but might be able to tolerate, but things that make sense to you, and you can even see the value in, but for whatever reason don't click with you.
For me it's the difference between the thug scheme, which seems like a perfectly legitimate bit of design that I can see someone enjoying but completely doesn't click, and the dual wielding specialty, which I actively hate, especially because I like fighting case and with sword and dagger, and want to do that in game, but the mechanics are so bad, I will never be able to do it and enjoy myself (sort of like how some people seem to feel about Vancian magic).
In 4e, it was Leaders for me. I understood the role they served, and I was grateful other people enjoyed playing them, but the few times I tried it, I found it terribly un-fun.
For me it's the difference between the thug scheme, which seems like a perfectly legitimate bit of design that I can see someone enjoying but completely doesn't click, and the dual wielding specialty, which I actively hate, especially because I like fighting case and with sword and dagger, and want to do that in game, but the mechanics are so bad, I will never be able to do it and enjoy myself (sort of like how some people seem to feel about Vancian magic).
In 4e, it was Leaders for me. I understood the role they served, and I was grateful other people enjoyed playing them, but the few times I tried it, I found it terribly un-fun.