Stuff you don't have a problem with, but will never use

The only thing that comes to mind is the damage reduction for being intoxicated. If my group was totally enamored of it, I suppose I wouldn't care enough to stop them from using it. Seems a bit cartoony and immature to me, though, so I'll have being intoxicated just give you disadvantage and leave it at that.
 

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Warforged
Wilden
Monster PC races (full orc, goblin, kobold, minotaur, etc.)
Shardmind
Psionics

All stuff I do not use in my games, and do not use in other games. The exception is the 4E monk (though I never play monks anyway), which I do not view as psionic, at least in the sense that the other psionic classes are psionic; it's just a haphazard way of shoehorning Eastern philosophy into a mostly Western concept.
 
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I'll never play a vancian caster again, been there, done that, bought the t-shirt, not going back.

I'm fine if it's in the system, and other people are using it at the table where I'm a player. If I'm DM, it just won't be in the game. If the game won't work without it, I find a different system to run. I should note I have vastly different tolerances for playing versus running a system.
 

Spiked chains. This weapon is absolutely absurd, and has no historic analog whatsoever...not even a farfetched one. But I suppose it is a perfect weapon for some comic-book archetypes. (shrug) Not my thing.

The drawing of the spiked chain in the 3e PHB is horrendous, but the weapon itself...

See "Kill Bill, Volume 1". That weapon that Gogo Yubari uses? That's a spiked chain if ever I saw one.
 

Spiked chains. This weapon is absolutely absurd, and has no historic analog whatsoever...not even a farfetched one. But I suppose it is a perfect weapon for some comic-book archetypes. (shrug) Not my thing.


this is a manriki/kusari-fundo.

300px-Manriki.JPG


The D&D version has a lot more spikes, just like the standard D&D longsword picture is oversized and has a lot of spikes and curves too, and females wear bikini chaimails and evil kinghts wear impossible-to-don plate. But the weapon itself exists, sort of.
 
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Clerics. Also paladins and monks, regardless of their abilities. They are all concepts that really have no place in the kinds of games I run.
 

That same illustration as the spiked chain showed a rapier with a curve. I don't think any of those illustrations should be considered definitive. Let's just assume the artist was drunk and move on.

The illustrations of the chain wielding vampire and the kyton all show more plausible looking spiked chains.

Then there's Go Go Yubari's meteor hammer...
 

See "Kill Bill, Volume 1". That weapon that Gogo Yubari uses? That's a spiked chain if ever I saw one.
It's actually a meteor hammer, a weight on the end of a thin chain. It looks awesome, and a Hollywood stuntman with multiple camera takes and a visual effects team can make it look like it would really be devastating in battle...but history does not support it, and physics laughs out loud.

this is a manriki/kusari-fundo.
In my hometown, we called it a "dog chain." A length of heavy chain, motorcycle chain, or wire cable about the length of your arm, used to beat somebody senseless. It's most accurate D&D analog is a flail: you hold both ends in one hand to make a loop, and you start swinging. Comic books and action movies show people twirling them around and doing amazing stuff with them, like disarming their opponent or tripping them, etc., but it never happens outside of the realm of make-believe.

Which is fine for most people, since D&D is a game of make-believe. That's why I said that I didn't have a problem with them being in the game; they are perfect in the context of a comic-book action style of play. It's just not something I go for.
 
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In my hometown, we called it a "dog chain." A length of heavy chain, motorcycle chain, or wire cable about the length of your arm, used to beat somebody senseless. It's most accurate D&D analog is a flail: you hold both ends in one hand to make a loop, and you start swinging. Comic books and action movies show people twirling them around and doing amazing stuff with them, like disarming their opponent or tripping them, etc., but it never happens outside of the realm of make-believe.

Which is fine for most people, since D&D is a game of make-believe. That's why I said that I didn't have a problem with them being in the game; they are perfect in the context of a comic-book action style of play. It's just not something I go for.

I haven't trained with kusari fundo, but I've done with a kusarigama, and I can say for sure that you can do a lot of amazing stuff with it.

[ame=http://www.youtube.com/watch?v=2va1XyskHrQ]Ogawa Ryu Kusarigama - YouTube[/ame]
 

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