Salamandyr
Adventurer
One of my favorite characters (and the one my handle is named after) is an old fashioned 1st edition fighter rogue type. He's the kind of character for whom "sneak attack" means "fight dirty". So naturally when I saw the "thug" scheme, I was excited. And then I read it and said "pass" (can I work in any more quotation marks? Stay tuned!) The reason was, and this is a carryover from the flank teams of 3rd & 4th edition, I really hated that the rogue, the guy who plays by no rules, the guy who's not a team player, the...loner, if you will, is the team player who only really shines when he has a battle buddy.
I hate that.
So, I'll never play a Thug. I'll play a Fighter with a Thug or Thief background, and kick butt my way, with or without a friend. And that's great. The thing is, there's nothing really wrong with the Thug mechanic; it's just not something I find particularly exciting.
Which is what I told them in my survey "OK mechanic, but as is I'll never use it". Are there any things that you too look at and say "Yeah, that looks okay, but I will never, if this game lasts a million years play that". When that happens, do you want them to change it to something you do want to play, or do you think rather "eh, different strokes for different folks".
I hate that.
So, I'll never play a Thug. I'll play a Fighter with a Thug or Thief background, and kick butt my way, with or without a friend. And that's great. The thing is, there's nothing really wrong with the Thug mechanic; it's just not something I find particularly exciting.
Which is what I told them in my survey "OK mechanic, but as is I'll never use it". Are there any things that you too look at and say "Yeah, that looks okay, but I will never, if this game lasts a million years play that". When that happens, do you want them to change it to something you do want to play, or do you think rather "eh, different strokes for different folks".