Nahat Anoj
First Post
I have one player who does this frequently. It's awesome!What do people think about "stunting" with Powers?
Totally. I had one player use Diabolic Grasp to throw one kobold into another. He succeeded at an Arcana check, and the other kobold was knocked prone.Makes sense, right? The hand picks someone up and throws them (while burning them with Infernal fire). But it could just as easily trip them, or grab them, or even snatch the weapon out of their hand and throw it away. In-game logic-wise.
Well, I sort of do share your confusion on this, since IMO Mage Hand isn't supposed to be all that strong while Diabolic Grasp is supposed to throw things around willy nilly. I probably wouldn't let Mage Hand be used this way, not without a large Arcana check at least.So why not? For some reason I'm hesitant to say, "Yeah, with Diabolic Grasp you can do that," but with something like, say, Mage Hand, I'd have no problem saying, "You want to push him? Standard action, Int vs. Fort, Hit: Slide 1."

I usually require a skill check of some kind to do the stunt, setting the difficulty based on an off-the-cuff estimate (4e is much superior to previous editions in this regard IMO). Failure means the stunt does work, goes awry, or whatever. In addition, I might make certain stunts be per encounter or per day, depending on the nature of the stunt.Would this be breaking the economy? If so, how?
So for alternate uses of Diabolic Grasp I'd have Arcana checks be rolled. I'd let Diabolic Grasp be used to pluck allies out of pits (a failed check means the spell attacks as normal, which still lets you get your ally out

What's good for the goose is good for the gander, I always say.I can pontentially see a problem in the fact that it makes magical powers more effective - a martial power pretty much does what it says, but magical ones could do all sorts of different things. But then again, if the PC is using a Standard action, it seems like it should be just fine.

It doesn't break the game at all. Far from it. What I have noticed is that most players don't take full advantage of stunts - I think it's the players who feel like the power system "shouldn't" allow this, not the DM (aka, me

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