This is... debatable.VirgilCaine said:Don't forget you can take 20 on Hide checks.
This is... debatable.VirgilCaine said:Don't forget you can take 20 on Hide checks.
fusangite said:RPG books aren't like porn
William drake said:Well, I don't agree. I've recently found the "Wheel of Time" Rpg game book. It's very low magic. If your not a caster, you have no spell like or supernatural abilities. There are no magical itmes, and the few that exist are considered to be artifacts. Everyone is human, and the other playable race is supposed to live outside of humanity, so they are to be background: npc's to talk to.
And this is sort of true for a well-built caster in the WoT RPG--by well-built, I don't mean munchkined. I just mean you don't want to focus on direct damage, which is quite weak. Instead, you wrap people up in flows of air so that they are helpless. The trouble is that you're probably already dead in the RPG by the time you can touch the One Power unless you started holding Saidar/Saidin.drothgery said:Err... WoT is a low magic-item setting (and system). It's not by any stretch of the imagination a low-magic setting and system. There are thousands upon thousands of casters around, and the least powerful of them can easily defeat the greatest non-caster warriors in single combat. Non-casters with supernatural abilities are rare, but certainly exist (dreamwalkers, wolfbrothers, people like Mat, people like Min, Fain).
drothgery said:Err... WoT is a low magic-item setting (and system). It's not by any stretch of the imagination a low-magic setting and system. There are thousands upon thousands of casters around, and the least powerful of them can easily defeat the greatest non-caster warriors in single combat. Non-casters with supernatural abilities are rare, but certainly exist (dreamwalkers, wolfbrothers, people like Mat, people like Min, Fain).
William drake said:Well, that's if you power up the world. In the books, there were only a few hundred female casters.
drothgery said:Eh.
10th-level good save - +7
+ 2 cloak/vest of resistance should be affordable
add + 5 stat bonus (figuring starting with a +2, two improvements along the way to a +3, and a +4 stat booster item to make it +5)
... and you'll have +14 to a save, which means you'll make DC 20s most of the time, as you only need to roll a 7, and only need a 5 to make DC 18s.
10th level bad save - +3
+ 2 cloak/vest of resistance should be affordable
+ 2 stat bonus (either started with a +2, or +1 and +2 stat item)
... and you've got a +7. Which makes DC 18s on a 12, and DC 20s on a 14.
So a very low-cheese (or possibly even cheese-free) 10th-level PC will pretty routinely make DC 18 saves. Throw in careful multiclassing, action points, save-boosting feats, and save-boosting class abilities, and you can get into only fail on a 1 territory.
Venator said:Would you, and the community as a whole agree that these are pretty much standard "actual play" numbers for strong/weak saves? Are they to low, high?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.