Transformer
Explorer
I'm definitely in the >50% chance camp. Missing and accomplishing nothing fully half of the time is just plain miserable. We've even had a suggestion in this thread of a 40% hit rate for first level fighters, and another for a 50% hit rate against unarmored targets! Geez, if I sat down to play a fantasy adventure as a burly, sword-wielding hero (or at least a hearty farmboy recently turned adventurer, if you don't like 1st level characters being heroes), and my guy whiffed 60% of the time, I'm pretty sure I'd just go home!
70% would definitely be my favored baseline hit rate (perhaps 75% for fighters). It leaves a decent amount of wiggle room in the upwards direction for particularly accurate people, lower level enemies, easy to hit targets, and the like; while also keeping combats fast and frustrating chains of misses to a minimum.
I guess I just don't see the allure of a 50% hit rate. I suppose it leaves more room if your goal is increasing accuracy as a character levels. But mostly it just makes combats longer than they have to be and leads to frustration, Perhaps I'm missing something. Why a 50% hit rate?
70% would definitely be my favored baseline hit rate (perhaps 75% for fighters). It leaves a decent amount of wiggle room in the upwards direction for particularly accurate people, lower level enemies, easy to hit targets, and the like; while also keeping combats fast and frustrating chains of misses to a minimum.
I guess I just don't see the allure of a 50% hit rate. I suppose it leaves more room if your goal is increasing accuracy as a character levels. But mostly it just makes combats longer than they have to be and leads to frustration, Perhaps I'm missing something. Why a 50% hit rate?