@The-Magic-Sword
I also pretty much got my start with freeform online roleplaying before I started playing tabletop games. My experiences were somewhat different though. For my personal tastes there was too much negotiation, an aversion to meaningful conflict or changes to the status quo, and too much of a focus on staying true to character concepts. What initial drew me to roleplaying as a theater kid was the idea that plot could be secondary to character. That we could just enjoy playing our characters and see what path they would walk down.
I think that's a huge part of my set of my personal preferences. I love having shared experiences, but I have zero interest in storytelling from either side of the screen. I am not looking to tell or be told a story, design narrative arcs, or engage in world building unless it helps flesh out the scenario or provide context to the characters. I'm just here for the situation and the characters.
I tend to believe that for the sort of play I'm most interested in consensus pretty well for communication based on characters coming to well consensus. Tense moments and conflicts work better when there's real tension. It helps to make the scene feel more real to me.
I would still say a good portion of our social scenes do not involve invoking systems, but that's because we're trying to reach consensus, discuss information, etc.
Understandable, I was on the younger side and mainly RPed in fairly light places that didn't do crazy things with the status quo unless an inner circle did it while less committed members reacted, which was fun, but eventually I got involved with a particular group that didn't have problems with changing the status quo or exploring characters, and played with them from the time I was 10 until I was 15 (which was when I picked up 4e!)
Also, speaking of, were you posting on WOTC boards back around 2010-2012 in the DM forum, because if so, I read a huge amount of your posts when I was learning to Tabletop... along with
@iserith but damn I really can't remember if it was you, Iserith was always talking to back then, but I have a sense they are also a regular here and now that I've been down memory lane it bothers me.)
I actually really like the idea of having plot be secondary to character as well (and setting, honestly, plots are like mannequins for the good stuff to me, though I love theme enough to have good plots.) Lately I've been more interested in Slice of Life though, usually in the context of "adventurer slice of life" where I've been dying to explore the tension, relationships, themes, and mentality surrounding every day treasure hunting dungeon crawlers.
I guess to me, everything is more connected, the world of the characters are all interconnected and I notice I get frustrated when the scenario is too focused and the characters don't get time to breathe. I have trouble getting invested in the characters if we just hammer the drama button and don't have a cooldown period between major actions, because otherwise I don't know how you changed, because there wasn't time to establish you.
Its a pet peeve of mine in fiction too, when I'm presented with people who a really interesting life, and the plot ramps so far away from that it almost performs a bait and switch, and it kinda loses impact because we didn't get to experience who they are and their relationships enough, I'm having this happen right now with Titans, which I like, but the characters don't breathe enough which makes them less likeable.