Rhenny
Adventurer
One of the most positive aspects about sub-classes seems to be that they guarantee that each PC of a different class/sub-class will be distinct from other classes/subclasses. That would also explain the use of different mini-systems within different sub-classes.
To me, a lot of it seems to be a response to some criticism against 4e, in which some players felt that each class seemed to borrow too much from one another when selecting powers.
On one hand, we can have strict class templates that limit customization, which gives rise to what I mentioned above. On the other hand, we could have lots of fidly choices and a near classless system, which I believe can lead to "brown" PCs. A "brown" PC is a PC that you get when you mix too many unrelated choices so that the character concept becomes muddy and indistinct...kind of like when you blend too many colors (red, green, yellow, blue).
I'm hoping with baked in options players will be able to create PCs that live somewhere between Strict class template and "brown."
To me, a lot of it seems to be a response to some criticism against 4e, in which some players felt that each class seemed to borrow too much from one another when selecting powers.
On one hand, we can have strict class templates that limit customization, which gives rise to what I mentioned above. On the other hand, we could have lots of fidly choices and a near classless system, which I believe can lead to "brown" PCs. A "brown" PC is a PC that you get when you mix too many unrelated choices so that the character concept becomes muddy and indistinct...kind of like when you blend too many colors (red, green, yellow, blue).
I'm hoping with baked in options players will be able to create PCs that live somewhere between Strict class template and "brown."