Doug McCrae
Legend
An idea I had for alignment, I haven't worked it out in any detail.
A minority of the inhabitants of the game universe believe in the concept of alignment. A player character that does so would have their alignment noted on their character sheet. This alignment is subjective in the sense that it exists only in their own mind, and as a societal belief. There's no cosmic tally of good, evil, lawful or chaotic acts. Magic exists which can read surface thoughts and even memories and such magic could feasibly reveal the character's opinion of their own alignment.
Most aligned characters will probably be lawful good, and will be likely to stay that way no matter what actions they undertake, as sentient beings tend to regard their own actions in a positive light, no matter how they are perceived by others.
I'm not sure what the result of know alignment cast by an aligned character on a non-aligned character would be. It might be null. Alternatively, it could give a result in accordance with the cultural beliefs and prejudices of the caster. Orcs might be always chaotic evil, for example.
A minority of the inhabitants of the game universe believe in the concept of alignment. A player character that does so would have their alignment noted on their character sheet. This alignment is subjective in the sense that it exists only in their own mind, and as a societal belief. There's no cosmic tally of good, evil, lawful or chaotic acts. Magic exists which can read surface thoughts and even memories and such magic could feasibly reveal the character's opinion of their own alignment.
Most aligned characters will probably be lawful good, and will be likely to stay that way no matter what actions they undertake, as sentient beings tend to regard their own actions in a positive light, no matter how they are perceived by others.
I'm not sure what the result of know alignment cast by an aligned character on a non-aligned character would be. It might be null. Alternatively, it could give a result in accordance with the cultural beliefs and prejudices of the caster. Orcs might be always chaotic evil, for example.