Baldurs_Underdark
Hero
I think that D&D 5E is not built for this. The effect of a critical hit (double damage dice) is often (*) quite minor on the outcome of an encounter. As a player I would not like it if I almost never score a critical hit anymore. You would need to massively increase the effect of those super-rare triple-7s.
The predictability of the game goes up a lot (@EzekielRaiden has posted an excellent explanation in post #13). That predictability would result in players wondering why they even roll because it's a near-guarantee to score a success, or players just giving up because rolling is pointless. The next step away from the d20, and into more predictability, is to give players a fixed score: You always have a 10. Add your modifiers to see if you are able to succeed.
(*) Rogue assassins with a Death Strike may be an exception.
The predictability of the game goes up a lot (@EzekielRaiden has posted an excellent explanation in post #13). That predictability would result in players wondering why they even roll because it's a near-guarantee to score a success, or players just giving up because rolling is pointless. The next step away from the d20, and into more predictability, is to give players a fixed score: You always have a 10. Add your modifiers to see if you are able to succeed.
(*) Rogue assassins with a Death Strike may be an exception.
