Zoatebix said:I love it when I read a whole thread and don't even notice the time fly by. I've got to go out and buy a copy of GT today.
BryonD said:I'm only three sessions in, so consider that in my advice.
One of the characters is a martial artist using Blood and Fists.
For now I wanted to go with GT classes exclusively, for now at least. So I went with a talent tree approach like you suggested. Here is my version:
Characters must take the base Martial Arts Style feat as usual, includeing prereqs (or GT equivalents). Once they do so, the style is tied to the class associated with the same ability as the class attack modifer (usually strong, sometimes fast and occasionally dedicated). The martial arts style feats are then added to the bonus feat list for that class. Martial Arts Masteries become talents for that class with the following additional restrictions: Must be 5th level to take any mastery; Must take 2 L1 masteries before you take any L2 masteries; Must take four L1 and/or L2 materies before you take any L3 masteries; and may only take 5 total masteries. Of course you must take the masteries in sequence as well, just as in Blood and Fists.
So far it is working perfectly well. It pretty much just simulates the Martial Arts Master and Contemplative master classes. My only concern is that the restrictions on what the class bonus feats are seems to be a significant part of the GT system, and I am bending that. But it hasn't caused trouble yet, and as long as the game is fun, I'm staying with it.
Tellerve said:Hmm, interesting. I certainly wanna have my BnF and BnF2 in whatever game I use GT with as they are recently bought and have found places in my heartI do think you might have a good idea with melding them into the core GT classes as they are pretty beefy compared to GT characters...what with the good saves, BAB and defense bonus.
Do you allow the skills from the styles to be added as core skills as well or just not bother with those?
Tellerve
Will BryonD receive a comission check as well?Wulf Ratbane said:When and if we see a revised edition of Grim Tales, I'm putting this in the forward!
Krieg said:Will BryonD receive a comission check as well?![]()
jonrog1 said:Home run. Recently, I'd been having a problem balancing my encounters for my party they've either gotten blown out or walked through it. Using the EL system within GT, I've noticed that in the last two weeks the combat's felt dead right. This chapter alone -- these four little pages - should replace the byzantine explanation of EL in the SRD.
Characters must take the base Martial Arts Style feat as usual, includeing prereqs (or GT equivalents). Once they do so, the style is tied to the class associated with the same ability as the class attack modifer (usually strong, sometimes fast and occasionally dedicated). The martial arts style feats are then added to the bonus feat list for that class. Martial Arts Masteries become talents for that class with the following additional restrictions: Must be 5th level to take any mastery; Must take 2 L1 masteries before you take any L2 masteries; Must take four L1 and/or L2 materies before you take any L3 masteries; and may only take 5 total masteries. Of course you must take the masteries in sequence as well, just as in Blood and Fists.
Sargon said:I like this. The only thing I am planning on changing is the wording of "only take 5 total masteries" to Talent Tree cannot be taken more than 5 times for a specific martial arts style. So if a character wants to learn Karate, they may take Karate mastery tree 5 times, later they learn Judo they may then take Judo mastery tree 5 times.