Subverting other sources for D&D. . .

WayneLigon said:
Indeed. In fact, I'd be hard-pressed to think of a Western movie I've seen that could not be adapted into a fantasy game with only a minimal amount of fiddling. And visa-versa.

I've done "The Magnificent Seven" (which, itself, was adapted from "The Seven Samurai") as both a D&D adventure, and a Star Wars RPG adventure. Worked out very well, both times.
 

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jdrakeh said:
Oh, yeah -- that's hive mentality, which is easy enough to do. Not the same as Communism. In true Communism, you have the Intelligentsia (decision makers), the Military (armed forces), the Laborers (industrial workers), the Peasantry (farmers), and the Youth (future members of the other four branches).

I think I might have accomplished that with the Klisk.

I still like the slavery aspect of the civil war- slavery was practiced in some form or another in the RW age most FRPGs settings approximate.
If trying to create the feel for the civil war, I'd still prefer to avoid slavery because it's just obviously Wrong and Immoral and those who oppose the slave owners are clearly in the Right. I don't want it to be so clean-cut. If I wanted that, I'd just play Good vs. Evil. :)

Sort've like if you're going to simulate WWII like Eberron did, you don't necessarily need Nazi-level Evil badguys.
 
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Drama, like electricity, comes from a difference in potential.

Slavery gives you that. If you're going to do away with it, you need to find an alternative issue- something that is powerful enough to drive families apart, not just to the point of shunning each other, but slaying each other.

Plus, it gives players a chance to play against setting stereotype- IOW, playing an abolitionist PC from a slaveholding culture, or even one who is neutral on the subject.
 

Rechan said:
Case in Point: Draenei from WoW. The Draenei are actually aliens. Their spaceships crash-landed in WoW and they can't get back home. That just... I'm not cool with "We're just from space" that's so overt.

If Tempest Keep or any of it's satellite is a spaceship, then so are the flying cities of Netheril and the flying citadels of Dragonlance.
 

Ever since I picked up MMV, I have wanted to run an Eberron game but that draws heavily upon sci-fi / horror and urban fantasy movies that have modern settings.

Essentially, the PCs would be part of a government-funded secret organization dedicated to the policing and hunting down of Aberrations, Outsiders, and other nasties in the city of Sharn (essentially, the Men in Black meets Hellboy and the B.R.P.D.)

In one of their early adventures, they would be called in to investigate a string of murders where the victims' body parts have been systematically harvested, never the same part twice. This would put them on the trail of a Vivisector living in Sharn, and would draw heavily upon the movie Jeepers Creepers (which I think probably inspired the creature).

The campaign would eventually ramp up to a lengthy battle against the Mind-Flayers of Thoon, who have been sending their construct Soldiers and Scythers to attack a teenage heir of House Cannith, who unbeknownst to him, possesses an heirloom which contains within it, "Quintessence", which the Thoon seek. In fact, the object he has contains within it the trapped soul of a giant from Xen'drik, the original creator of the Creation Forges, and the "father" of the original Warforged. The boy is likewise being stalked by a group of well-meaning Warforged who believe that he holds the key to their origins and the potential for the future of their race in his hands. (Plot stolen wholesale from Michael Bay's Transformers).

Somewhere in there I would also like to use:

Mockery Bugs and their Ankheg progenitors in a combination of Invasion of the Bodysnatchers and Tremors.

A Nimblewright working for the Emerald Claw, much like the "clockwork nazi" from Hellboy.

Relatively peaceful encounters with Elans, Thri-Kreen and other odd-ball races living and working in Sharn.

A creature that emerges from an artifact brought back from Xen'drik that stalks a museum at night (The Relic)

The female of an aberrant race that requires humanoids to reproduce (Species).

A Government conspiracy involving the colonization of Khorvaire by the Quori (The X-files)


There are probably other ideas I could spin out, but that is all that comes to mind at the moment.

Robert "We're the Ones Who Bump Back" Ranting
 
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Mourn said:
If Tempest Keep or any of it's satellite is a spaceship, then so are the flying cities of Netheril and the flying citadels of Dragonlance.
It was explained to me that they literally were in space and they literally crashed into the planet.
 

Oh! I almost forgot! I adapted "Stargate: SG-1" to a D&D campaign.

The party was a strike team (fundamentally, SG-1) in a war between the humanoid continent and a continent populated by reptilians, with dragons as the rulers. They had a magical, artifact-level "gateway" that would allow for instantaneous transport across the planet, and several of the adventures revolved around discovering exactly how the "gateway" worked, and foiling enemy plans to take control of it.
 

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