Hi everyone,
I'm organizing a RPG club at my college and we are planning to hold an event in two weeks. The idea of the event is to give players who have never played RPGs an opportunity to try it in a manageable time period (2-3 hours). Our lineup so far is me (an experienced GM) running the Breakout scenario from Marvel Heroic, a new-to-GMing friend running the Pathfinder Beginner Box, another friend running a L1 D&D Next game which may be a swamp/wilderness adventure, and a potential fourth GM running the Edge of the Empire beginner game. One GM, however, doesn't have an adventure and he'd prefer to run something in Pathfinder, as that's the system he knows.
My first thought was to check out one of the First Steps modules from Pathfinder Society, but the highest-rated one (In Service To Lore) seems like it might not be "exciting" enough for a one-shot - while individual encounters seem well-designed, the plot is basically a series of "tutorial-style" fetch quests. I don't want someone to come away from their first game thinking that D&D/Pathfinder is nothing more than the tutorial level of a MMO.
Does anyone have suggestions for good 3.X or Pathfinder adventures that can be run in a few hours and are new-player friendly? Preferably the players should have a feeling of accomplishment at the end, rather than feeling like they "just got started" (i.e. in the PBB they defeat a dragon, in Breakout they stop a mass supervillain escape...).
I'm organizing a RPG club at my college and we are planning to hold an event in two weeks. The idea of the event is to give players who have never played RPGs an opportunity to try it in a manageable time period (2-3 hours). Our lineup so far is me (an experienced GM) running the Breakout scenario from Marvel Heroic, a new-to-GMing friend running the Pathfinder Beginner Box, another friend running a L1 D&D Next game which may be a swamp/wilderness adventure, and a potential fourth GM running the Edge of the Empire beginner game. One GM, however, doesn't have an adventure and he'd prefer to run something in Pathfinder, as that's the system he knows.
My first thought was to check out one of the First Steps modules from Pathfinder Society, but the highest-rated one (In Service To Lore) seems like it might not be "exciting" enough for a one-shot - while individual encounters seem well-designed, the plot is basically a series of "tutorial-style" fetch quests. I don't want someone to come away from their first game thinking that D&D/Pathfinder is nothing more than the tutorial level of a MMO.
Does anyone have suggestions for good 3.X or Pathfinder adventures that can be run in a few hours and are new-player friendly? Preferably the players should have a feeling of accomplishment at the end, rather than feeling like they "just got started" (i.e. in the PBB they defeat a dragon, in Breakout they stop a mass supervillain escape...).