KarinsDad said:It forces a lot of work on the DM to adjust the module and it makes the battles huge.
KarinsDad said:Plus, the more monsters you have, the higher the chance of PC death (due to the fact that with more monsters attacking, more of them could attack and kill the same PC). Anything which increases the difficulty of this module should be carefully considered.
Mistwell said:While I appreciate the suggestion, that's the sort of "no spoilers of any kind" stuff I was talking about. PLEASE do not discuss anything in this module. It spoils our fun. And given this is a thread I was intending to send to the whole group to look at so we could make our decision, it spoils the fun of a lot of other people as well. I'm just looking for advice on party starting level, not DM tactics for particular creatures in this particular module.
Nonlethal Force said:Again, the style of the DM. As the DM, the monsters can play smart or stupid. You can have the monsters gang up or not. So no, it doesn't automatically increase the chance of PC death. You may have more monsters to deal more damage, but you have more players who can also focus their attacks and bring them down quicker. After a few encounters, a good DM should have a good feel for this and choose tactics appropriately for the party level (novice, experienced, etc...)
KarinsDad said:Except that we are talking about a module of Drow.