Suggestions for multiclass for human warmage?

Cythraul

First Post
My DM is planning on running a lengthly campaign starting at first level and is planning on keeping these characters alive possibly to epic level (provided we all live that long :p) and I decided to make a warmage since I have destructive magical tendencies :D.

I plan on multiclassing at some point, but don't know whether to multiclass into something that would enhance my already happy spellcasting or something more tankish to round out my character. Any advice would be appreciated!
 

log in or register to remove this ad

Cythraul said:
My DM is planning on running a lengthly campaign starting at first level and is planning on keeping these characters alive possibly to epic level (provided we all live that long :p) and I decided to make a warmage since I have destructive magical tendencies :D.

I plan on multiclassing at some point, but don't know whether to multiclass into something that would enhance my already happy spellcasting or something more tankish to round out my character. Any advice would be appreciated!
Here's a build I'm planning for a warmage character:

Warmage 8/Fighter 1/Eldritch Knight 10/Spellsword 1

Use your 9th-level feat to get Battle Caster from Complete Arcane. Combined with your 8th-level Warmage Armored Mage (medium) ability, it means you can cast spells in full plate armor with no chance of spell failure.

You lose out on 2 levels of spellcasting for better BAB (up to 6 points more) compared to a straight Warmage (great for ranged touch attacks). You do miss out on quite a few Sudden Metamagic feats, though.
 

Oh, um, welcome to the boards!

I haven't seen Warmages in play, so I can't help you there, though. Don't plan on playing one any time soon either because I don't like the lack of diversity in spells. But, y'know. I'd guess the Elemental Mastery ability from Archmage would come in handy, since it broadens your spells a little. Damage-type-wise.
 

How about Warmage 6/Paladin 2/Spellsword X/Eldritch Knight X? You will have really high saves.

When multiclassing, Practiced Spellcaster feat will help you much. Also, try Arcane Disciple feat (say, healing or magic domain). That is great for a Warmage.
 

Shin Okada said:
How about Warmage 6/Paladin 2/Spellsword X/Eldritch Knight X? You will have really high saves.

Interesting suggestion, though I'd go at least 8 in Warmage for the medium armor with no arcane failure.

Thank you for the suggestions so far, and thanks for the welcome to the forums! My DM posts here already so I imagine he'll be here shortly to taunt me -_-

Ooh, and that looks evil Firelance :D. True about losing out on the sudden metamagic feats, but the tradeoff would be pretty nice.
 
Last edited:

I'd agree that an Eldritch Knight build works well for the Warmage, especially with the Battlecaster feat. If you go into Epic levels, the downside to the paladin build is diminished since you just get your 9th level spells delayed a level. But the Fighter level helps to give some ranged feats - you'll probably need Precise Shot.

Another alternative is to take a single level of wizard or sorcerer. You'd primarily focus on the warmage blasting action, but you could then use spell trigger items from the normal wizard/sorc list. Better access to scrying, teleportation, and similar misc magic would be handy if the group lacks another arcane caster. You might also try talking the DM into an Arcane/Arcane double casting PrC like the Cerebromancer or Mystic Theurge.

I'd think the Archmage Mastery of Elements would be a waste, since you can freely pick between a bunch of damaging spells. Six types of orb spells ought to last you a while as far as hitting different resistances.

The best metamagic feat you get is Sudden Empower, which comes first. Losing the others isn't a big deal.
 

Personally, I don't think you need the Battlecaster feat. All you need to do is invest in a mithril full-plate and you're set.

I would go for Empower Spell over (extra) Sudden Empower(s). It may cost you a full-round action but you will be able to Empower as much as you want. Since (I think) you're warmage edge (The extra edge feat is also nice) is also multiplied by 1.5 you'll be better off with Empower than Maximize.
 

Since (I think) you're warmage edge (The extra edge feat is also nice) is also multiplied by 1.5 you'll be better off with Empower than Maximize.
Nope. Only variable spell effects are multiplied by 1.5. So that won't affect his edge.
 

Felix said:
Nope. Only variable spell effects are multiplied by 1.5. So that won't affect his edge.
I agree with the result (edge not impacted) but I don't buy the variable effects argument.

A magic missile does d4+1. An empowered MM does (d4+1)*1..5 not d4*1.5 +1. As I recall, that is actually the example used in the empowered feat.

I would think that the edge would get added after the empowered effect. So for that reason I'd agree that the edge isn't multiplied by 1.5...

Thoughts?
 

Oh and for fighter/mage type build. It is not a bad idea to take a level of Dragonslayer. That gives you +1 BAB, +2 Fort save and +2 Will save, +1 level of spell casting ability, and aura of courage.
 

Remove ads

Top