Heh. One of her husbands. I'll make sure to fix that.
I'll have to defer to [MENTION=1]Morrus[/MENTION] on matters of subscriptions.Not sure if I’m the audience for the compilation or not. I have the pdfs from an EnWorld subscription but have not had the chance to run it yet. Loved reading it though and on my list to run. Is this compilation being sold separately or will it be available to subscribers?
I intend to do a bit of this, but it'll mostly be quick math fixes rather than any significant changes in the types of enemies.1) Revisit all combat stats and alter when necc. to reflect feedback from campaign threads (e.g., damage values too low, use of too low level threats , etc.) and incorporate late 4E monster design thinking
Check out: http://www.enworld.org/forum/showthread.php?339496-4e-Theme-balance-power-and-utility-and-other-thoughts-(Spoilers)&p=6208209&viewfull=1#post62082092) Tweak themes to better balance the mechanical benefits. I actually don’t like the idea of adding new themes if you aren’t going to provide links in the adventures. That’s what makes the themes really cool. Also agree with the poster that the existing themes are philosophies and world outlooks and not just 'professions', etc. Keep it that way.
Currently working on these.3) Add paragon paths related to themes
We're making NPC cards that will work like this (probably something like $20 for a pack of 150 cards), and we'll probably make the PDF version free for subscribers. But the NPC descriptions in the adventures are intended for DM reference.4) Revise descriptions next to NPC portraits to leave off anything that is not common knowledge so they can be easily handed out.
Hm. Maybe I can add a 'cities of the world' section to the Player Guide. Trying to fit in city descriptions in-line with the rest of the text would throw off the flow, but an extra section might work.5) Add some high level visual descriptions of the major foreign cities (agree with some of the others that it is a plus to not have details on everything but this would be nice)
Done.6) More material about RHC (e.g., around how many other investigators in Flint?)
Depends. It's easy for me to edit stuff in the Player Guide and Campaign Guide, but we're hoping to save Eric our layout guy from having to redo 500 pages of layout from scratch. I'm trying to limit myself to spot changes, rather than large sweeping alterations. Thurston is planning to work on 'RHC Casefiles,' though: an appendix which might be a nice place to add this material.7) Would be cool to have more (optional) skill challenges for investigations and such. I also prefer the Obsidian version.
Flight ability does not abound in Zeitgeist. There's some stuff about that in the Player's Guide.The Dying Skyseer, Pathfinder version, p 1: "XX, dubbed “Gale” by the newspapers for her singular ability to fly away from the scenes of her crimes, despite most scholars saying such flight magic is impossible."
"most scholars saying such flight is impossible" is incongruous in Pathfinder, where flight ability abounds. This might have impact on the plot too, not read it that closely.
Nope. The eladrin never got that far. They had the big fight in Crisillyir, while magic mojo was going on a thousand miles away in Methia. The death of Srasama back-lashed through the ritual and hit Methia, and also hit the local spot of everyone fighting near Alais Primos.I just discovered this passage on page 23 of the Player's Guide while doing some background write-ups:
"The Second Victory ended with a legendary battle just outside the walls of Alais Primos, where legions of Clergy-blessed warriors faced an army led by the goddess Srasama herself."
Shouldn't the Second Victory have happened just outside the walls of the pre-Malice Clergy seat, Methia? Otherwise Crisillyir would have the null-magic problem instead of Danor, right?
Wow. Completely missed that. Possibly the result of all the info on the Great Malice being scattered into a bunch of different sections. Maybe a sidebar somewhere on the Great Malice would help, since it's such a central event to the world?Nope. The eladrin never got that far. They had the big fight in Crisillyir, while magic mojo was going on a thousand miles away in Methia. The death of Srasama back-lashed through the ritual and hit Methia, and also hit the local spot of everyone fighting near Alais Primos.