ZEITGEIST Suggestions for things to improve, fix, or add for the ZEITGEIST Act One compilation?


log in or register to remove this ad

Starfox

Hero
About the player's guide (Pathfinder): Eladrin from the 4E version has been auto-replaced with elf. Which is both transparent and confusing at once. The eladrin need to be something different from elves for the background to make sense. Actually, just a cultural divide could work if deep enough. I'd make the eladrin into Asimaar or some such.

Overall, the Pathfinder player's guide version needs a lot of looking at.
 

Crispy120286

Explorer
Yeah. Aasimar in general. They do exist in pathfinder rage guide but they're completely different from the 4e version which I'm assuming is Deva. Samsaran in pathfinder seems to be the closest thing to deva in my opinion. Perhaps a list of all races that are suitable in pathfinder?
 

It would be better for the Pathfinder version, I think, if all references to aasimar were replaced with samsarans. And maybe a little more emphasis on using alternate race abilities to distinguish high elves from ordinary elves?
 

Tuft

First Post
About the player's guide (Pathfinder): Eladrin from the 4E version has been auto-replaced with elf.

Yep, that auto-substitution 4E Eladrin -> Elf really confused me when I read the Pathfinder version of the players guide, especially as the 4E elves kept being elves..... "The elven females died, so elven females was kidnapped and sold to be polymorphed into elven females... HUH?"
 
Last edited:

Tukka

Explorer
* In Digging for Lies, Finona's druid, Kranto, has his name spelled as "Krantos" in the name section of his statblock, as well as under the the Aquatic trait and the Amphibious Alternative section describing the PCs' options. Everywhere else it's spelled Kranto.
* The way Finona's specialist bodyguards' Stable Guardian power is worded, it grants all creatures (not just their allies) forced movement/proning resistance, which I don't think is intended.

Edit:

* In the Uncomfortable Questions section, is this really supposed to be Xambria's line? "Caius asked me if I found a star map at the ziggurat. Then he told me that he gave the star map to Macbannin." I guess Sijhen is desperate to learn more about the map, but he's punching a pretty obvious hole in his own story with that one. Though you could possibly cover this one by having Xambria play crazy and partially amnesiac about the supposed talk with Caius.
 
Last edited:

mcmillan

Adventurer
In the fight with MacBannin, I had some contradictions between his abilities and what seemed reasonable tactics (though that may be just my interpretation). I played MacBannin as wanting to get back to his lab, thus trying to run away from the group. But since his hex touch was only melee based, once he broke away from the group he couldn't really be effective in combat. Having some kind of ranged attack would have been nice. I also wonder if it would have made sense to make MacBannin an elite in the 4e stats, to make him a bit tougher as that fight felt a little anticlimactic for our group.

In Digging For Lies, my player's initially tried to enter to portal to escape from the flood trap. I interpreted the description of it as meaning they could enter the void between planes, but no further, but a bit of explicit guidance about that situation might have been helpful. (just rereading it now I noticed I missed the part about saying visible boundaries 100 ft in, which might have been enough to dissuade them).
 

Tukka

Explorer
Adventure 1, the Golden Icon of Avilona. It says it on Axis Island (or if the Axis Seal is broken) it gives the user a "Jump speed," which is not something that's defined in the rules in either 4e or Pathfinder, that I'm aware of. I think I ruled that it gives the bearer a +20 to Athletics checks made to jump, which isn't quite as strong as the interpretations of "jump speed" that I came up with, but is still pretty good.
 

Elfshire

First Post
At the time, I think I ruled that a jump speed meant that a player could jump a distance equal to their speed without rolling - so kind of like a fly speed, but only in a straight line. And jumping upward was either half or a fourth of the distance, I can't remember.
 

Morrus

Well, that was fun
Staff member
Suggestions for things to improve, fix, or add for the ZEITGEIST Act One comp...

Basically a fly speed that requires landing each round?
 

Remove ads

Top