Murrdox
First Post
I'm in a situation in the campaign I'm running that has been encountered many times by everyone: having a chaotic evil character in the party.
So awhile ago, the party saved a wealthy merchant and his family as they were moving to a new estate. Their caravan of belongings was attacked by a group of Ogres, Bugbears, and Goblins.
So, the players managed to save the merchant and his wife and child.
Then, after being REWARDED by the merchant, my player who is choatic evil decided to murder the merchant and his wife for no reason. To my utter dismay, neither of the other neutral characters in the party sought to intervene. The player left the child alive, more as a taunt than anything else.
I definitely don't want my player getting away with this.
So how do I punish him? I don't want to simply arrest and execute my player, and I don't want him to have to be incarcerated for a lengthy period of time, since that will disrupt the campaign.
The two main options I've thought about are:
The powerful NPCs that the PCs are working for hears about the crime, and uses his influence to lessen the sentence for the character. He needs to pay a rather large fine (enough to resurrect the merchant and his wife) and spend a few days in the stockade.
The child left alive by the character continues on his way, eventually making it to the new estate where they were going to be living. In the town there, he finds his relatives, and stays with them. His Uncle then uses the money that he inherited from his dead brother to hire a powerful mercenary to avenge his brother's death.
While I like the second alternative, I'm not a big fan of it because if the party KILLS the mercenary that is sent after them, they will get experience and the possessions of the Mercenary, and I just don't see how that amounts to a punishment.
Anyone care to help me out with some ideas on how to deal with characters who commit crimes?
So awhile ago, the party saved a wealthy merchant and his family as they were moving to a new estate. Their caravan of belongings was attacked by a group of Ogres, Bugbears, and Goblins.
So, the players managed to save the merchant and his wife and child.
Then, after being REWARDED by the merchant, my player who is choatic evil decided to murder the merchant and his wife for no reason. To my utter dismay, neither of the other neutral characters in the party sought to intervene. The player left the child alive, more as a taunt than anything else.
I definitely don't want my player getting away with this.
So how do I punish him? I don't want to simply arrest and execute my player, and I don't want him to have to be incarcerated for a lengthy period of time, since that will disrupt the campaign.
The two main options I've thought about are:
The powerful NPCs that the PCs are working for hears about the crime, and uses his influence to lessen the sentence for the character. He needs to pay a rather large fine (enough to resurrect the merchant and his wife) and spend a few days in the stockade.
The child left alive by the character continues on his way, eventually making it to the new estate where they were going to be living. In the town there, he finds his relatives, and stays with them. His Uncle then uses the money that he inherited from his dead brother to hire a powerful mercenary to avenge his brother's death.
While I like the second alternative, I'm not a big fan of it because if the party KILLS the mercenary that is sent after them, they will get experience and the possessions of the Mercenary, and I just don't see how that amounts to a punishment.
Anyone care to help me out with some ideas on how to deal with characters who commit crimes?
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