Sultans of Smack

Let's see, in order...

20th level characters are generally discouraged as they rarely get the chance to play and 760,000 gp in gear makes them inflated examples. 16th is generally a better comparison.

Gauntlets of Ogre Power are an enhancement bonus and do not stack with Belts of Giant Strength or the Headband of Perfect Excellence or the Potion of Bull's Strength.

Dragon Disciple HD increases only increase dragon disciple hit dice, additionally they do not work retroactively.

Rage grants 2 hp per HD for only 40 more hp, not 100.

Dragon Disciple's final ability does not grant an additional +8 to strength. You get what's listed in the chart and that's it according to the Sage's rotating ruling o' the month.

Haste does not stack with speed.

These are simple to correct though.

Also, I might add, as this doesn't seem to be presented as a smackdown but more of a character build, I might point out that this character's will save is horrendous and as such he poses a considerable threat to his party as will saves affect his control of his frenzy. It also means he's susceptible to charms, suggestions, and domination, not to mention fear, and many other will save based attacks. Some of that money would have been better spent pumping wisdom or saves. Though again, having 760,000 gp to throw a round unbalances the example.

Try toning it down to 16th level, reassessing gear for non-stackable items, and editing the post to reflect your changes. It'll be better received. ;)
 

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Sorry bout those confusions. I forgot to mention that he works under the house rules my players ALWAYs play under and wont fluxuate from. The poor will doesnt matter much because hes a solo villan who drops in and attacks casters first. The 1d12 hit die was from half dragon gained at lvl 10 dragon dis not from the dragon dis hit die increases (it upped all the d10's from dragon dis to d12) and the dragon dis hit die increases affect all previously gained hti die, official ruling on in the errata helps me there. The feat aquisition was to show that he could be pulled off (i see build all the time that are technically impossible from many high lvl feats). Honestly, he's built to show the pc's how unbalancing their own house rules can be when used against them :)
 

Unfortunately I'm afraid you are mistaken.

From the Official D&D Frequently Asked Question Guide:
pg 74, bottom right


At 1st, 4th, and 6th level, the dragon disciple prestige class grants a Hit Die increase that makes your Hit Dice bigger. The ability description specifically says it is not retroactive, but what about future levels? If, for example, a 1st-level dragon disciple takes a level of sorcerer, is that Hit Die increased to a d6? If so, what happens if the dragon disciple chooses to take a level of fighter? Is that Hit Die changed in any way?

You gain Hit Dice from the dragon disciple class according to the class chart. For other classes, you gain Hit Dice by class. For example, if you have 4 levels of dragon disciple, you'd gain 1d8 if you added a 5th level of dragon disciple. If you added a level of fighter, instead you'd gain 1d10. When your dragon disciple Hit Dice increase in size, your previous Hit Dice from the class do not increase retroactively. For example if you have 10 levels of dragon disciple, you'll have 3d6 (for levels 1-3), 2d8 (for levels 4-5), and 5d10 (for levels 6-10).

As you can see, 10 levels grants you 3d6+2d8+5d10 because as clarified, the final ability of the class doesn't change your HD, you only get the abilities listed on the chart in Tome & Blood.

So your character would for instance be, 1d8 (Monte Cook Ranger) +3d12 (Barbarian) +1d6 (Bard) +3d6 (1 to 3 Dragon Disciple) +2d8 (4 to 5 Dragon Disciple) +5d10 (6 to 10 Dragon Disciple) +5d12 (Frenzied Berserker).

And as for house rules, as it is impossible for everyone's house rules to be known, understood, and agreed upon by every gaming group, they are generally excluded from these posts so everyone can see the same rules. If all bonuses stacking is one of your house rules, you might run into some severe opposition on these boards.

Up to you if you want to edit it though, it's your post.
 
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Let's play with metamagic


1) Empower smackdown
Wizard 8 Incantatrix 8
feats: empower spell, energy admixture, craft rod

Cone of Cold (15D6 base damage), empower three time (improved metamagic) +1 (rod of empowerment > average 15*3.5*3 = 157
* + 15 D6 Fire damage (instant energy admixture) (average 15*3.5 = 52.5)
Average Total = 157+52.5= 209.5. One round, no preparation.






2)Chain smackdown
Wizard 5 Shadow adept 1 Red wizard 10

Feats (+requirement : tatoo focus, three metamagic/creation, shadow weave...) Spellcasting prodigy, chain spell, spell focus enchantment, greater spell focus enchantment, spell focus necromancy, spell penetration, greater spell penetration

Rod of Chaining (greater)

**************************Preparation***************************************
Cast Polymorph Any Object on you (Solar, I think it must work, because a 8 th level spell must be able to polymorph you into a 22hd creature. I know great wyrm have a greater int, but I don't know if this work. If yes, all you have to do is prepare a contingency spell to polymorph (simple polymorph, not "any object!) you back in a human shaped form). This give you a base 23 int (or 32 if the great gold wyrm is elligible...) (so don't waste your increase point here, put them in cha or wis!)

Cast empowered*3 fox cuning, gaining 1d4+1 *2.5 bonus to int (average +9, so 32int or 41 with gold dragon...)

Wear boot of speed

***********************execution**********************************************
Cast Spell Enhancer (free action)

Cast Chain (with the rod) Nybor's Wrathful Castigation:
Base Save DC is 18
+12 (or +16) for int (don't forget spellcasting prodigy)
+2 spell Enhancer
+5 spell Power
+4 Greater Spell Focus
+1Shadow weave
Final save DC is 42 (or 46) for your first target, 38 (or 42 for 16 secondary targets)

Your spellcaster level to overcome SR is 16 +4 greater spell penetration + 1 (shadow weave magic) +5 (spell power +5) = 26
You can kill up to 17 creature with this one. Those who have a fort save high enough to survive must make a will save or be dazed for 16 rounds (and suffer a -4 penalty to their saving throws...). That's enough to kill with 95% chance of success one Old Red Dragon + 16 Adult Red dragons with one spell. (total HP =378+ 16*253 = 4426. 95% *4426 = 4207...). Yes, I don't think they will all be within 30 ft of each other, alas...


Of course, when you reach level 17, you will be able to cast a chained dominate monster...
 

Aloïsius said:
Average Total = 157+52.5= 209.5. One round, no preparation.

And then you do it again with your extra partial action! Muwa ha ha!

Aloïsius said:
Cast Polymorph Any Object on you (Solar, I think it must work, because a 8 th level spell must be able to polymorph you into a 22hd creature. I know great wyrm have a greater int, but I don't know if this work. If yes, all you have to do is prepare a contingency spell to polymorph (simple polymorph, not "any object!) you back in a human shaped form). This give you a base 23 int (or 32 if the great gold wyrm is elligible...) (so don't waste your increase point here, put them in cha or wis!)

No can do. Polymorph Any Object reads as Polymorph Self, no outsiders, and nothing with more HD than your caster level. I'd say the 15 HD cap on the caster level though wouldn't count as 8th level spells have a higher cap than 4th level spells.

In any case, polymorph changes Str, Dex, and Con. It has no effect on Int, Wis, or Cha, so neither form would be beneficial.
 

Jeremy said:


No can do. Polymorph Any Object reads as Polymorph Self, no outsiders, and nothing with more HD than your caster level. I'd say the 15 HD cap on the caster level though wouldn't count as 8th level spells have a higher cap than 4th level spells.

In any case, polymorph changes Str, Dex, and Con. It has no effect on Int, Wis, or Cha, so neither form would be beneficial.

1)From PHB "unlike polymorph other, polymorph any object does grant the creature the score of it's new form"
2)The spell has not been updated in Tome and Blood, and I'm not sure if he has the same limitation than polymorph other, since you can change a mammal into a piece of wood...Bah. Just cast Fiendform, this will give you the outsider type, then cast polymorph other (planetar, 22 int) on yourself. This will be OK I think.
 

Oh, and the max 1HD per caster level is not a problem : as a red wizard you have the circle magic ability...hummm... I will look at this one more closely, I'm quiet sure there is a "smack" opportunity with this thing.
 

Circle leader smackdown.
Wizard 6 Red wizard 10
feats : leadership>4. choose fellow red wizard. With a high cha, you will be able to have 4 cohort of approximatively 13th level (I haven't done the math). You then have to find 5 other red wizard, perhaps the cohort of your cohort. Let's say they are level 11.
Now everyone cast a single spell, of maximum level. That's 8 (you) + 4*7 (your cohort)+ 5*6 (your cohort cohort) = 66 circle bonus level.

Prepare Otiluke freezing sphere. (Level 6 spell) . You can empower it 7 time, this cost you 14 circle bonus level. Expend 4 more circle bonus level to raise your caster level up to 20.
When you will cast otiluke freezing sphere on a target (if you do not mis the ranged touch attack), use a rod of empowerment. That's 8 empower spell, thus your 16th level character will be able to deal 20d6 *5 =100d6 cold damage, without save. On average =350. Not bad.

Let's try with horrid wilting !
Since the spell base level is 8, you can empower it only 7 time. This will cost you 12 bonus level. But you can increase your caster level up to 25, by spending 9 circle bonus level rather than four.

So will inflict to your targets (no two of whom may be more than 60 ft apart)
25d8 * 4.5 damage, fortitude half. On average 506 damage, 253 on a successfull save. I think you may prepare one more like this...
Sweet, no ?
 

check this but it's kinda cheating

I know this MAY have been posted but I don't wanna read 5 pages :eek:. Ok take a psion take the feat body fuel get as high stats as you can in everything burn it all except str leave that at 18 or something, use the power on the wizards website (they have new powers) called greater body adjustment it heals all temprary ability damage it takes, I think, 18 PP so use that over and over and over and over till you have hundreds and hundreds then use psychofeedback throw it all in strength attack and POOF! no more tarrasque :D
 


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