Sultans of Smack

Here's a 10th level smackdown.... Just because I can

Human Fighter2/Assassin1/Rogue7

S 26 (18 base +1 level up +3 Bull's Strength +4 Righteous Might)
Dex 11
Ch 18

Skills: Use Magic Device 10 ranks +18 (+10 ranks +4 Cha +4 synergy), Spellcraft 5 ranks, Dechipher Script 5 ranks

Feats: Improved Initiative, Lightning Initiative(QF), Combat Reflexes, Expert Tactician, Power Attack, Reckless Attack(QF), Weapon Focus (Greataxe),

Magic Items: (Potions) Bull's Strength, Haste, Divine Favor (Brewed at 12th level)
(Divine Scrolls) Divine power (cast at 10th level), Righteous Might
(Sorceror Scrolls) Improved Invisibility, Greater Magic Weapon (cast at 9th level)

Drink all potions & cast all scrolls on self, except Scroll of GMW; that goes on your Greataxe.

NOTE: This smackdown assumes that time is not of the essence, and is best used from an ambush position.

Surprise Round: Sneak Attack with bonus partial action from Expert tactician. Sneak attack with surprise round partial action. Sneak Attack with bonus partial action from Haste. 3 attacks +15/+15/+15

Round 1: Your Initiative mod is +8 and you're still invisible, so your foe is almost guaranteed to still be denied his Dex bonus. Time for more Sneak Attacks. Pull out 2 with the full attack option, and another one each from Expert tactician and Haste, for a total of 4. 4 attacks: +15/+15/+15/+10

You have some pretty hefty damage bonuses going on here
+12 (strength *1.5)
+10 (Power Attack)
+10 (Reckless Attack)
+4 luck bonus (Divine Favor)
+3 Enhancement bonus (Greater Magic Weapon)

So with each attack, you're dealing 2d8+5d6+39. That's an average of 65.5 points of damage per hit, not counting crits.

In the surprise round, you deal 196.5 points of damage. In round 1 you deal 262 points of damage, which qualifies this as a smackdown. Total damage in 1 round + surprise round: 458.5, not counting criticals.

That's a viable 10th level character made with a 32 point buy method with less than 5k in magic items and equipment (total is 4650 IIRC). So, anybody want to let me play in their campaign?

NOTE: If you don't like the evil alignment, feel free to substitute any other PrC that grants Sneak Attack +1d6 at 1st level for the level in Assassin.
 

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Holy Snake Monk Smackdown

"Fiona": 6th level monk/8th level Shintao monk Naga(constrictor) (Rokugan PC) (ECL 16)

STR 34 (20(base) +6(belt) +3(lvl stat increase) +5(manual of gainful exercise))
42 (after activating Righteous Might and Rage)

SIZE = Large (Huge w/Righteous Might)
Weight = 1200 lbs (9600 lbs w/Righteous Might)

COST (Equipment)

2000 Ring of Jumping
12000 Vibrant Purple Ioun Stone with Righterous Might(5th)
750 Potion of Rage(3rd MoW spell)
54000 Belt of Giant Strength +6(stacked w/Monk's Belt)
8500 Bands of the Tiger's Leap(stacked w/Striding & Springing)
50+ Potion of True Strike(1st)
137500 Manual of Gainful Exercize +5
15000 Gloves of Fearsome Grip
5310 Bracers of Striking(sure striking(MoF))
13000 Ring of Shocking Blows
6000 Amulet of Mighty Fists +1
20 SureGrip(T&B)

254130+ TOTAL (5870- gp leftover)

Speed: 120 feet (80 feet combined with Striding)
Jump +81: +17(ranks) +12(Str bonus) +30(ring) +10(striding) +10(foot & fist mastery) +2(tumble synergy)

Running jump: 86' (avg)
movement 120: 344'
hasted(x1.5): 516'long/129'high

FEATS:

Improved Unarmed Strike (1st Monk)
Power Attack (1st)
Flying Kick (Stunning Fist swap @ 1st)
Roundabout Kick (Deflect Arrows swap @ 2nd)
Sunder (3rd)
Mantis Leap (6th)
Ki Shout (Improved Trip swap @ 6th)
Fists of Iron (1st Shintao Monk)
Power Lunge (9th)
Eagle Claw (3rd Shintao Monk)*
Earth's Embrace (5th Shintao Monk)#
Hammer Fist (12th)
Deflect Arrows (7th Shintao Monk)**

* Satisfies prerequisites for Empty Hand Mastery
** Satisfies prerequisites for Foot & Fist Mastery
# Improved Grab replaces Improved Grapple prerequisite
Feats were taken from PH, OA, and Dragon #279

BASE Unarmed BAB: +10/+7/+4/+1
Grapple score: BAB +31 (+16(Str) +8(Huge) +5(Fearsome Grip) +2(Suregrip))

Tactics:

Ring of shocking grasp is assumed to be "on," and Suregrip has been applied to hands. If Fiona is able to prepare (after spotting foes from a long distance) she will activate haste, followed by Righteous Might, Rage, and True Strike. Carries a bunch of true strike potions which she may use in future rounds...

Preparation Time = surprise round + round 1.

On round 2, she performs a partial charge combined with a leap at least 10' above the opponent's height and comes crashing down with a smite... The opponent will feel like a 5 tons of concrete came crushing on their head (she weighs 9600 lbs).

BAB +44: +10(base) +2(charge) +1(higher ground) +1(amulet) +4(smite) +20(true strike) +16(Str) -10(Power attack)

Damage: (4d8(18 avg) +48(3x Str bonus) +8(smite) +1(amulet) +10(Power Attack)) *3(Flying kick/Tiger's leap) +1d8+3(Shocking Grasp) +20d6("falling object") +d4(Iron Fists) = 335 damage (avg)

A critical hit here would grant an additional unarmed attack. In any case, Fiona then gets a free grapple check(+41), which deals constriction damage (d6+24 = 27 dmg(avg)).

For her full round action, she can follow up with 4 grapple attacks +41/+38/+35/+32 which each do
((4d8 + 24(x1.5 Str/Hammer fist) +1(amulet)) + (1d6 + 24(constriction)) = 70.5 X 4 = 282 dmg.

Total damage in the round = 644... with a monk!

Optionally, she could pin the opponent with the 4th attack (constriction dmg still applies on a successful grapple check for a pin), and if the opponent failed to break free on his turn would suffer 601(prior round) + 86 damage(Earth's Embrace) = 687 damage(total). This option has the advantage of effectively immobilizing most victims unless they can beat her d20 +41 grapple check.

On subsequent rounds, she is able to run/partial charge(+jump) 600' vs. one fleeing opponent every round, or partial charge/full attack 120' vs. closer opponents. (Reminds me of that snake in Q-BERT :) ).

(Other options would be to shuffle feats, and replace Deflect Arrows with the Large and in Charge feat. Get Combat Reflexes ASAP (or swap with Power Lunge). She has 15' reach and could AoO anyone coming close to her, plus keep them away from her. Or she might pursue Dodge and Karmic Strike.

Note: If Fiona was polymorphed into a 'standard' constrictor naga, her base size would be huge, base Str 20, so there would be less need for the ioun stone (she'd lose the +4 Str enlargement bonus). If Drunken Master PrC provides a base speed that [ordinary] monk levels build on, swapping one level of Shintao Monk with one level Drunken Master could give her an effective base speed of 200.)
 
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No, that's OA rules. A Monk can swap Stunning Fist, Deflect Arrows and Imprvoed Trip for a list of other feats
 
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thanks, Elric.
give's 'em better flexability and power, I guess.

Other than the Rokugan PC Naga stuff, I like the smack.
I've been wondering if there's any way to get Rhino Hide armor in with the Sandals of Tiger's Leap and Flying Kick... ?
 

Rogue Scroll Smack

I had submitted this character for use in the Chicago Gameday's 10th level Free-for-All Brawl. Unfortunatelly, I got sick that weekend and couldn't make it.

The idea was to make a 10th level character and duke it out with the other PC's. We had 49000 GP to spend. Last man standing won.

Went with a halfling Rogue and put an 18 into Charisma. The rest of the stats were mostly meaningless. Took Improved Initiative, Quick Draw and Skill Focus: Use Magic Device. Main skill was Use Magic Device, Decipher Script for Synergy bonuses, etc. For my 10th level Rogue ability, selected Skill Mastery and put one of my picks in Use Magic Device, allowing me to take a 10 in the skill, even though UMD normally doesn't allow it. Spent some of my money on a Heward's Handy Haversack (Free Action to pull an item from the Haversack according to the FAQ) and a few random items like Boots of Speed. Everything else went into scrolls.

My strategy was to rely on UMD (Skill Mastery and taking a 10 allowed me to automatically successfully cast 9th level scrolls with the DC 34 check) and the Heward's Haversack to chain together spells like Time Stop, and Horrid Wilting and pretty much wipe out everyone before anyone else had a chance to go. I had enough money to dish out over 100d8 damage to everyone in the encounter, so long as no one character was more than 60' from the rest, and the Time Stop spells ensured that I would never have to worry about another player getting a turn and killing me because I could just chain them together. And if all else failed, I had a Shapechange scroll so I could turn into the Tarrasque with his +35 natural AC and just eat people. Or maybe a Remhorraz so I could dish out 10d10 damage to people with Improved Grab.

OK, so I admit that this was less of a tactic than an exercise in total, complete munchkinism. But that sounded like the point of a free-for-all slugfest anyway. <g>

So, anyone who went to the Chicago gameday earlier this month remember what character won?
 


reapersaurus said:
thanks, Elric.
give's 'em better flexability and power, I guess.

Other than the Rokugan PC Naga stuff, I like the smack.
I've been wondering if there's any way to get Rhino Hide armor in with the Sandals of Tiger's Leap and Flying Kick... ?

Hi Reaper... Been having a tough time responding. The servers haven't been cooperating lately. I made some minor edits on the smackdown, BTW (edited charge dmg miscalculation and added constriction dmg to pin based on understanding of grapple rules).

Anyway... don't like Rokugani naga? Female naga have an ability to polymorph self their lower torso into a "human form" (e.g. legs). Main difference here would be that she'd lose constriction and her grappling checks would be at -4 for a one size category drop. If one assumed the "human" weight was 150 lbs, she'd be back to 1200 lbs with Righteous Might, meaning that a 40' high jump-charge could still grant her +20d6 "falling object" damage.

Her unarmed attacks would also only do 4d6 damage instead of 4d8 (d12 -> 2d8 (large/Righteous Might) -> 4d6 (empty hand mastery)). Total damage in round 1 without constriction and lowered unarmed attack damage would be 479 damage, 518 if she pinned and maintained earth's embrace. Still packs a punch.

If you used a standard PHB race (half-orc), you could retain the base strength and duplicate the above damage, but would need to swap out Deflect Arrows with the Improved Grappling feat; alternatively, you could opt for human and get an extra feat and have a friendly spellcaster provide a triple-empowered Bull's Strength to replace/surpass the enhancement bonus from the Belt of Giant Strength... (this would also save you some cash that you could use to upgrade the Amulet of Mighty Fists and Bracers of Striking... probably the best way to do even more damage). You would also start at level 16, granting 2 more feats (9th Shintao monk, level 15 chr; could take Choke Hold & Death Blow), an ability point increase(Str), +2 Unarmed BAB... starting to sound like a half decent idea. :)

In either case, your maximum move/jump will be diminished by 1/6 (100 base move with striding), starting with a base move 30 race.

I'm not sure how you would incorporate Rhino hide in this smack and retain 4 unarmed grapple attacks (it would drop to two...). On the otherhand, not many creatures can survive the initial charge:D, so it's worth considering.
 

are there any special rules or anything for submitting here or can you just post the stats for an extremely twinked character whenever you want?

(also, what's with putting the word pronounced 'uv' in red? Is it required? I couldn't find the original smackdown that you mentioned in the first post)
 

I'm not sure why you are seeing UV in red, most likely in the URL you entered it's got +highlight+UV. You can take it out. :)

As for the req's, yeah, any time you have a creative way to do 200 points of damge or more in a single round with a legal combination of feats, special abilities, and/or magical items from published (accepted) sources, feel free to post it! :) Just make sure you have some panache and you sum it up or present it in an interesting way. :)

Have fun!
 

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