Sultans of Smack

Sollir Furryfoot said:
Fixed :) Anyways, new proposal for Path to a Higher DC

Shugenja from the Phoenix clan (OA) with around 10 levels or more, decently high charisma, leadership.

Just make sure all your followers are from the phoenix clan and have the Spellcaster Support feat, and make them all take 10 to give you +2 DC per follower...just watch out for those fireballs...

Sheesh!!1!! As if supa-DC man is going to waste a DC of 60+ on something as wimpy as a fireball. Phantasmal killer, polymorph other (into baby seal), circle of death, slay living, etc, is where it's at, baby.
 

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hong said:


Sheesh!!1!! As if supa-DC man is going to waste a DC of 60+ on something as wimpy as a fireball. Phantasmal killer, polymorph other (into baby seal), circle of death, slay living, etc, is where it's at, baby.

I tihnk that he means that super-DC man should watch out for people fireballing his groups of followers with the spellcaster support feat.
 

Legendary Bears Smack

L20 Druid
----------------------------
Items: Greater Rod of Chain Spell (243k)
Boots of Speed (8k)
Hand of Glory(7.2k)
3 Rings of Animal Friendship@L20 (Need to extrapolate cost, but since the L12 base ones are 9500 each, say 50k
----------------------------
Animal Friends: 4 Legendary Bears (8 if defending home)
Takes three rounds of prep, but the bears are far from helpless in the meantime.
Round One: Activate Boots, Chained Animal Growth
Round Two: Chained Nature's Avatar (L9+Rod), Chained Nature's Favor(L5)
Round Three: Chained Triple Empowered Might of the Oaks (L9+Rod), partial acton open.

Animal Growthed Legendary Bear:
Hp: 20d8+180 (270av)
Armor: 10+14 NA -3Size+1Dex = 22 AC
Dmg 2d8+17, 4d8+8
Bab +30, +25
Scores: 44 12 28 2 16 12

+20d8 temp hp
+haste
+Ignore Armor
+10 morale attack and dmg
+10 luck attack and dmg
+10 enhancement dmg
+10 enhancement Str
-5 Enhancement Dex
------------------------------
HP: 360
Armor: 19
Bab/Dmg: 2d8+52 (+55/+55/+55) 4d8+41(+47)
-------------
The four bears, (who can also improved grab, btw), deal:
4x (10d8+203) = 4x (213-283) = 852-1132 per round, at a very high BaB...none of that power attack not a prayer in the world of hitting high level creatures stuff.

As I said, defending home, the Druid cn muster twice as many bears, and can still effect them all with his spells.

Anyone got a good idea for that final partial action?
 


Force of nature

Another druid smack down: turning the druid into a spell casting combat machine...Magic items and companions aren't needed...

We need a Bbn 1 / Drd 18 with at least WIS 19. Average HP: 140. BAB is 14 / 9 / 4.

Feats: Multiattack, Natural Spell

The druid casts the following spells per round:

1. Shape change (lvl 9): morphing into a legendary tiger with STR 32, DEX 18, CON 24, AC 23. Attacks: 2x claw, 2d6+11, bite, 2d8+5, 2x rake 2d6+5

2. Animal growth (lvl 5): doubling HD (to 38), hp rise to 280 (average), BAB is (size-corrected) 27 / 17 / 7. STR 40, DEX 14, CON 28, AC 23. +76 hp due to higher CON (2x 38), we get about 355 hp. Claws: 2d8+15, bite: 4d6+7, rakes: 2d8+7.

3. Nature's Avatar (lvl 9): + 18d8 hp (+81 hp avg.) + 10 morale bonus to attack & damage + a haste effect. We have then: 430 hp, BAB 37 / 37 / 27 / 17 / 10 / 5 (the last two for the rakes), AC 27. Claws: 2d8+25, bite: 4d6+17, rakes: 2d8+17. The second spell this round is: Nature's Favor (lvl 3): +9 luck bonus to attack & damage: Claws: 2d8+34, bite: 4d6+26, rakes: 2d8+26. BAB 46 / 46 / 36 / 26 / 19 / 14.

4. Aura of Vitality (lvl 7): +4 enhancement to STR, DEX, CON: HP are at nearly 510, AC 29, STR 44, DEX 18, CON 32. Claws: 2d8+36, bite: 4d6+27, rakes: 2d8+27. Second spell: Brilliant Aura (lvl 7): +9 enhancement to attack & damage...we get: BAB 55 / 55 / 45 / 35 / 28 / 23, claws: 2d8+45, bite: 4d6+36, rakes: 2d8+36.

At the beginning of round 5, the druid warps in his rage, increasing STR to 48, CON to 36, AC drops to 27, HP reach nearly 580. The final damage is: 3x claws (haste!): 2d8+47, bite: 4d6+37, 2x rakes: 2d8+37. The BAB is (STR included!): 74 / 74 / 64 / 54 / 47 / 42.
Assuming a pounce attack and a hit for all attacks, we get on the average 311 points of damage.

Klauth (CR 25) would hold his ground nearly three rounds against one CR 19 druid :D
 
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Unfortunately Klauth can fly and cast greater dispelling or just strafe you to death with fly by breath attacks.

Also, given the short duration of nature's avatar, aura of vitality, and animal growth you've got at least a round and a half of on the spot preparation unless you've got a ring of spell storing with a teleport spell in it, well no, that wouldn't work because it'd absorb into you...

Does shapechange grant you (Ex) extraordinary abilities of the creature? If not, pounce may be out as well..

But it is a very nice combination otherwise.
 

Jeremy said:
Unfortunately Klauth can fly and cast greater dispelling or just strafe you to death with fly by breath attacks.

Also, given the short duration of nature's avatar, aura of vitality, and animal growth you've got at least a round and a half of on the spot preparation unless you've got a ring of spell storing with a teleport spell in it, well no, that wouldn't work because it'd absorb into you...

Does shapechange grant you (Ex) extraordinary abilities of the creature? If not, pounce may be out as well..

But it is a very nice combination otherwise.

You're right. I just thought to attack him in his lair. Against his breath, Energy Immunity: Fire (level 6) would help, against death spells, use Death Ward (level 5). To make the preparation unnoticed, add a level of a divine disciple to the druid, have Mielikki as a patron and take Travel as a prestige domain: the druid gets Teleport without error... ;)
Shape change grants all abilities of the chosen form except spell-like and supernatural ones. Pounce is extraordinary.
 
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Oh, I remembered that Klauth has a very high DC for a save against his frightful presence (something about 50...). Ok, let's take some other monster...or get a spell against fear ;)
 

check this out

Mr. Bigs the half orc version 2.5
Monte rgr1, bbn3, brd1, dgd10, fzb5
1: power attack, cleave
3: extra raging
6:destructive rage
9: intimidating rage
12: focus huge greatsword
15: I crit huge greatsword
18: power crit huge greatsword
stats
32 point buy
str: 20 (18) eventually 25(+5 from stat bonus’s by lvl)
dex: 14
con: 16
int: 8 (10)
wis: 8
cha: 10 (12)
items
adamantine +1 flaming, vicious, sonic, thundering, corrosive huge greatsword of speed (209000gp)
+6 belt of giant strength (32000gp)
boots of speed (8000gp)
gauntlets of ogre power (2000gp)
manual of gainful exercise +5 (137500gp)
scabbard of keen edges (15000gp)
Headband of perfect excellence (180000gp)
Manual of bodily health +4 (110000gp)
Potion of bull strength (300gp)
Potion of heroism (900gp)
Ring of blinking (30000gp)
Ring of protection +4 (32000gp)
Mithril shirt
11900 gp (couldn’t find a use for it)
bab: +16, +11, +6, +1
hp: 20d12+120: 151-360 (avg 246)
Hp while raging and frenzying: +100
Rage/frenzy duration: 9 rounds +2 rounds if raging, +3 in frenzying (both stack)
str after mods (assuming a role of 5 on potion of bull str) 61(+25) (+6 belt, +2 gauntlets, +5 manual, +6 headband, +5 potion, +4 dragon dis, +8 half-dragon)
add rage and frenzy: 71(+30) (+4 rage, +6 frenzy)
total attack bonus 67/62/57/52 (+30 str, +15 two handing, +1 focus, +2 heroism, +3 weapon, +16 base)
Total damage possible per attack 56-100 (avg74) (+30 str, +15 two handing, +3 weapon, +2d8 (weapon), +1d6 fire, +1d6 sonic, +1d6 electric, +1d6 acid, +2d6 vicious (1d6 to wielder))



7 attacks per round 67/67/67/67/62/57/52 (4 base, +1 haste, +1 frenzy, +1 speed)
assuming all hit
Dmg per round 392-700 (avg 518)
Crit damage range 134-164 (avg 146)
Also consider
Power crit lets them declare one attack to be an auto crit
Crit range of 17-20 (20 % chance of a crit)
Avg of 1.4 crits/round (not factoring power crit)
With power crit, 1 crit auto, and1.2 crit’s/round on other attacks
With that…..
Assuming 2 crit’s: non crits= 224-400 dmg/round: crit’s = 224-400 damage/round
Dmg per round: 448-800 dmg/round !!!!!!!!
AND
Not to mention the 3/2 power attack rate (for every 2 subtracted, 3 added) from lvl 5 frenzied berserker, and that +47/47/47/47/42/37/32 to attack is still really good. You can safely add +30 to all the previously listed damage rolls and still have an amazing chance to hit.
Now MR. Bigs’s stats at lvl 20 (not adding bonus’s from items other than tome’s)
Str: 42 (+16)
Dex: 14 (+2)
Con: 22 (+6)
Int: 10 (+0)
Wis: 8 (-1)
Cha:12 (+1)
With all items (not potions)
Str: 55 (+22)
Dex: 20 (+5)
Con: 22 (+6)
Int: 10 (+0)
Wis: 14 (+2)
Cha: 12 (+1)
Other things
Ac: 30 (+4 armor, +5 dex, +7 natural, +4 ring)
Ac while raging and frenzying: 24
Init: +5
Rage 3/day, frenzy 3/day

Im currently working on version 3.0 which will dual wield two huge greatswords (monkey grip feat). enjoy this for now.
and the stats for the Monte cook ranger can be found at
http://www.montecook.com/images/Ranger2.pdf
 

A little thing i forgot to mention. My build CAN be pulled off using the phb ranger with no statistical changes. I use monte's in my campains, so i used it here. Without monte's the feat progression looks like this.
1: power attack
3: cleave
6: destructive rage
9: intimidating rage
12: focus huge greatsword
15: i crit huge greatsword
18: power crit huge greatsword
And finally skills only matter before lvl 6 when you gain a lvl of dragon dis. even with -1 int mod, you still get enough to buy the stuff required for it.
1st: 2 for speak dragonis, 4 to bring knoledge arcana to 2.0
2-4 raise Knoledge arcana to 4.0
at fifth, bard points do the rest.
 

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