reapersaurus
Explorer
Let me sum up :Aloïsius said:Circle leader smackdown.
Let's try with horrid wilting !
Sweet, no ?
You have a 16th level caster, 4 13th, and 5 11th, and all they get is 350 or 506 damage in a round?
Let me sum up :Aloïsius said:Circle leader smackdown.
Let's try with horrid wilting !
Sweet, no ?
Where's the smackdown in this, anyway? All you're doing is using the circle leader ability with a few dudes of somewhat high levels.Aloïsius said:Circle leader smackdown.
Wizard 6 Red wizard 10
feats : leadership>4. choose fellow red wizard. With a high cha, you will be able to have 4 cohort of approximatively 13th level (I haven't done the math). You then have to find 5 other red wizard, perhaps the cohort of your cohort. Let's say they are level 11.
...
Darn i need to read it more oh well it was a small (ya right) loophole that's now closed up.Sollir Furryfoot said:Shains: Yes, I believe it was posted somewhere. Unfortunately, the errata has limited the amount of burned ability points a day...
reapersaurus said:Let me sum up :
You have a 16th level caster, 4 13th, and 5 11th, and all they get is 350 or 506 damage in a round?
Shains said:
Darn i need to read it more oh well it was a small (ya right) loophole that's now closed up.
P.S. well maybe i can be of some help: take samurai levels to get iaijutsu focus put all the skill points you can into it take quick draw and get a ring of improved invis or blinking whatever makes your opponent flat footed roll a natural 20 and WHOO!!
Dark Dragon said:Another druid smack down: turning the druid into a spell casting combat machine...Magic items and companions aren't needed...
We need a Bbn 1 / Drd 18 with at least WIS 19. Average HP: 140. BAB is 14 / 9 / 4.
Feats: Multiattack, Natural Spell
The druid casts the following spells per round:
1. Shape change (lvl 9): morphing into a legendary tiger with STR 32, DEX 18, CON 24, AC 23. Attacks: 2x claw, 2d6+11, bite, 2d8+5, 2x rake 2d6+5
2. Animal growth (lvl 5): doubling HD (to 38), hp rise to 280 (average), BAB is (size-corrected) 27 / 17 / 7. STR 40, DEX 14, CON 28, AC 23. +76 hp due to higher CON (2x 38), we get about 355 hp. Claws: 2d8+15, bite: 4d6+7, rakes: 2d8+7.
3. Nature's Avatar (lvl 9): + 18d8 hp (+81 hp avg.) + 10 morale bonus to attack & damage + a haste effect. We have then: 430 hp, BAB 37 / 37 / 27 / 17 / 10 / 5 (the last two for the rakes), AC 27. Claws: 2d8+25, bite: 4d6+17, rakes: 2d8+17. The second spell this round is: Nature's Favor (lvl 3): +9 luck bonus to attack & damage: Claws: 2d8+34, bite: 4d6+26, rakes: 2d8+26. BAB 46 / 46 / 36 / 26 / 19 / 14.
4. Aura of Vitality (lvl 7): +4 enhancement to STR, DEX, CON: HP are at nearly 510, AC 29, STR 44, DEX 18, CON 32. Claws: 2d8+36, bite: 4d6+27, rakes: 2d8+27. Second spell: Brilliant Aura (lvl 7): +9 enhancement to attack & damage...we get: BAB 55 / 55 / 45 / 35 / 28 / 23, claws: 2d8+45, bite: 4d6+36, rakes: 2d8+36.
At the beginning of round 5, the druid warps in his rage, increasing STR to 48, CON to 36, AC drops to 27, HP reach nearly 580. The final damage is: 3x claws (haste!): 2d8+47, bite: 4d6+37, 2x rakes: 2d8+37. The BAB is (STR included!): 74 / 74 / 64 / 54 / 47 / 42.
Assuming a pounce attack and a hit for all attacks, we get on the average 311 points of damage.
Klauth (CR 25) would hold his ground nearly three rounds against one CR 19 druid![]()
I thought that the orb spells worked like shuriken, and only the first one got the Sneak Attack Damage?Grommilus said:Can't believe I didn't see an arcane trickter smackdown, it's really easy, can do it with NO items =)
halfling rogue 3, wizard 5, arcane trixter 8, level 16 char
spells required: haste, lesser acid orb, improved invis (or suprise)
feats required: twin spell, weapon focus (energy missle) spell specialization (energy missle), point blank shot, extend spell, persistant spell.
tatic: persisted improved invis and haste on self. memorize alot of twined lesser acid orbs, or other energy versions. first round of combat cast 2 twinned lesser acid orbs at 30 feet or closer (haste partial for the other lesser acid orb)
to hit is +8 bab, +5 dex(easy to get with persistant spell) +1 size, +1 weapon focus, +1 PBS= +16 ranged touch(not too shaby, considering no dex mod to ac cause of invis)
twined lesser acid orb deals [1d8(acid) +1(PBS) +2(spell specialization) + 6d6 (sneak attack)] x 10(number of orbs) x 2(number of castings)
which comes out to 20d8 +60 + 120d6 (fort save DC 16 or so, might as well assume all but one saves, so 19d8/2 + 1d8) (one orb on average will miss (if touch ac is 18 or less, with no dex))
average 42.75 +4.5 + 57 + 399 = 504.15 damage. not so shaby.
Repeat until out of twined acid orbs, switch to non metamagiced ones for half total damage, if target can see invis, blind them =)
I love arcane trixters =) (ps, this is the only halfling I will play)
Grom
Grommilus said:twined lesser acid orb deals [1d8(acid) +1(PBS) +2(spell specialization) + 6d6 (sneak attack)] x 10(number of orbs) x 2(number of castings)