Sultans of Smack


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Doorf said:
A ring of +25 to Iaijutsu Focus costs 12.500 gp
A ring of +50 to Iaijutsu Focus costs 50.000 gp
A ring of +100 to Iaijutsu Focus costs 200.000 gp
A ring of +500 to Iaijutsu Focus costs 5.000.000gp
A ring of +1000 to Iaijutsu Focus costs 20.000.000gp
If this skill affects damage you should spend all your money on max +skill ring not just +10 since there is no limitation.
Cost is bonus squared*20.
To increase DC don't use only +6 headband of intelect
You can eazily create/buy
+10 int for 100.000gp
+20 int for 400.000gp
+50 int for 2.500.000gp
+100 int for 10.000.000 gp
+1000int for 1.000.000.000.000gp

The ELH changes the costs for the higher-end (ability >+6, skill >+30) items by multiplying them by 10.
 

Re: Shuriken smack
reapersaurus said:
How, pray tell?
I'm interested.
(you are referring to the revised smackdown, correct?
Not the very first version?)

I don't think that Grommilus knew this, but there is some language in the ELH that states that all precision-based effects apply only to one shuriken, not just WS.
 

CRGreathouse said:
I don't think that Grommilus knew this, but there is some language in the ELH that states that all precision-based effects apply only to one shuriken, not just WS.
that's why I only applied the WS and Point-Blank Shot (i think there was one other) only once each volley...

I guess Gromm just spouted out "It has been overridden!" without any facts?
 

Grommilus said:


hehe, use your pinky toe instead of fingure, you use it less, and is fully supported by the hide life spell (amazing spell for reacurring villians)

Grom

And then cast Regenerate...
 

Doorf said:
Sorry didn't know metamagics affect only base effect of spell
The avarage would be: 150+87.5*3=412 dam
And DC base+not metamagicked spell level+minimal int
10+8+9=28
Since you need 29(+9) int to cast 19th spell level.
This is still preety nice :)
IIRC, Metamagic Feats don't affect minimum Int score... Heck, they don't even affect a spell's effective level and so they don't even have to, anyway!
(Except for Heighten Spell [I think that's the one, anyway :p], of course. Which I think still doesn't affect minimum Int. Could be wrong, though. :))
 

While you still need the INT to cast spells of that slot which the metamagic requires, the actual rule ignores it anyways.

The rule in the DMG for saving throws from items is DC = 10 + Spell Level x 1.5.

In this case the spell level is 8 because it's not heightened, so the DC is stuck at 22. Horrid Wilting from a staff, or Horrid Wilting double empowered twinned and maximized from a ring both have a saving throw of 22.
 


Darkness said:
IIRC, Metamagic Feats don't affect minimum Int score... Heck, they don't even affect a spell's effective level and so they don't even have to, anyway!

I agree, but the ELH says you need the appropriate stat to cast from a spell *slot*. I've sent it to WotC as a part of my errata list.
 

Spellfire Smackdown

First of all, I didn't see a current Smackdown thread on the first 2 pages in the General RPG Discussion, D&D Rules, and House Rules Forums and I can't search the forums. Moderators can take any action necessary to copy&paste, delete, etc if this is in some kind of violation.

After reading the archived Sultans of Smackdown thread, I wanted to join the club. This one isn't too intricate, but it seems to work. Please point out any holes. Without further ado...

Spellfire Smackdown


Theory: Max out Constitution for most spellfire energy levels to explode into huge maelstrom of fire/Increased Storage Backfire.

Dwarven Monk 5/Barbarian 1/Spellfire Channeler 10

Constitution
18base
2 dwarf
3 level gains
5 Inherant from Manual of Bodily Health
4 Barbarian Rage
6 Enhancement Bracers of Health
----
38 Constitution x 5(Increased Storage)= 190 Maximum Spellfire Energy Levels

This Raiden-esqe monk arrived at the Smackdown immediately after catching some rays at a nearby magedual to charge up the batteries. Assuming he can make his per round will saves (with monk saves and a good wisdom score this shouldn't be too much trouble at DC 10) he tumbles to within 15' of his foe.

He can only voluntarily expend a number of spellfire levels equal to his constitution, so if he hits with a Maelstrom of Fire it does 228 maximum damage on a failed save. This is nice, and meets the limits for a smackdown, but if he decides to voluntarily fail his save, he is forced to expel a maximum strength blast of energy at a random target within 30 feet, which would be a fun 1140 points of spellfire damage on a failed save. (ONLY 570 with a failed save).

I'm sure there are many more ways to buff his constitution(perhaps the shocker lizard/shambling mound combo?) and raise the payoff, but I don't have the library of rule books to truly min/max this concept.

Any comments or additions would be appreciated. Thanks.

Amator
 

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