Sultans of Smack

Darkness said:
Your point being...? :D

Well for 1 thing if I used harm spells in the above example I wouldn't be able to show how much damage I could do!

but I could save time and spells and arrows by just using harm.
 

log in or register to remove this ad

Dang! I forgot the Righteous Might exactly.

As Thanee pointed out it would make it 2d6 arrows instead of 1d10. Making a critical at 8d6.

How much damage does a inflict critical wounds do if it was Maximized and Empowered at 16th level?

If it was part of a spelled arrow would it also be subject to the critical damage mulitiplier? If so would it be at x2 because it is a spell or x3 or x4???????????

Help.
 

Just for fun, I've done a smack for a character that is blind, deaf, dumb, paralyzed, and on the other side of a 50' stone barrier. (Pay no attention to the fact that said character is a Psion 20 . . .)

Powers: Summon Astral Construct 9, Remote View, Temporal Velocity
Skills: Remote Viewing +30 (If your GM uses the 1= -10 rule), or Remote Viewing +19 if they use 1= miss or 1=1.

Abilities: Int 19+, Dex 36 (for the Power Points), Wis 13+
Items: Torc of Psionic Might, HUGE supply of dull grey ioun stones.

Tactics: Manifest Remote Viewing to actually SEE where you are going to perform the smack, this is DC 20 (you have no knowledge of the creature, connection is you know where they are). If the creatures are within 25' of the other side of the wall, proceed to next step: manifest Temporal Velocity. Now, manifest Astral Construct 9 every round that you can. This should yield 7.5 astral constructs, on average. Repeat this EVERY ROUND, using the Torc and an Ioun Stone for every manifestation. Now, let's see if I made the 200 damage minimum on round 1 . . .

Okay, so the constructs have 3 menu C abilities. Give it Gore (so it has a +40 melee, 1d8 +19 attack in addition to other atks), Concussion (extra 3d6 damage /round/construct), Charge ability from Menu B, and Additional Attack and Sprint. So, on the first round, you have the 7 to 8 constructs doing the following:

Running 1000 feet twords your opponent,
Making a 2 gores at +38 / +38,
and Slams at +25/+20/+15.

Since this is a Smack, lets assume all the attacks except for the lowest slam hit, and 1/2 of the lowest slams hit. Thats 15 gores and 18.75 slams.

(15x23.5) + (18.75x26) = . . . drumroll please . . .840 damage! YES! Beat the minimum! Whoops! Forgot the concussions! Since the target is so high level, lets assume they make every save. That would be an extra .5(3.5x7.5) damage, or an extra 13.125. Not such a big diff. Oh well.

And now, lets add Boots of Speed. This lets you use the Start Full Round Action 7.5 times, sommoning another construct each time, for an extra 3.75 constructs. Give each construct past the 8th Cone of Sound, Extra Buff, and Superheavy Armor, since they won't be able to get close enough to a 5'x5' opponent to attack.

And then all the constructs do their 853.125 damage again next round, plus the other 7.5 constructs that you sommoned use their Cones of Sound!


SERIOUS SMACK TIME!

Psion: Darn, I'm blind, deaf, dumb, paralyzed, and civilization is behind a 50' stone wall. This sucks. I think I'll use Remote viewing to look around outside.
~Pause~
Psion: Hey, there's a Very Old Red Dragon 20 feet away! *activates boots, summons 11 Astral construct 9s*
Red Dragon: Hum hum just having a stroll through the park next to a big stone wall, hum hum . . . OH MY F***** GO- *gurgles*
Psion: Thanks, Jeph!
 
Last edited:

Arcanus said:
How much damage does a inflict critical wounds do if it was Maximized and Empowered at 16th level?

If it was part of a spelled arrow would it also be subject to the critical damage mulitiplier? If so would it be at x2 because it is a spell or x3 or x4???????????

Help.
Lessee...

Inflict critical wounds at level 16: 4d8+16

Empowered: 1.5*(4d8+16)

Maximized: 1.5*(32 +16) = 72

And I don't think that it would be increased on a critical hit; it's a special effect of the attack - just like something like flaming or vorpal would be...
 

Arcanus said:


Well for 1 thing if I used harm spells in the above example I wouldn't be able to show how much damage I could do!

but I could save time and spells and arrows by just using harm.
Personally, I think that "xyz damage for arrow, + harm" looks nasty enough... :D
 

Oh common, this is my first smack, and you people act like you don't even care?

*sniffles*

It's been a whole 5 minutes and there isn't a single reply about it . . . *sniffle+sniffle*

:p
 
Last edited:


Oh Good God.

I just found another feat to give this Uber Cleric Archer.
Also from the AEG Mercenaries Handbook.

Expert Aim ( or something like that) allows you to also add your Dex modifier to your damage roll on 1 shot.

Not over smacking, but if you can't for some reason make more than one that round, it could be useful.

+10 from Dex, +10 from Str, +10 from GMW Bow&Arrows and also +5 from Divine Favor nets you at least a +35 on Damage. With Righteous Might you do 2d6 +35 damage.

okay not that great but hey 37-47 points of damage from an arrow ain't to shabby. Later on if you have Power Shot from 3 levels of Peerless Archer it would be (at +20 BAB) 57-67 without any critical factors. If you critical with Assassins Senses it would be 228-268 hps of damage.

Still it isn't a must have feat since it requires that you only fire one arrow that round (probally a Full Attack Action).
 

Whoops! Calculated the Cuncussions for the Astral Construct smack as if they were 1d6: They're 3. So that would be +39-40 damage! Just a wee bit different from +13.1!
 

Jeph said:
Oh common, this is my first smack, and you people act like you don't even care?

*sniffles*

It's been a whole 5 minutes and there isn't a single reply about it . . . *sniffle+sniffle*

:p

Sorry, weekend and all, out doing stuff.

For a first try it's not bad.

Couple of pointers, the whole "blind, deaf, dumb" thing could be taken as a jab by the low power/low magic readers, or as a reason to roll eyes for the high power/high complexity readers. Nothing an edit couldn't fix though.

Second, try to keep the smackdown level to 16. At 20th level a character has access to 760,000 gp of equipment and is capable of just about anything. A smackdown is little enough challenge these days at 16th level. At 20th level it's kinda tame.

Also, it's a modified time stop/summon critter repeatedly smack. Besides not being all that inventive, it's not very exciting. Sure a 20th level psion who somehow manages to be that close on accident to a foe without it knowing he is there could trash it by speeding himself up in time to the point he can use all his power points in a single round. Time Stop-Quickened Substituted Firebrand-Twinned Substituted Firebrand-Twinned Substituted Firebrand-repeats is just as deadly...

Throw some feats, magical items, or interesting tactics in there to spice things up a bit, bring down the level a bit, and show us a good application of it. :)

Most of all, have some fun with it. :)
 

Remove ads

Top