Sultans of Smack


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Was thinking...

These are some pretty amazing amounts of damage & "to hit" but has anyone done a single class with the smackdown? And if not why not?
 

I'm sorry if this has already been posted but...

i really don't have time to read ALL of these, so...

Wizard 5/Psion 1/Summoner10 (summoner is from relics and rituals)
items: boots of speed
Bunch of power stones with the psionic time stop thingy
a couple rings of wizardry, and whatever else upgrades the # of spells a wizard can cast (I leave this up to you)

1st round (surprise round): Activate boots of speed, use extra partial action to use one of the power stones.
2nd round (and third, fourth, etc. [till the time stop runs out]):D :
cast quickened level 8 summon monster spells (the summoner lets you do this WITHOUT the level upgrade, and it would also count as a summon monster 9;) ), then repeat this again and again, until you run out of level 8 spells, then rever to 7, 6, 5, 4, etc., all the way down to 0 (there really should be a summon monster zero). Whenever the power stone runs out, just use another one, and don't worry about the person you're killing, they'll have enough on there hands :p
If the summoner was a bit higher level, so that she could cast level 9 spells, then this would be very cool, because the summoner could use summon monster nine to summon her patron DEITY or POWERFUL OUTSIDER and also summon a bunch of summon monster 9 creatures (1d4+1 of em every time because of summoner).

Oh yeah, and the wizard specializes in conjuration (who would've guessed??:D )

Kinda like a psion who summons astral constructs (should be in here somewhere, like I said, I haven't read the ALL), but much more varied in the type of monster thats about to kill you...

of course, since its a wizard, you could use stuff like disentigrate or polymorph other, but wheres the fun in that??:rolleyes:
 

and another that might have been posted

not a lot of damage but still very fun
Ranger/tempest
Items: boots of speed
Feats: Exotic weapon pro (bladed gauntlet) (can you see where this is going :D )
Improved crit (bladed gauntlet)
power crit

make the bladed gauntlets keen and vorpal, and with the many attacks per round, and the "9-20/head gets cut off" crit range, you're gonna hit at least once. Not to mention that power crit gives you an automatic threat.

Oh yeah, and potions of true strike:D
 

Re: and another that might have been posted

Corlon said:
not a lot of damage but still very fun
Ranger/tempest
Items: boots of speed
Feats: Exotic weapon pro (bladed gauntlet) (can you see where this is going :D )
Improved crit (bladed gauntlet)
power crit

make the bladed gauntlets keen and vorpal, and with the many attacks per round, and the "9-20/head gets cut off" crit range, you're gonna hit at least once. Not to mention that power crit gives you an automatic threat.

Oh yeah, and potions of true strike:D

That would only be a crit on a 15+ (the errata has the crit at 19+). Post errata you could through in a few levels of weapon master and have a crit on 7+.

Now the best would be a 10+ with a Weapon Master with Imp. Crit and a Keen Scimitar.
 

:)

To the previous poster who wanted a single class smackdown, most of the first smackdowns are single class. Paladin, Rogue, Cleric, etc... As to the reason they are less frequent now, is because we have more resources at our disposal. To truly maximize the capabilities of a concept, you must use all your tools. :) But they are there on the first page at the top if you want.

As to Corlon, you've got a couple of problems. :) But that's ok, all smackdowns do, and they need a few revisions at first.

First, again, this is just another time stop/summon monster routine.

Second, you've only got so many 8th level spells available to you at 16th level. Probably only 3. If you are suggesting you use rings of wizardry to double that, you've got a couple of problems. First, DMG rings of wizardry don't extend that high, I suppose a DM could allow you to make one, but doubling 8th level slots is dangerous enough that he probably wouldn't. Second, it wouldn't help anyways with your super summons, see the next problem. :(

Third, the super summon from the Summoner prestige class you refer to (and I should know, Collin in my story hour is one), does allow you to use one of your bonus metamagic feats without spell slot increase, but only on a domain-spell-like extra slot you get at each spell level. Meaning at 16th level, you've got one 8th level, one 7th level, one 6th level, and so on.

Also, maximize or twin spell might work better since summon monster spells take a full round to cast and cannot be quickened.

Finally, what is the unique idea of this smack? Using the super summons? What creatures would you summon, how would you use them? Have you got any spells to make them work better? Feats? Magical items? Rings of Blue Conjures, Augment Summoning, Mass Haste, Contingency, they could all make this smack better.

Taking one level of psion and blowing through psionic time stop scrolls is something just about any smack could add. We generally avoid doing scroll dependant smackdowns because it means you can only do it once. And because it isn't your own talents you are using, but the talents of the person who made the scroll (or power stone in this case).

I suppose you could make a 6th level smackdown (because of the spellcraft and intelligence requirements) where in a wizard cast time stop from a scroll, two meteor swarms from scrolls, then another time stop from a scroll, then two more meteor swarms, but that's not very fun is it? ;)

Perhaps some revisions could make your smackdown more enjoyable. :)
 

Re: Re: and another that might have been posted

Orco42 said:


That would only be a crit on a 15+ (the errata has the crit at 19+). Post errata you could through in a few levels of weapon master and have a crit on 7+.

Now the best would be a 10+ with a Weapon Master with Imp. Crit and a Keen Scimitar.

Yeah. On a half-fiend polymorphed into a six armed marillith with greater multiweapon fighting and haste.

7-20 crits, vorpal hits, 17 attacks per round... Of course, at 16th level you couldn't afford 6 vorpal swords, so that kinda falls apart.

These smackdowns aren't very maximized lately... :(

Carpe! Where are you?
 

Naked Smackdown

The Naked Smackdown
A human character with no weapons, no armor, no magic items, no spellcasting ability, and no buffs. The attackee does not need to be anything specific, but must be of good or evil alignment.

Character:
15th level Martial Artist, 1st level Monk

Necessary Abilities:
22 Str (18 base + 4 from levels)
16 Wis

Necessary Feats:
Boxing
Fiery Strike
Focus Ki
Inner Light/Darkness
Kickboxing
Mighty Strike
Power Attack
Steel Limbs
Thunder Strike
One more feat from the Hard Feats category
Style Mastery - Unyielding Fury

Necessary Martial Secrets:
Fire Advocate
Lightning Flurry
Rhino Hide
Stunning Fist

The Attack:
The base attack bonus of this character is +15. To this, apply +6 from Str, -3 for using Lightning Flurry while surging, and -4 for using Mighty Strike. Using the monks rate of unarmed attacks, this give you attacks at +14/+14/+14/+11/+8/+5/+2.

The base damage for this character is 1d20 according to the rules of multiclassing a martial artist with a monk. Using Mighty Strike raises this damage to 4d6 per hit.

Additionally, the first strike is a Stunning Attack (to make the following attacks easier), as well as a Finishing move, adding +4d6 damage.

Using up another stunning attack, apply the Inner Light/Darkness feat (depending on what alignment the creature is) to add +1d6 each attack.

Add +6 Str bonus to each hit.

The Unyielding Fury style mastery adds +1 per hit.

The Fire Advocate martial secret adds a +1 competence bonus to all damage rolls.

Make the second attack a Thunder Strike (at the cost of a third stunning attack) to add +4 (1+wis bonus) points of damage, as well as to further discombobulate the creature.

Make the third attack a Fiery Strike (at the cost of a fourth stunning attack) to add +4 (1+wis bonus) points of damage.

This brings total damage to:
4d6 * 7 + 4d6 + 1d6 * 7 + 6*7 + 1*7 + 1*7 + 4 + 4 =
39d6 + 64 =
136.5(avg) +64 =
200.5 damage in one round.

Since the attackee is stunned, feel free to repeat for as long as you have stunning attacks (which probably won't be for very long if you use Fiery Strike, Thunder Strike, and Inner Light/Darkness, ).

Notes:
The Naked Smackdown is a very minimalist smackdown. It barely breaks 200 damage, but does so without using any magic (though some abilities are supernatural), or any objects (magical or otherwise). It also does not use any prestige classes, nor any feats or other special rules besides those in the PHB and Beyond Monks.

The character could easily be a half orc rather than a human. This would give them one less feat, and as such they wouldn't qualify for either Fire Advocate or Unyielding fury, but the +2 racial bonus to strength would leave the total damage the same.

This smack also works assuming that even though the character cannot make multiple stunning attacks in one round, they can still give up some of their extra stun attacks to use different ki attacks. I believe this is legal according to a very strict reading of the rules, but some DMs may hae a problem with it. Also, note that the stunning fist must be taken by the Matrial Artist as a feat (even though the monk already has it) soley for the purpose of gaining enough stunning attacks.

It makes the most sense to take the feat Weapon Focus: Unarmed Attack as the character's one more Hard feat, but I decided to leave it open because I'm assuming that all of the attacks hit anyway, so it doesn't make any difference in damage calculation.

Finally, this is my first attempt at a smackdown. Any comments? Has anyone done a smack similar to this before?
 

I know

Jeremy said:
:)

To the previous poster who wanted a single class smackdown, most of the first smackdowns are single class. Paladin, Rogue, Cleric, etc... As to the reason they are less frequent now, is because we have more resources at our disposal. To truly maximize the capabilities of a concept, you must use all your tools. :) But they are there on the first page at the top if you want.

As to Corlon, you've got a couple of problems. :) But that's ok, all smackdowns do, and they need a few revisions at first.

First, again, this is just another time stop/summon monster routine.

Second, you've only got so many 8th level spells available to you at 16th level. Probably only 3. If you are suggesting you use rings of wizardry to double that, you've got a couple of problems. First, DMG rings of wizardry don't extend that high, I suppose a DM could allow you to make one, but doubling 8th level slots is dangerous enough that he probably wouldn't. Second, it wouldn't help anyways with your super summons, see the next problem. :(

Third, the super summon from the Summoner prestige class you refer to (and I should know, Collin in my story hour is one), does allow you to use one of your bonus metamagic feats without spell slot increase, but only on a domain-spell-like extra slot you get at each spell level. Meaning at 16th level, you've got one 8th level, one 7th level, one 6th level, and so on.

Also, maximize or twin spell might work better since summon monster spells take a full round to cast and cannot be quickened.

Finally, what is the unique idea of this smack? Using the super summons? What creatures would you summon, how would you use them? Have you got any spells to make them work better? Feats? Magical items? Rings of Blue Conjures, Augment Summoning, Mass Haste, Contingency, they could all make this smack better.

Taking one level of psion and blowing through psionic time stop scrolls is something just about any smack could add. We generally avoid doing scroll dependant smackdowns because it means you can only do it once. And because it isn't your own talents you are using, but the talents of the person who made the scroll (or power stone in this case).

I suppose you could make a 6th level smackdown (because of the spellcraft and intelligence requirements) where in a wizard cast time stop from a scroll, two meteor swarms from scrolls, then another time stop from a scroll, then two more meteor swarms, but that's not very fun is it? ;)

Perhaps some revisions could make your smackdown more enjoyable. :)
I typed both of those in about a total of 3 minutes, so I didn't really think through it:rolleyes:
I wasn't suggesting ring of wizardry for 8th level, I was just saying for 3 level spells, a couple monsters could be usefull.

And, darn it, I knew there was a reason why I was never a summoner before:(

If this was twentieth level, then it would be more fun:p

can't afford vorpal? oops, my bad.

and... all I've got ta say is that these smack characers are really cheap
 

Nah. 20th level is boring. With 760,000 gp you can accomplish anything. If anything is possible, then how is doing 200 damage or 2000 damage exciting?

That's why I haven't worked on any epic smacks yet, what is impressive for 20th level? What's impressive for 40th? We don't know yet. We haven't played at those levels for long enough in 3e rules yet, I don't think.

But we will. :)
 

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