Veldrane said:Evil Wizard, kneel to The Lady
Spellcasting Cleric DC Smackdown
Save DC:
10 Base
+20 Wisdom Modifier
+6 Hierophant Abilities
+4 Greater Spell Focus: Necromancy
+2 Spell Enhancer (casted as a free action)
=
DC: 42 + Spell Level meaning the Destruction will have DC 50
Xeriar said:
At a minimum of +20 or so, sure.
pvrhye said:Sunder thier weaponwhich provkes a cleave onto then which provoces knockdown. They are unarmed, hurt and on thier ass in 1 attack.
Paul
because that was his very first post on these boards, and he actually had the audacity to try to add to the Smackdown thread.1337 h4xor said:how does sundering a weapon provoke a cleave? it says when you drop an enemy/opponent so unless it's some sort of dancing animated weapon you sunder it's not going to work.
Jeremy said:That is very creative and VERY effective.
I was going to say, at 12th level, what's the point of having AC 1's... They aren't going to last long in melee, they aren't likely to hit, and they won't do a lot of damage.
But you are using them more like Lantern Archons, flying around out of melee reach and 3d6 concussion'ing away. Very nice.
Kudos!
Jeph said:All your crit are belong to us
Relevant stats: Str, base of 18, +4 level, +6 belt, +4 manual, total 32
Class: Cleric (some diety with Destruction and Trickery domains that favors the Bastard Sword, hell make him up) 1 / Fighter 6 / Templar 5 / Cavalier 2 / Weapon Master 2
Items: +1 Keen Flaming Burst, Shocking Burst, Acid Burst, Sonic Burst mercurial bastard sword
Feats: All the prereqs you need for the PrCs, Improved Critical
Relavant Special Abilities: Smite (+6 damage, from Templar / Cleric), Deadly Charge (from Cavalier), Luck domain (from Cleric), Weapon Specialization (from Templar), Increased Multiplier (from Weapon Master)
Tactics: Okay, on the first round of combat, you make an attack with a x7 damage multiplier. How? Here's how.
Crit 18-20, Luck domain lets you reroll. We'll just assume you make one of the rolls.
x4 base critical multiplier
x3 Deadly Charge
+1 Increased Critical
So, you have a base damage of 2d8, +2 from Specialization, +1 enhancement, +11 strength, +6 Smite, total 2d8+20.
THEN: +5d10 Flaming Burst, +5d10 Sonic Burst, +5d10 Acid Burst, +5d10 Shocking Burst.
for a total of: 14d8+140+20d10
average damage:
(14x4.5 =) 63
+140
+(20x5.5=)110
-------------------
313
SMACK!!
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.