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Sultans of Smack

Reaper: Try doing the math before you attack my posts. I didn't come close to hitting the 60/day limit. And since burning PPs is a free action the psion would be threatening his opponent on the psion's turn when his abilities drop. Since your proverbial fly can't move on my turn, it won't be a threat until after my turn is over, when I'd be too tired/stupid/unaware to notice it in any event.

One more thing: It's a smackdown. it isn't meant to be feasible in the normal course of a game; it's just meant to be possible. I'd personally kill any of my players if they did something like this IMC.

You're probably just mad cuz I did more damage than you :P
 

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Well, Buddha, I'm really impressed. You don't need to use the infinite body fuel loop and you still have 1000 dmg a round mainly from one psionic power. In fact, your main problem is just that you have no way to multiply your damage (an essential element of any smackdown). Unfortunately, you can't use something like Power Critical to ensure a x4 dmg attack. Perhaps Rhino Hide Armor and a partial charge with your hasted action. I would also try to boost your Str in other ways to take full advantage of the large # of extra PP that you get. An Arm of Nyr (DotF) is +2 unnamed Str and Dex bonus and you can wear 2 of them (only like 12k apiece, iirc).
 
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Re: Egoist Smackdown

thegreatbuddha said:
Total Number of Power Points available for use with Body Fuel & Inner Strength: 225

Round 2: Burn 225 Power Points (reducing all ability scores except strength to 1) for an additional +112 Strength Mod, for a total strength mod of +122. This is a free action. Full attack.
Then I don't understand how this works.
(I don't like or know psionics)

It looks like you are burning attributes to get points.

Are you using points to also up the attributes?
If so, why would Wizards have given psionics the ability to get SO many points, which could be used in such a single-shot increase?
There's no cap, or limit to using the powers like there are every other place?

Sounds like Wizards really doesn't try to keep the rules balanced for psionics.
 

Psions are divided into 6 subclasses, eah relating to one of the six ability scores. An Egoist derives his power from his strength score, treating it in the same way a wizard treats his Int score. Instead of bonus spell slots, he gains bonus PPs (the psionic equivalent).

When i used body Fuel in my above example, I converted every ability point except strength (keeping 1 point in each other score) to gain PPs. Those additional PPs are turned into a bonus to my strength modifier via Psychofeedback (which has no cap). I do not gain any bonus PPs from the strength boost however, since my strength score does not increase. The modifier increases. My character sheet would look something like this:

Ability Modifier

Str 30 +123

In addition, bonus PP are gained according to what the permanent ability score. temporary modifiers do not count (Note that a Bull's Strength that lasts more than 24 hours is considered permanent as long as it is in effect, IIRC).

Also, the round after the Egoist performed his 1300 smackdown, his ability scores would look like this

Ability Modifier
Str 30 +10
Dex 1 -5
Con 1 -5
Int 1 -5
Wis 1 -5
Cha 1 -5

The psion would then regain lost ability points at the normal rate for temporary ability damage. As you can see, he is at a nearly insurmountable disadvantage for roughly a week, barring magical/psionic healing.

Almost forgot. For those of you familiar with the variant rules in If Thoughts Could Kill, I did not use the alternate Power Point chart in that smackdown. There's enough extra PPs there to boost my strength score by 40 more points, which roughly translates into an additional 240 damage, making he total somewhere in the neighborhood of 1600 against an AC of 100 :D
 
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Yeah, reaper. They didn't balance the rules for Psionics. But they did make a special effort to balance:

All the different bonus types (ie- magic items)
The CR system
FR Prestige Classes (esp Incantatrix!)
FR feats
Ways to get Damage multipliers
Ways to increase critical multipliers and ranges
Dragon Magazine Prestige Classes
OA Prestige Classes
Horns of Blasting, Vorpal Weapons, Beads of Karma
Haste, Harm, Divine Power, Duplicate/Fission, Shapechange, and other overpowered spells
Multiple Arms and other ways to get way too many attacks (Multishot, Frenzy, Ki Frenzy)
Shuriken, Telekinesis, and silly things of this nature
Magic of Faerun (esp Spelldancer!)
Clerics (and their domains)
Class book prestige classes and feats

:rolleyes:
 

Psionics (as always) were added in as an afterthoguht. The only way psionics will ever be balanced is if they decide to make 4e and make psionics a part of the core rules.
 

thegreatbuddha said:

Ability Modifier
Dex 1 -5
Con 1 -5
Int 1 -5
Wis 1 -5
Cha 1 -5

He will also have 16 HP. Not that not sacrificing your con score changes much, but he spends the first combat round or two doing non-combat actions.
 
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Elric - LOL -good one :)

Ahh.. you hadn't mentioned that the "Smackdown" lasts for all of one round.
That is a different story, in my eyes.
And if it has 16 HP, than an AoO would wipe it out.
 

Psions essentially have the spells/day of a wizard, and the spells known of a sorcerer, but, built in a certain way, they an unmatched "In case of Emergency . . ." factor.

I don't see how psionics compares to FR based metamagic or DC smacks, or the OA Singh Rager or Iajitso focus attacks.
 

Victim said:
I don't see how psionics compares to FR based metamagic or DC smacks, or the OA Singh Rager or Iajitso focus attacks.
Well... NOTHING compares to the OA Singh Rager for Smack-a-liciousness.... :D

Check out my soon-to-be-posted Singh Rager Shield Smack in the munchkin adventure in the In-Character Forum ;)
 

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