Sultans of Smack


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Surefoot said:
I know of a baddie who can take infinite damage without dieing.

It must be a cleric, who casted
a) favor of illmatar
b) monstrous regeneration

Explanation:
b) converts all damage (except fire and acid) to subdual damage
a) means you are immune to subdual damage

Thus your Banite is invincible!

It works for good guys just as well as baddies.

It's a really simple build as well. All you need is a barebones 9th level cleric (meaning no fancey feat chains, skills, PrC's) with the ability to cast 6th level spells.


Then...

Cast - Energy Immunity twice - (Fire & acid) - 6th lvl spell
Or any other Elemental resistance type spell, so long as it covers acid & fire
Cast - Favor of (insert name of god here) - 4th lvl spell
Cast - Monstrous Regeneration - 6th lvl spell

Taa daa! you are now immune to all HP damage for XXXXXX (depending on misc. factors, ie; Level, Extend Spell) rounds.

Then Spice up the character in any other ways you'd like.
 

RigaMortus said:
I'd like to submit 2 feats to the Iaijutsu Smackdown, both come from the "Races of Faerun" book.

Low Blow & Improved Low Blow...

Without typing these feats out word for word, the gist of it is...

With Low Blow you can enter an opponent's square, as long as that opponent is one size category larger than you. You can make a single melee attack against the opponent who is FLAT-FOOTED to you for this attack. After the attack, you return to your original 5' square. This attack provokes an AoO, which can be negated with Improved Low Blow. It is also a Full Round Action to do.

You also need Dodge, Mobility and at least a +4 BAB for the Low Blow prereq. It also helps to play a Small Race. And Low Blow also counts as a Fighter Bonus Feat.



Actually, that enitre spack needs a re-work - for starters I could add that multiple arms skill for some extra attacks, lots off odds and sods to do! But I no longer have the OA books, so I'm stuffed for that ;)

Your welcome to do it though ;)

The Furious Puffin!
 



What does Fierce do?

It lets you trade off Dex-bonus-to-AC for damage, point for point. You set the number at the start of the round.

So if you're a twinked archer with a +9 Dex bonus and a Fierce bow, you can voluntarily lower your Dex bonus to AC to, say, +1, and get +8 damage on every attack with the bow that round...

-Hyp.
 

Has anybody considered taking a single level of Wiz/ Sorc and then buying a wand/ scroll of Tenser's TRansformation? Assuming Caster level 11, that'd give you +5 BAB, giving you an extra attack. Plus all those Dex and Str bonuses...
 

Tidus4444 said:
Has anybody considered taking a single level of Wiz/ Sorc and then buying a wand/ scroll of Tenser's TRansformation? Assuming Caster level 11, that'd give you +5 BAB, giving you an extra attack. Plus all those Dex and Str bonuses...

The wand won't work because you can only put up to 4th level spells in to wands. A scroll or staff could work, though.
 

Ukiyo Smackdown

This was inspired by Ukiyo from Samurai Showdown. one of his special attacks involved tossing an apple into the air and then slicing it repetedly with a rapid series of sword strokes.

The stats

Half-Orc Fighter4 Monk1 Psychic Warrior 1 Psion (Egoist)10

S 39 (18 +2 racial +4 level +4 unnamed +6 enhancement +5 inherent)
D 13
C 10
I 13
W 8
C 7

Relevant Skills: None

Feats: Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack, Power Attack (Drop monk stunning ability for power attack, per OA), Cleave, Great Cleave, Reckless Attack, Two-Handed Power Strike (Quint Fighter), Leadership

Equipment: Flaming Frost Impact Shock Spell-Storing (Inflict Serious Wounds) Greatsword+5 (200,000gp)
Belt of Giant Strength+6 (36,000gp)
2 Arms of Nyr (24,000gp)
Monk's Belt (9,000gp)

1 Bag containing 100 toads (priceless)

Required Psionic Powers: Psychofeedback

Tactics:

Surprise Round: Haste yourself with the Monk's Belt, and manifest Psychofeedback. Have your cohort (type or level is irrelevant) move next to your foe.

Round 1: With your partial action from haste, close for combat with your foe. Your cohort should have readied an action to toss the bag of toads into the air as soon as you reached melee range. Now for the fun part. As a free action, burn every power point you have (94) to gain an additional +47 to your Strength modifier. Now, use the full attack option for a perfectly timed WW attack. With a total of 100 toads within melee range, each being droppable by a single blow, you'll be able to horribly abuse Great Cleave to gain a total of 101 attacks against your true target.

Let's tally the damage, shall we?

Assuming: Full Power Attack (+14/hit)
Full Reckless Attack (+14/hit)
Two-Handed Power Strike (doubles strength modifier with a two handed weapon)
Total ability strength modifier +81

Damage per hit: 2d6+1d6+1d6+1d6+197, for an average of 214.5 points of damage per hit. At 101 strikes in a round, this adds up to a total of 21664.5 points of damage. It gets worse though. On the final strike, go ahead and use the Inflict Serious Wounds stored in your sword to deliver an additional 3d8+5 (17.5) points of damage.

Grand Total: 21682

Factoring in a 10% crit rate, we end up with an average of 23722 points of damage.

For added effect, wear a dogo to the fight and dye your hair blue.
 
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Hm... never seen someone try the infamous Bag of Rats trick with a bag of frogs.. ;) That one's extremely well known over at the WotC boards, to the point where invoking the name Bag of Rats is basically synonymous with any accusation of abuseable rules. ;) Still, 23722 is pretty impressive. ;)

--Impeesa--
 

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