Gritty and "Normal" world fans watch out.
I seriously hope 5E supports "unrealistic" play. All sorts of crazy rules to all those nonsensical stunts that come close to breaking the player's willing suspension of belief.
Of course all these things should be optional. That way fans can use and ignore what they like.
But what are the most important of the crazy action hero rules such be added to the books to save space. Or maybe a whole book of nonmagical reality abuse.
One thing we need is Rules to Break Anything. As a DM, I learned that once you let the players break something, they try to break everything. It would be a nice to have a nice chart in the back somewhere for the hit points and hardness for everything for stone (for blowing up mountains) to force to the walls between the planes. Sure I could make the chart myself but I am forgetful and busy. And lazy.
Then there is spell parrying. I've seen enough newbies tried to bat a spell back at the caster. This one is a minor but it is funny whenever the DM lets them attempt it. May be combined with outrunning blast effects.
Superhero jumping and falling rules. Definitely need those.
Anything else?
I seriously hope 5E supports "unrealistic" play. All sorts of crazy rules to all those nonsensical stunts that come close to breaking the player's willing suspension of belief.
Of course all these things should be optional. That way fans can use and ignore what they like.
But what are the most important of the crazy action hero rules such be added to the books to save space. Or maybe a whole book of nonmagical reality abuse.
One thing we need is Rules to Break Anything. As a DM, I learned that once you let the players break something, they try to break everything. It would be a nice to have a nice chart in the back somewhere for the hit points and hardness for everything for stone (for blowing up mountains) to force to the walls between the planes. Sure I could make the chart myself but I am forgetful and busy. And lazy.
Then there is spell parrying. I've seen enough newbies tried to bat a spell back at the caster. This one is a minor but it is funny whenever the DM lets them attempt it. May be combined with outrunning blast effects.
Superhero jumping and falling rules. Definitely need those.
Anything else?