Bards R Us said:
I have to second Mutants and Masterminds as well, although character creation can be SERIOUSLY complicated. Marvel Universe is alright, it is diceless and uses cards a la CCGs, but it is no longer being supported. Silver Age Sentinels (both the D20 and Tri-Stat versions) is another option but have not played them.
Actually, the
Marvel Super Heroes Adventure Game (from WotC) was a card-based system (96 card-deck; a special set of 4 promo cards boosted it up to 100). It is no longer supported by WotC, but IMHO, it's a very nice system (esp. with the supplemental material provided in the
Reed Richards Guide to Everything). You can basically make any style of character you want, with any power level that you desire.
The new
Marvel Universe RPG, supported by Q.E.D., is a resource-allocation-based game. In essence, you have a pool of points/stones, which you spend on actions & the like. Really free-form, & quite feasible to create any concept, but unless you start off with a really high point base for a new character, your PCs won't be anywhere near as powerful as an established character. Also, it doesn't seem to be well-edited--some consistency issues between the main book & the 2 sourcebooks that are out for it (X-Men, & Hulk & the Avengers).
And the MURPG doesn't seem very friendly for creating characters with equipment-based powers or the like. However, I haven't tried to create such a character, so a can't say for sure (but from what I've read, it seems like you essentially wind up making 2 characters--one with the gear, & 1 w/out the gear).
My personal preference is the card-based Marvel game from WotC. Though I like the more generic power/skill categories in the new Marvel RPG, I don't really care for the high math maintenence of the game (how many stones spent on what actions; how many stones gained back when; etc.). However, the card-based game is out of print, & unless you can find a complete copy/set of cards on eBay, it's not really worth it (unless you have an opportunity to sit down & play the game, & find that you really like it--if so, then good hunting!).
(Bit of a thread hijack) However, I do have a question myself:
Can anyone tell me how Mutants & Masterminds (or any other d20-based superhero game) compares to games like Palladium's Heroes Unlimited (it's my only superhero game experience using a level-based, "class"-based system for supers)? I'm sure there's a fair amount of difference, but could someone point out specific examples & what not (like how powers are gained, skills, "classes," etc.)?