mrpopstar
Sparkly Dude
From a purely mechanical perspective, how does this look?
Seeking thoughts on numbers, balance, crunch, etc. Have I broken anything? Fixed anything?

Design goal: Reduce the armor table to its most basic elements.
[table="width: 650"]
[tr]
[td]Armor[/td]
[td]Armor Class (AC)[/td]
[td]Strength[/td]
[td]Stealth[/td]
[/tr]
[tr]
[td]Light armor[/td]
[td]11 + Dex modifier[/td]
[td]--[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Light armor, masterwork[/td]
[td]12 + Dex modifier[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[tr]
[td]Medium armor[/td]
[td]14 + Dex modifier (max 2)[/td]
[td]--[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Medium armor, masterwork[/td]
[td]15 + Dex modifier (max 2)[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[tr]
[td]Heavy armor[/td]
[td]16[/td]
[td]Str 13[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Heavy armor, masterwork[/td]
[td]18[/td]
[td]Str 15[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Shield[/td]
[td]+2[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[/table]
[tr]
[td]Armor[/td]
[td]Armor Class (AC)[/td]
[td]Strength[/td]
[td]Stealth[/td]
[/tr]
[tr]
[td]Light armor[/td]
[td]11 + Dex modifier[/td]
[td]--[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Light armor, masterwork[/td]
[td]12 + Dex modifier[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[tr]
[td]Medium armor[/td]
[td]14 + Dex modifier (max 2)[/td]
[td]--[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Medium armor, masterwork[/td]
[td]15 + Dex modifier (max 2)[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[tr]
[td]Heavy armor[/td]
[td]16[/td]
[td]Str 13[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Heavy armor, masterwork[/td]
[td]18[/td]
[td]Str 15[/td]
[td]Disadvantage[/td]
[/tr]
[tr]
[td]Shield[/td]
[td]+2[/td]
[td]--[/td]
[td]--[/td]
[/tr]
[/table]
Seeking thoughts on numbers, balance, crunch, etc. Have I broken anything? Fixed anything?

Design goal: Reduce the armor table to its most basic elements.
Last edited: