Curious if you are changing the ability modifiers for each race as well? There seems to be some connection to abilities and having higher stats in some of them. There is another thread about doing away with racial bonuses and just giving each PC a standard +2 to something of the player's choice.
Halfling- I can see moving through larger monsters spaces cooler than lucky.
Dwarf- Stonecunning is more classic, but kind of never comes up, I would go with weapon and armor proficiency.
Yep, changed them some but kept most of the same flavor:
Dragonborn: WIS +1 (DEX -1/ ANY +1)
Dwarf: CON +1 (CHA -1/ ANY +1)
Elf: DEX +1 (CON -1/ ANY +1)
Gnome: INT +1 (STR -1/ ANY +1)
Half-Elf: ANY +1 (ANY -1/ ANY +1)
Half-Orc: STR +1 (INT -1/ ANY +1)
Halfling: CHA +1 (WIS -1/ ANY +1)
Human: ANY +1 (ANY -1/ ANY +1)
Tiefling:Human: ANY +1 (ANY -1/ ANY +1)
The way it works is this: you get the first bonus. You can take a ANY +1, but must then take the listed penalty.
Example: You want to play a Dragonborn. You gain a +1 to Wisdom. If you want another +1 to Wisdom or some other ability score, you
must accept a -1 to Dexterity.
I might eventually simply insist on the pairings (ex. WIS +1/ DEX -1) and give a ANY +1. Half-Elf, Humans, and Tieflings would then get up to ANY +2, if they accept a -1 someplace else.
Imhoping that was an excited "great"
Yep!
Actually in that note I personally feel that cultural aspects is better recognised by specific backgrounds and background features. A dwarven mason background could have stonecunning as their feature (even if it's a halfling who learnt from dwarves) and a human raised by elves as an elven ranger might have advantage to hide in the forest and have elven weapon training.
Exactly, which is why biological features would work better. Background bonuses might be something coming in the future... I would like to see more done with backgrounds anyway.