Superhero Chat

Ok, ferret based characters aren't my schtick so I have no suggestions there, bad memories of a horrid little Malibu comic where I was supposed to take a character named the Ferret seriously... How about Jewels? Ferrets steal stuff and she could be hankering to steal stuff too.... thusly jewels because she always steals jewels???

The Rouge/Tomb Raider character... heh heh heh rouge... Red Scarab or Red Khem (Khem is a name for EGypt)....

Jason
 

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Ferret names

How about Destructable for the ferret? A friend of mine had a pair and when she went to the kitchen, she accidentally stepped on one and broke it's back.
The ferret had to be put in a full-body cast and lived, but it walked funny after that. Seriously, how about Slink?
 

I know you've all got this love going on for DNW and B&V, but I think both systems are too median.

A: Mutants & Masterminds -- There are no rules here that weren't designed with a superheroic game in mind. It uses d20s, but it runs much more smoothly for the type of action most supers gamers would want. The most streamlined supers rules I know of. Sure, there are new rules to learn, but they're incredibly intuitive.

B: Four-Color to Fantasy -- On the other end of the spectrum, FCTF is designed as simply a toolkit of rules you add to an existing D&D or D20 Modern game to add super-powers to characters. It changes no rules, just adds some more to handle the things superheroes do. It's feel is more like a normal d20 game, and the only new rules it requires learning are those for the super powers. It also has the great plus that it's very easy to add to an existing D&D or D20 Modern game, letting you create strange powers for characters in a fantasy setting, or even to just increase your characters stats if you want someone who is tough, but not super-powered.


The others supers games out there, at least for d20, get stuck in the middle, which doesn't work, in my opinion. DNW has far too many rules changes and rules additions (I can't comment on Blood & Vigiliance because I only have the older version from two years ago). I mean, the rules systems work, but there's extraneous stuff, and they're not easily compatible with core d20. Also, while neither M&M or FCTF promise life-time updates, do you really think that being updated all the time is a ringing endorsement for a game?


Now, as for the ferret girl, I'd just call her G.J. Jones. A cute name, for a person who no doubt looks cute as a ferret. And, unlike ferrets, she'd probably bathe, and thus wouldn't have as strong a musky smell.
 

Personally, I'm stumped.

Why has no one suggested "Kodo" or "Podo" as names for a ferret lycanthrope?

See the link below: She could also go by a species name, like "Black-Foot." Since Martens are also part of the family, perhaps she could play up the "punk eco-terrorist" aspect and go by..."Doc Marten."

http://www.ohioferret.org/INFO/ferret_lineage.
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Genus: Mustela


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Subgenus: Grammogale


Species:
Tropical Weasel (Mustela africana)


Columbian Weasel (Mustela felipei)


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Subgenus: Mustela


Species:
Ermine (Mustela erminea)
Least Weasel (Mustela nivalis)
Long-tailed Weasel (Mustela frenata)
Mountain Weasel (Mustela altaica)
Yellow-bellied Weasel (Mustela kathiah)
Siberian Weasel (Mustela sibirica)
Back-striped Weasel (Mustela strigidorsa)
Malaysian Weasel (Mustela nudipes)


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Subgenus: Lutreola


Species:
European Mink (Mustela lutreola)
American Mink (Mustela vison)
Sea Mink (Mustela macrodon)


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Subgenus: Lutreola


Species:
European polecat (Mustela putorius)
Domestic ferret (Mustela putorius furo)
Steppe polecat (Mustela eversmanni)
Black-footed ferret (Mustela nigripes)

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Genus: Vormela


Species:
Marbled polecat (Vormela peregusna)

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Genus: Martes


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Subgenus: Martes


Species:
Stone marten (Martes foina)
European Pine marten (Martes martes)
Sable (Martes zibellina)
Japanese marten (Martes melampus)
American Pine marten (Martes americana)


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Subgenus: Pekania


Species:
Pekan (Martes pennanti)


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Subgenus: Charronia


Species:
Yellow-throated marten (Martes flavigula)
Taiwanese marten (Martes flavigula chrysospila)
Nilgiri marten (Martes gwatkinsi)

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Genus: Eira


Species:
Tayra (Eira barbara)

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Genus: Galictis


Species:
Greater grisón (Galictis vittata)
Little grisón (Galictis cuja)

-
Genus: Lyncodon


Species:
Patagonian weasel (Lyncodon patagonicus)

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Genus: Ictonyx


Species:
Zorilla (Ictonyx striatus)

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Genus: Poecilictis


Species:
North African Striped weasel (Poecilictis libyca)

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Genus: Poecilogale


Species:
African Striped weasel (Poecilogale albinucha)

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Genus: Gulo


Species:
Wolverine (Gulo gulo)

-
Genus: Mellivora


Species:
Ratel (Mellivora capensis)

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Genus: Meles


Species:
Old World badger (Meles meles)

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Genus: Arctonyx


Species:
Hog badger (Arctonyx collaris)
 
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Searching for....

I also have been looking for something out there about character backgrounds. Like a "20 questions you should ask yourself about your PC" thingee. I've seen similar things for AD&D 2E and other games but nothing for superhero games.

Aries Omega
 

RangerWickett said:
I know you've all got this love going on for DNW and B&V, but I think both systems are too median.

Yeah... I've got a love going on for Blood and Vigilance because it works well, and holds up under scrutiny. :)

RangerWickett said:
A: Mutants & Masterminds -- There are no rules here that weren't designed with a superheroic game in mind. It uses d20s, but it runs much more smoothly for the type of action most supers gamers would want. The most streamlined supers rules I know of. Sure, there are new rules to learn, but they're incredibly intuitive.

So.... It's not really D20.... It just uses D20s...
That sort of makes M&M a moot point for the question at hand, eh? :)

RangerWickett said:
The others supers games out there, at least for d20, get stuck in the middle, which doesn't work, in my opinion. DNW has far too many rules changes and rules additions (I can't comment on Blood & Vigiliance because I only have the older version from two years ago). I mean, the rules systems work, but there's extraneous stuff, and they're not easily compatible with core d20. Also, while neither M&M or FCTF promise life-time updates, do you really think that being updated all the time is a ringing endorsement for a game?

Errr... you say Blood and Vigilance is a median game.... but you don't have it?
:\
How does that work?
You have some super fly super spy powers you're not letting us in on, that allows you to know a game's mechanics and relative worth without ever getting it?
 

Well, M&M uses a lot of D20, but does away with things like classes, and replaces the HP system for something more analog than digital- Characters get "stunned" or "disabled" rather than taking "X HP" damage. Essentially, it uses most of the central mechanics, but streamlines it. While I'm personally a HERO system fan, I must say M&M does an excellent job of capturing the genre.

And I don't know about anyone else, but I am familiar with many game systems I don't personally own- I played in sombody's campaign but never bought the books. No super powers or spy equipment required.
 

C. Baize said:
Errr... you say Blood and Vigilance is a median game.... but you don't have it?
:\
How does that work?

Good question.

I have yet to read it either, and I appreciate aspects of both M&M and 4C2F, but it seems a bit hasty to me to dismiss it out of hand.
 

Titles + Question

I own DNW, M&M as well as 4CTF. They all have their merits and flaws to them but all in all I feel most comfortable with DNW and feel it is the best system. I am currently running a DNW game and everyone loves the system.

How do people feel about Atlanteans? Do people use them in their superhero game? If so sound off and tell us about them.

Aries
 

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