Character Listing for Deeds Not Words
This is one of my player's PC's. I use the Deeds Not Words rules set. Any comments would be great. This character is is a former "super villian" that used firearms to kill but was captured and publicly unmasked. During that unmasking he tried to escape and drew a pistol and shot at a cop....and missed....and killed a kid. That was something he actually felt bad about.
Deathshot (as he was called) was sentenced to life in prison with no chance of parole to be served at the National Detention Center for Meta Humans (aka the Fortress). The prison attempted to rehabilatate him via neural reprograming (think Clock Work Orange or Cyberpunk). Deathshot used his contacts on the outside to fake his death in prison and escape. He was a changed man though....and couldn't bare to hold a gun let alone see one being used. He now is on a mission to end gun violence. He reinvented himself and now uses his uncanny accuracy, natural athletics and his training to fight the very people he use to work with.
Sure Shot
1st level Human/Baseline Assassin
Str 10 (+0) Dex 21 (+5) Con 14 (+2) Int 11 (+0) Wis 16 (+3) Cha 08 (-1)
Alignment: N
Languages: English (S/R)
Hit Dice: 1d6+2 (8 HP) Power Dice: 1d6+3 (9 PP) Hero Points: 1
Initiative: +7 (+5 Dex, +2 power) Speed: 30 ft.
Armor Class: 21 (+5 armor, +5 Dex, +1 class) DR/BDR: 4/7
Base Attack Bonus: +1
· Melee Attack Bonus: +1
· Ranged Attack Bonus: +6
Fortitude Save: +2 Reflex Save: +7 Willpower Save: +3
Advantages: Alternate Identity (3EP), Protected Identity (2EP), Secret Lair (glorified closet) (1EP)
Complications: Villain Code – Preferred Opponents (Gun Wielding) (2 EP), Lasting Shame (2 EP), Checkered Past – Exposed and Convicted Felon (6 EP), Calling Card (stapling people to walls before police arrive) (4 EP), Favors Owed (Dark Secret) (4 EP), Foresworn from Firearms (4 EP)
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Dodge, Mobility, Shot on the Run
Armor & Weapon Proficiencies: Exotic Weapon (Kukri), Exotic Weapon (Shuriken), Exotic Weapon (Kusari-Gama), Edged Weapons, Impaling Weapons, Improvised Weapons, SMG, Thrown Weapons, Trauma Weapons, Light Armor, Medium Armor
As Death Shot/ Morris Shotton (assumed dead)
Fame: 10 Reputation: -14 Resources: N/A
Deathshot/Morris Shotton was so feared at one time that he received a +2 to Charisma based rolls for purposes of Command and Intimidation checks
As Sure Shot/ Jason Smith
Fame: 1/0 Reputation: 3/0 Resources: 5/5
Skills: Balance +10, Defeat Security +10, Escape Artist +10, Move Silently +8, Read Lips +2, Shadowing +6, Spot +4, Streetwise +4, Tumble +6
Class Abilities: Sneak Attack +1d6, Weapon Focus (dagger)
Special Abilities: Rolls 2 dice for initiative and picks the best from the two. +5 dodge bonus to AC vs. All attacks of opportunity while moving through threatened areas. +1dodge AC to one designated opponent per round.
Armor: MW Concealable Ballistic Vest (+3 AC, 2 DR, 4 BDR, -1 Armor Check Penalty, +6 Max Dex Bonus), MW Armored Duster Coat (+2 AC, 2 DR, 3 BDR, -2 Armor Check Penalty, +4 Max Dex Bonus), Armored Bracers (+1 AC)
Gear: MW Concealable Ballistic Vest, MW Armored Duster Coat, Armored Bracers, (2) MW Kukri, MW Kusari-Gama, (6) Daggers, (30) Shurikens, (150 ft.), Everest Tech Grapple Rod, MW Bandolier (10 items).
Preferred Attacks: Sureshot prefers stealth and his natural guile to win his fights. He can throw (2) daggers with both hands (+3/-1) or (6) shurikens (+2/-2) if he needs to cover a large area. He often uses his kursari-gama to entangle a foe and finish him off. He doesn’t often use his kukri for more then intimidation but is adept at cutting with them.
Light Load: 33 lbs. Medium Load: 66 lbs. Heavy Load: 100 lb. Maximum Lift: 200 lb.
Super-Powers: Enhanced Initiative (+6 bonus to Initiative checks and also rolls two dice for initiative and selects the best roll from the two dice/ 6 EP) Enhanced Ability (+1 point of Dexterity/ 1 EP)
· Total Value of Enhancement Package: 22 EP
· Compensated Enhancement Points: 22 EP
· Threat Rating: 1