Superheroes of the Trust: Character Thread


log in or register to remove this ad

johnnynitro.jpg


[sblock="Character Sheet"]
JOHNNY NITRO
"Not only am I better than you- I'm also better looking"

Height: 6'1"
Weight: 215 lbs
Hair: Mostly brown
Eyes: Brown
Age: 27

PL: 11.5 (172 pp)

ABILITIES: STR: 38 (+14/+4) DEX: 16 (+3) CON: 34 (+12/+4) INT: 10 (0) WIS: 10 (0) CHA: 16 (+3)

SKILLS: Acrobatics 14 (+17), Bluff 8 (+11/+15), Diplomacy 8 (+11/+15), Gather Info 8 (+11), Intimidate 14 (+17), Notice 8 (+8), Sense Motive 8 (+8)

FEATS: Accurate Attack, Acrobatic Bluff, All-out Attack, Attack Focus: Melee (9), Attack Specialization: Grappling (2), Attractive, Benefit: Fame, Contacts, Defensive Attack, Distract (Intimidate), Dodge Focus (6), Evasion (2), Fearless, Grappling Finesse, Improved Critical: Unarmed (1), Improved Grab, Improved Initiative, Interpose, Luck, Move-by Action, Power Attack, Prone Fighting, Redirect, Set-Up, Startle, Stunning Attack, Takedown Attack (1), Ultimate Effort (Toughness save), Uncanny Dodge (Hearing)

POWERS: *Enhanced Strength [20]
*Super-Strength [1], *Power Feat: Shockwave,
*Enhanced Constitution [16],
*Leaping [4], *Speed [1],
*Regeneration 7 (Bruised, 1/round w/ no rest) [7], (Staggered, 1/ per full round)
Minor but sensible rules dodge: Regeneration works on bruises from physical damage, even when he has an injured wound from energy damage,
*Immunity 20 (lethal physical damage, Limited- [20], *lethal physical damage becomes nonlethal damage),

COMBAT: Attack +0 (+9 Melee) [Unarmed +14 dmg, 19-20 crit], Defense 21 (13 flat-footed), Initiative +7, Grapple +28, Knockback -6

SAVES: Toughness +12 (lethal physical damage becomes nonlethal, Ultimate Save), Fortitude +12, Reflex +9 (Evasion 2), Will +6

MOVEMENT: 100 feet per move action, 200 feet for a double move, 400 feet for a sprint, Jump 600 feet running long jump/300 standing long jump/150 high jump (not counting bonuses from Acrobatics)

CARRYING CAPACITY: Heavy Load: 4.8 tons, Medium Load: 3.2 tons, Light Load: 1.6 tons

Free Equipment 4:
1 multitool (1ep), 1 set of masterwork handcuffs (2ep), 1 commlink (1ep), 1 iPhone (masterwork computer, cell phone, camera 4ep), 1 flashlight (1ep), 1 SigSaur P226 9mm masterwork heavy pistol w/silencer, laser sight, and ammo (11ep, +4dmg, +2 to attack)

Abilities 28 + Skills 17 (68 ranks) + Feats 44 + Powers 61 + Combat 10 + Saves 12 – Drawbacks 0 = 172 / 172

Tradeoff: -3 attack, +3 damage.

I'm using the 1 mph= 10 feet/round approximation.

[/sblock]

Nitro is a laid back, boastful, somewhat clueless charming surfer dude. With super-powers. Before getting super-powers he was a wrestler in the WWE (character loosely based on the real-world WWE wrestler Johnny Nitro, now known as John Morrison).

Here's Johnny Nitro's background:

[sblock=History]
John Hennigan, aka Johnny Nitro, was having a glorious career in the WWE. After graduating from college at UC Davis, where he did gymnastics and wrestling, the Los Angeles native decided to enter into a reality TV contest to be trained as a pro wrestler. He won the reality TV show, Tough Enough III, and was entered into the "minor leagues" of wrestling where he toiled in relative obscurity.

WWE organizers recognized his talent, though, and he was soon promoted through the ranks and given a spot in the SmackDown! tag team MNM, on Thursday nights in your local station. MNM was a great success in the ring and off (to which John attributed his skill and good looks) and soon won the WWE tag team championships. They were defeated a few months later, on July 24, 2005. It was October 28, though, and MNM would have their revenge.

The script called for Nitro to be savagely beat up and for Heidenreich, all 6'7” and 300 lbs of him, to do a Shooting Star Press on Nitro, an acrobatic move in which the attacker jumps forward from an elevated position, executes a back-flip in mid-air, and lands stomach first across an opponent lying on the ground below. Nitro would take the hit and then, summoning reserves of strength that would seem unimaginable, he’d get back up and he and his teammate Mercury would win the fight.

Heidenreich had never done a shooting star press in a match before, since he was a little too reckless in general, but he had been practicing and it seemed like he'd be able to pull it off fine. Now, as John lay on his stomach waiting for Heidenreich to jump, he really hoped they had been correct. He heard Heidenreich leap and a thought crossed his mind “he’s jumped too fast.”

Heidenreich had jumped too far. His knee slammed into the back of Nitro’s head, as he said it later, with enough force to kill an ox. John felt himself get hit—it hurt, but the pain subsided almost immediately. The paramedics were already starting to run on stage when Nitro stood up and waved them off, to the shock of an anguished (if a guy that big and scary can ever look anguished) Heidenreich, who probably thought he had just ended both of their careers.

MNM went on to win the match—the crowd went wild and John had never felt better. After the match, Mercury asked him “Man, when did you and Heidenreich figure out how to pull that move off? You had me fooled- from the way it looked like he hit you I thought you’d be lucky to escape with a concussion.” John wasn’t sure how to answer so he just went with the safe “You’ll have to buy me half a dozen beers before I’ll tell you that one.” They went off to party and the issue was soon forgotten. Heidenreich, never one to dwell on his own faults, seemed to think that they had planned that outcome as well and said as much in interviews that night.

Throughout that evening, though, John wondered—what had happened back in the ring? At one point in the evening he picked up a keg over his head and felt like he could have done it one-handed. “Was that just the beer?” he wondered. The next afternoon, after waking up in his awesome bachelor pad with no hangover despite the incredible amount of beer he drank the night before, John decided to try to figure all of this out.

He grabbed a boxing glove and tried punching the wall. Didn’t feel anything- the glove’s too thick. He tried punching the wall really hard—there, his hand hurt a little and had he made a small crack in the wall? Or was that there before? “Only one way to find out” he decided, took off the glove, and threw a haymaker. His punch broke a huge hole in the wall and instead of being broken his hand just stung and then felt better. Obviously he needed to try something else.

He grabbed a pin and tried to prick his finger- it didn’t work, he couldn’t penetrate his skin. John took a usually decorative katana and tried to prick his finger- that didn’t work either. After considering it for a bit, he swung the katana at his arm (the blade wasn’t that sharp) and while he felt the impact and that hurt, it didn’t even come close to breaking the skin. That was enough to convince John that he was invulnerable. He ran to the sink, filled a spare pot with nearly boiling water, and dumped it on his head…

By the time 3 hours later, when he left the hospital where he was treated for burns, John realized that he wasn’t invulnerable. Punching the wall had hurt his hand, but it hadn’t done any lasting damage. The bandages proved that some things could do him lasting damage, though.

As he left the hospital, some WWE fans recognized him. After he signed some autographs one perceptive fan saw the bandages on his neck and asked “Nitro? You OK after yesterday?” “I’m fine.” John replied. “Just too much partying. I’m as good as new.” With that he did a standard backflip for the fans. At least, it was supposed to be a backflip. It came out as a double-back-flip, something which John didn’t even know he could do, much less do from a standing start. He thanked the fans for their interest and then went home.

John still hasn’t learned the origin of his super-powers, which make him faster, stronger, and (especially) tougher than any man. He noticed that he was also starting to become more perceptive too- a quality he had never had before. Did have these powers all along and just unlock them somehow, or did they appear because of some other event? He decided he couldn’t go back to the WWE now that he had the opportunity to be on an even bigger stage. He had always liked helping people and he had always liked having fans.

After some deliberation he told Mercury and Melina his intentions, and then held a press conference to announce his retirement from the WWE and his intention to join a superhero group that was looking to accept “a really good-looking super-powered California dude.”
[/sblock]
 
Last edited:

Shooting Star sheet:
[sblock]
STR 10
DEX 10 (18)
CON 28
INT 12
WIS 10
CHA 10

F: +9
R: +13 (+14 Defensive Roll)
W: +7

Spd: Walk: 30/60/120. Fly: 10000/20000/40000 (using 1 mph = 10 ft/round)
MpH: Walk: 3/6/12. Fly: 1k/2k/4k
Ini: +4
Att: +4 (+14 plasma orbs)
Dmg: +8 (autofire)
Def: 23/14
Toughness: +9, +10 Defensive Roll

Trade offs: +3 attack, +2 def

Attractive 1, Attack Specialization Plasma Orbs 4,
Acrobatic Bluff, Elusive Target, Luck 1, Move-by Action, Precise Shot 1, Redirect, Uncanny Dodge (hearing), Evasion 2, Defensive Attack, Dodge Focus 6, Defensive Roll 1, Power Attack

Flight 7 (14)
Enhanced Dex +8 (8) Quickness 3 (2) [not helpful for tasks requiring manual dexterity -1]

Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3 (4/rank, +3)
Triggered 2 (any trigger), Reversible (on latent triggers, not for undoing effects), Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Accurate
(4/rank x 8 = 32. +3 Partial Extra, +10 Power Feats = 45)

AP: Flaring: Dazzle (visual) +11 Area (Burst 55 ft radius) Selective Attack.
(4/rank x 11 = 44)

AP: Barely Controlled Plasma Projection: Corrosion +11 Area (Cone 110 ft)
Side Effect: Blast +11. Always occurs, roughly half value -1
4/rank x 11 = 44

Luck Control 1 (force rerolls) -attack rolls only, -only attacks against Shooting Star. 1/rank. Training.

Faster than the Eye: Concealment (normal sight) 2 -Displacement (2pp)
Complication: can be defeated by other super fast acting entities, Star must be able to move


Acrobatics 16 +20
Computers 16 +17
Knowledge: technology 4 +5
Knowledge: Current events 4 +5
Knowledge: Physical sciences 1 +2
Knowledge: Life sciences 1 +2
Language: French, Spanish
Notice 6 +6
Stealth 6 +10
Concentration 8 +8

Complications:

Medical problems, particularly relating to her hands.

Fear: burning herself with her own powers. With some spillover into related areas.

Collateral damage: Sonic booms too close to major urban centers can be quite unpopular.

XP: 3 (Intro) (Evasion 2, +2 Knowledge: Tech, Stealth, Luck Control 1 (force rerolls) -attack rolls only, - attacks on self only. (Foundry, Ares' ship): visual Displacement

Star changes: -3 attack focus ranged, +1 Accurate Power feat, +1 base attack (0 pp). -3 Defense, +3 Dodge Focus (+3 pp), so flatfooted defense is now 13 - I screwed up on the rounding before. Power Attack (-1 pp, 2 left), Concentration 8 (zero left)

Star XP: Defensive Roll 1, 1 banked.


[/sblock]

Shooting Star background:
[sblock]
My name is Megan Lynn and I’m a superhero. I don’t think I’m a good one though. Almost dying twice (via suffocation of all things) and nearly killing someone wasn’t exactly an auspicious debut. I swear I had no idea how much damage the sonic boom would do to air lady in Factor Four (whatever her name is, I forget) – plus she was sucking the oxygen from my lungs and had proven immune to my other powers. Improvising a shockwave attack was my only option! Anyway, that’s not the end of things. While I try to respect superheroing conventions, inspiring comments and combat repartee don’t come easily to me; instead of saying “Stand aside, citizen” I really want to scream at everyone to get into cover. I’m super tough, but not bullet proof. Getting shot hurts, and if slowpokes are standing behind me, I can’t dodge freely. It takes more than some powers (or gadgets, or secret training, etc) and a costume to be a super hero. I seem be lacking a bit in the other parts – the moral fortitude or something. When Frostblade offered me money to stand aside at ASTRO, I visibly hesitated – which is saying something considering how quickly I normally deal with new information. And when Backfire seized control of my powers, it only took some good guesses and a calmly delivered threat to drop me into total panic, complete with begging. The gratitude I felt when he only sent me off into the stratosphere at Mach 5 was pretty sickening too. I’d like to see him go down, but given fairly casual manner in which he shut down my orbs, hijacked my abilities, and screwed with me emotionally, I don’t give myself good odds. Even one heck of a trap probably wouldn’t be enough. He can make my worst fears real. Maybe with a team…

Ah, right. I haven’t explained why I find Backfire’s ability so terrifying. Allow me to start with the observation that most individuals with energy creation/manipulation super powers (mine seem to be mutation based) seem to have a few powers in common: the ability to project energy, generally in some kind of beam, blast or explosion and the ability to generate a sheath of energy around the body that protects or works retributively (or both). I’m no exception. Even powered individuals without some kind of special defense against their own type of energy aren’t really harmed by their own powers at the moment of use (even if they are if the power is reflected back somehow, or they clumsily include themselves in an explosion) – that young sound guy on Next Gen (I’m pretty with bad names, unfortunately) doesn’t resonate the bones in his hand to pieces when he fires off a sonic blast. But I burn. I was a little girl when my main powers kicked in (kind of young for a mutant though): I fell on the playground, getting more scared than hurt (my improved health and resilience had already shown up without being tested). But it was enough to set off a defense instinct and activate that energy sheathe I mentioned above. Which inexplicably had defective safety features – if I wasn’t abnormally tough that would have been the end. I woke up in a burn ward.

That was the beginning of a lengthy series of hospitalizations, problems of power control, and reconstructive surgeries that ate years of my life and pretty much all of our savings and credit. Since I don’t like to dwell on that period, let me present a few conclusions. First of all, I can’t control my plasma aura at full power. If it turns on, it will spread from hands to cover all of body and all of efforts will only slow it down. Second, I developed a number of handy tricks for projecting plasma while trying to learn how to use the sheath safely or at least keep it from activating. My basic blast is a torrent of intense plasma that I can barely shape into a cone, and it does burn my hands. But I learned to project plasma that starts away from my body (a distance of ~3 inches to ~110 ft, although I prefer to keep the distance about 6-12 inches), as if I were taking the errant “droplets” that would be produced by the full spray without doing the whole thing. Of course, those droplets are nowhere near as intense, although I can pump them out rapidly. Then I slowly was able to control the orbs so they’d do different things. Straight line movement is pretty easy, not really any different from a normal beam attack. But by imagining what’d it be like to move along a curved path instead of the straight line one, and then imprinting that understanding into the orb as I create it, I can force it to move along that path. And that was just the beginning. Now, after much thought and practice, I can stick in waypoints, target following, collision avoidance, etc with basically no additional effort. There’s some room for improvement in the programs though – particularly in dealing with weird things like following a target through a teleportal or not losing lock on a shapeshifter or someone who turns invisible (without increasing the chance that some bystander will be randomly targeted by mistake). I’d been hoping that a formal study of programming would help me refine the defaults I use, but it’s mostly worked the other way around.

Thirdly, Dr. Werner is kind, considerate, and a genius. He’s an expert in the hybrid field of stuff relating to super powers (well, not so much in “magic”) – probably the best around, although I’ll admit to being biased since actually helped me. He devised the few drug treatments that actually helped. He figured out how to end the cycle of injury, recovery, and then new burns. When I moved to Freedom some months ago, it was mostly because Dr. Werner also transferred here to pursue some research opportunities; neither he, my mom, nor myself really trust some random doctor to get my treatment right, especially if something new happens. The means to prevent future ignition is actually disturbingly simple. We just needed to interrupt the recovery so that my powers would continue to act at a reduced (and therefore controllable, via drugs and training) level. Since my hands are basically of the origin points for my dangerous powers, they’re what has to stay burned. My fingers are clumsy and slow. There’s some chronic pain, hypersensitive areas, or numbness at times. But I can leave the hospital without really worrying my powers spiraling out of control. I’ve a lot of catching up to do. Thankfully, super heroine inspired fashions mean that it’s not weird to wear gloves all the time. Amazingly, I just discovered yet another medical issue regarding my powers when I captured Frostblade: running about a hundred clusters on individualized, complex programs to pin down the teleporter can cause a splitting headache. Oh well, I can’t really see setting up anything like that again.

I’m proud of the control I’ve developed with the plasma orbs, but flight is the only power I really love. It’s safe, without any messy reaction jet that burns stuff. I think I’m one of the faster flyers around. And it feels so good.

I study computer programming at Freedom College. I know it doesn’t have the best technical programs but I could only attend a school that provided a scholarship. My mom and I are in enough debt as it is, from all of my hospitalizations. Not sure I want to keep going, but my roommate Alaiya is encouraging me to stay. Not having much time in conventional education has to some uncomfortable situations. Plus it’s incredibly frustrating to have the primary difficulty in my coursework to be physically writing or typing things since my fingers barely work. Especially since I can do pretty much everything else much faster. Other than that, I guess things are okay. I get out some, thanks to Alaiya’s circle of friends. I’m kind of popular as a designated driver; I avoid substances that might compromise my control over my powers, for obvious reasons. I hate being a passenger anyway.

The super hero name I’ve been using is Shooting Star. The nice folks at ASTRO Labs whipped me up a costume out of super fabric with a comet symbol on the chest. It was a sort of a consolation prize for getting my ass kicked attempting to protect their stuff. And not getting that internship. But the costume looks pretty good: it’s white with some reflective silver slashes and trim, including the comet/shooting star symbol. It even has some pouches which come in handy even without gadgets – a pen comes in handy for pushing tiny buttons, and I don’t like to be without an electronic copy of my medical records. Some of the younger employees were quite eager to explain how to disable the autorepair feature for certain areas so I could cut sections out and “customize my look.” I think I’ll pass. Besides, “the pale coloration of the costume creates a striking contrast with your long, dark hair” to quote my roommate. As of yesterday, the radio earpiece and mic that came with the suit no longer work. Frostblade is an impossible showoff: creating a tiny sliver of ice inside the casing to short the electronics at a distance with just a glance into my ear… There don’t seem to be many people who have more finess with their powers than me. I got him though. It just felt like a colossal waste of time – lots damage (thank you, Doctor Metropolis) to capture a fairly nonviolent (to non-supers anyway) thief, while dangerous killers are loose. Just dealing with the crime or threat that immediately presents itself seems like a losing strategy now. Especially since he didn’t seem to mind getting captured all that much.

[/sblock]
 
Last edited:

Nightweaver

Here she is:

[sblock=Personal Info]

Concept: Darkness Controller
Alias: Nightweaver
Real Name: Amanda Carrington
Power Level: 11 (165pp)
Gender: Female
Age: 23
Height: 5’ 6”
Weight: 115
Hair: black
Eyes: blue
Education: College
Identity: Secret
Hero Points: 1
[/sblock]

[sblock=Character Sheet]
Abilities
Str: 14
Dex: 18
Con: 16
Int: 16
Wis: 18
Cha: 16

Combat
Init: +8
Base Def: 9
Def: 22
Flat Footed: 15
Base Attack: 8
Grapple: +10

Attacks:
Strike +10 (damage bonus +11, DC 26 (toughness) crit 20, bludgeoning)


Saves
Fort: +7
Ref: +10
Will: +9
Tough: +11/+3*
Without force field

Skills
Acrobatics +14 (10 Ranks, +4 Dex)
Bluff +11/+15* (8 ranks, +3 Cha)
Computers +11 (8 ranks, +3 Int)
Concentration +12 (8 ranks, +4 Wis)
Disable Device +12 (9 ranks, +3 Int)
Escape Artist +9 (5 ranks, +4 Dex)
Gather Info +8 (5 ranks, +3 Cha)
Investigate +9 (6 ranks, +3 Int)
Notice +13 (9 ranks, +4 Wis)
Search +13 (10 ranks, +3 Int)
Sense Motive +14 (10 ranks, +4 Wis)
Slight of Hand +10 (6 ranks, +4 Dex)
Stealth +14 (10 ranks, +4 Dex)
Languages: English (native), Spanish, German (2 ranks)
* to those who find Amanda Attractive

Feats
Accurate Attack
Assessment
All out Attack
Attractive
Attack Focus (melee) x2
Defensive Attack
Dodge Focus x3
Evasion x2
Hide in Plain Sight
Improved Initiative
Move by Attack
Power Attack

Sneak Attack
Takedown Attack
Uncanny Dodge (auditory)



Powers
Darkness Control 7 (2pp rank +1pp=13pp; mutation)
AP: Shadow Walk (Teleport 5)
FL: Medium (darkness or shadows) (-1)
EX: Accurate (+1)
PF: Easy
PF: Progression
AP: Binding Shadows(Snare R12)
FL: Range (Touch)
AP: Animate Objects R7
FL: Limited-Shadows (-1)
AP: Dazzle (visual) R7
Super Senses R2 (1pp/rank +0 pp=2pp; mutation)
-Darkvision
Shadow Shield (force field 8) (1pp/rank +0pp=8pp; mutation)

Strike 9 (1pp/rank +1pp=10pp; training)
PF: Mighty
Concealment 4 (1pp/rank +0pp=4pp; mutation)
-All Visual
FL: Blending (darkness/shadows only) (-1)


Equipment

Drawbacks
Power Loss (darkness control in direct sunlight or very bright light) [common -2]
Vulnerable (light based attacks) [uncommon -1]
Complications
Secret (identity)

Abilities [38]
Combat [33]
Saves [15]
Skills [24]
Feats [19]
Powers [37]
Drawbacks [-3]
Total [165]
[/sblock]

[sblock=Updates]
5/31-Increased Darkness Control by 1 rank (2pp)
-Added Alternate Power (Animate Objects [limited: Shadows] 1pp
-Added Alternate Power (Dazzle [visual] 1pp
Power Points are from the Foundry and the Voderac incidents.
[/sblock]
[sblock=History]
Amanda Carrington was never afraid of the dark. While other children insisted their parents look in the closet and under the bed for monsters, seeing creatures in dark rooms or dark outdoors, Amanda never did. She was born with the ability to see in the dark. She love being outside in the night, or in a dark room. As a teenager she could sneak through the house with no one being the wiser; she never worried about tripping over anything.

She was born into money; not the gross amounts where she lived in a mansion with an army of servants, but she rarely had a want that wasn’t fulfilled and she accompanied her parents on lavish trips to Europe. She had always shown a penchant for agility and activity, so when she was twelve her mother put her in gymnastics, and her father insisted that she take karate saying “every young woman needs to know how to defend herself, and the earlier you start the better able you are.”

Amanda excelled at both, winning scholarships to Freedom City University; choosing the school solely to continue her gymnastics career. During the course of college she discovered that begin able to see in the dark wasn’t the only thing she had the ability to do. She was alone in the gym one night, frustrated about her routine and irritated that the gym was so bright. On the balance beam she glared at the lights, wishing that someone would just turn them off so she could practice in the dark. Then it happened. Caught by the sudden change in environment she fell off the beam, fortunately the only thing hurt was her pride.

Soon the darkness faded and the young girl began to experiment, to her joy discovering that not only could she see in the dark, she could control it. After fine honing her ability she began to wonder what she could do with it. She mused that perhaps she could take on some sort of mantle, join the ranks of Freedom City’s supers, after all the Raven and Foreshadow did it without having any powers, why not her?

Thinking that she could easily handle her gymnastics (her goals have always been to become an Olympic gymnast) and the life of a super hero she enrolled at Master Li’s School of Defense to continue the martial arts training she had received as a child and throughout her teenage years.

The discovery of her otehr abilities came from a walk home. Outside of the campus she was acosted by a small group of thugs. Intending to throw up a globe of darkness and deal with them at her advantage, Amanda was thrown off guard by one of the thugs lunging at her, his assalt stopped by a thin shield of shadow that enveloped her. Surprised, Amanda stepped back into a shadow caused by a streetlight and found herself in her dorm room. Upon further experimentation and testing of her powers, Amanda finally discovered that she could blend into areas of shadow and darkness.
[/sblock]

[sblock=Description]
Amanda is a slender girl of 5’6”. She regularly dresses in athletic gear while training or in the latest popular fashion, favoring pants to skirts. Her raven black hair falls to her shoulder blades and her eyes are a deep, almost purple blue.

Her costume is completely black, form fitting garb complete with a calf length cape which appears to attach at the shoulders. The gloves and boots are flared to appear as separate garments from the suit and the utility belt is a dull silver color. The mask is shaped like the infinity symbol and covers her eyes, the top half of her nose and extends to her temples.

[/sblock]
[sblock=Personality and Combat]
Amanda is a fairly outgoing, if determined girl. Once she sets her mind on something she is going to do, there is little anyone can do to disueade her. Despite her determination she is active and a social butterfly quick with a smile to anyone.
Her Nightweaver personality takes her drive and focuses it. While she is still determined she's more patient, and quiet; not one to mix in banter with combat.

In combat she relies on her darkness control to blanket and area, and uses her ability to see in the dark to her advantage. If an opponent can also see in the dark or if she's forced into a situation where her powers do not work (outside in broad daylight) then she goes on the defensive, sizing up her opponent and adapting her technique. She's not shy about using her bio-armor's shock blast; in fact she's more wary of using her Shadow Walk ability then the armor's powers.
[/sblock]
 

Attachments

Last edited:

Angel Sheet and bg

[sblock="sheet"]
Code:
Real Name: Joesph
Secret ID: Laeng Wu 
Player Handle: Fenris2
Code Name: Angel
Concept/Archetype: Angel
Gender: Male
Age: ???
Size: Medium
Height: 6' 0"
Weight: 195 lbs
Hair: Black 
Eyes: Blue 
Skin: Asian   
Nationality: ?
Ethnicity: ?

Power Level: 11
Power Points: 165 = Stats 40 + 11 Saves + 0 Combat + 76 Powers + 22 Feats + 16 Skills
Tradeoffs:  +1 attack/-1 DC, +3 toughness/-3 Defense 
Experience Points: ?
Hero Points: ?


ABILITIES: 40 PP

STR 14 +2 (4 PP)
DEX 18 +4 (8 PP)
CON 22 +6 (12 PP)
INT 14 +2 (4 PP)
WIS 16 +3 (6 PP)
CHA 16 +3 (6 PP)


SAVES: 11 PP
		Base	Mod	Feat	Power	Misc	Total
FORT:		+6    	+3	+0	+0	+0	+9 (3 PP)
REF:		+4    	+2	+0	+0	+0	+6 (2 PP)  [Evasion 1]
WILL:		+3    	+6	+0	+0	+0	+9 (6 PP)
TOUGHNESS:	+6   	+0	+0	+8	+0	+14 


COMBAT: 0 PP
		Base	Power	Feat	Total
AB		+0      +0	+4	+4 (0 PP) (melee only)
DEFENSE (Norm)	+0	+0	+8	18 (0 PP) 
DEFENSE (FlatF) +0      +0      +0      10 (Note, has Uncanny Dodge: Vision)
INIT 		+4	+0	+4	+8 (0 PP) (Improved Init(1))


ATTACKS:
			Attack	Damage	Save   Type	Type	Crit	Special
Melee:
Unarmed			+4	+2	DC 17 Tough	Bruise	  20	-
(or Grapple)		+4	+2	-	-	-	  -	-

Heaven's Razor          +12     +10     DC 25 Tough     Bruise    20    *autofire when infused
                                                        Leathal          affects insubstantial


MOVEMENT & ENCUMBERANCE:

SPEED 30'/60'/120'
FLIGHT: 500'/1,000'/2,000'

		Lgt	Med	Hvy	Lift	Push
Max Weight:					

---

POWERS

Container: - Angel (51 PP, 50 PP + 1 Feat(s))

-Comprehend "Tongues" (8 PP, 4 Ranks @ 2/Rank + 0 Feat(s))
  Languages: 4 ranks - read, write, speak any language, and several at once if needed

-Flight "Angel's Wings" 50 MPH (4 PP, 3 Ranks @ 2/Rank + 0 Feat(s) - 2 Drawback(s))
  Drawback(s): Not in liquids, Restrainable

-Immunity "Incarnation of the Divine" (12 PP, 12 Ranks @ 1/Rank + 0 Feat(s))  
  Life Support (Immune to Disease, Poison, All Environments and Suffocation) (9 PP, 9 Ranks @ 1/Rank)
  Aging, Need for Sleep, Starvation and Thirst (3 PP, 3 Ranks @ 1/Rank)
  Power Feat(s): NA

-Morph "Angel to/from humanoid form, usually Leang Wu secret id" (2 PP, 1 Rank @ 1/Rank + 1 Feat(s))
  Power Feat(s): Metamorph - change to secret ID, Leang in this case, rarely may pick a new form

-Power Defense "Angel's Grace" (8 PP, 8 Ranks @ 1/Rank)
  
-Regeneration: (2 PP)
  Resurrection (2 PP, 1 Rank @ 1+1/Rank)  // Res in 1 week, hopefully 
    Extra(s)): True Resurrection  

-Super Senses (12 PP)
  True Sight 10 PP "Deny Obfuscation" - Immune to Concealment, Illusion or Obscure effects, Detect Hidden (accute)
  Danger Sense 1 pp "Incomming!" - DC 15 notice to act normally during surprise round
  Uncanny Dodge (Vision) 1 pp "" - 
  
-Quickness "Quick" - x5 speedup (2 PP, 2 Ranks @ 1/Rank)

Extra(s): Innate


Device "Heaven's Razor" (11 PP, 3 Ranks @ 3/Rank + 2 ) : easily lost, gives 15pp 
-Damage (10 PP, 8 Ranks @ 1/Rank + 2 Feat(s))
   Feat(s): Mighty, Affects Insubstantial(1)
-Accurate Attackx4 (4 PP)
-Misc: change shape to that of gold jewelry, 1 PP?
Feat(s): Indestructable, Limited (those worthy)      


Array "Celestial Power" (14 PP, 5 Ranks @ 2/Rank + 4 Feat(s))
-Dazzle "Radiance" (9 PP, 3 Ranks @ 2+2-1 Feat(s))
  Extra(s): Range (Range -> Perception), Area (burst), No Range 

-Emotion Control "Move the Soul" (10 PP, 6 Ranks @ 2/Rank - 2 Drawback(s))
  Drawback(s): Limit (No Hate), Reduced Range

-Heal "Healing Touch" (8 PP, 1 Rank @ 2+3/Rank +3 Feat(s) )
  Extra(s): Action ( Full -> standard ), Restoration, Total
  Feat(s): Persistent, Stabilize, Regrowth

-Teleport "Translocation" (10 PP, 10 Ranks @ 2-1/Rank)
  Flaw(s): Long Range Only

-Autofire "Infuse Sword" (10 PP, 10 Ranks @ 1/ Rank)
  Note: Applies only to Sword
[/sblock]

[sblock="BG"]
Time Line: Approximately 2 years ago...

Sister Marie Donovan walked down the ancient basement steps right on Sister Angelique's heals. She disliked going into the Church's conservatory under basement. Not that it was scary per se, that was silly. After all, how frightening could a bunch of old and mostly decrepit music instruments be? It was just so dusty and well... the only other time she was ever down here was when she was still a novice, and she had felt as if she was being observed. What an odd sensation given almost no one ever came down here.

Angelique said, “So you want to take the right section... And I will do the left?”

Marie just nodded and tried to stifle a sneeze. Someone should clean down here at least once a century, she thought. But, best not bring it up to Mother Bene or she could guess who would get the job. . . Brrrrrr. What a cold pickle that one was. Putting Mother Bene out of her mind, Marie took out her note pad and doodled on a corner a few times to make sure her pen worked. That ritual completed she and Angelique begin patiently itemizing the various instruments for the inventory the church required each time the Pope changed. After a few minutes, the sound of some rustling and a rather mighty sneeze from Angelique broke the silence.

Angelique queried, “Now that is strange Marie. . . Why would someone have a statue down here?”

Marie answered, “Hrrrm?”, as she turned to see Angelic standing in the far basement corner, shrouded in a cloud of dust from having pulled an absolutely ancient looking tarp off of a life sized statue of an angel wielding a sword. She eyed the statury as she walked over, and thought it very life like indeed, although she admitted to herself that she was no expert. And replied, “Well Angelique, that should definitely be. . . somewhere that is not here anyway. Maybe we can get an idea of how old it is from the writing on the base?”

Both sisters knelt down around the statue and brushed off the dust covered base to reveal what appeared to be a very old form of maybe Celtic? “I am afraid I can not read this Marie. You studied wasted some time studying Celtic before you came here didn't you?”, said Angelique with a grin.

Brushing aside the mild jab with her curiosity aroused, Marie replied, “Yes, actually I think it is. . . but it looks like a very, very old form.” She concentrated trying to decipher the writing as best she could rubbing her temple with her left thumb as she concentrated. “How odd.”, was her only commented.

Never very patient, Angelique poked her gently in the ribs with a finger and said, “Well... Share already silly!”

Marie sighed, “It appears to be some sort of well. . . the best I can say is some sort of question or judgement put to mankind to banish or free... I am not sure over all, but this second part very definitely says 'choose to set me free.'”

She began to nod in satisfaction at her deciphering, but was interrupted by a bright flash and and a gentle but firm force that knocked both Angelique and herself prone. Marie shook her head, and looked up. . . And, gaped in amazement as the place where the statue had stood was now occupied by a very confused? And very live looking glowing angel? Holding a sword standing over them both.


A feeling of peace came over her, but not before a more natural reaction kicked in. Marie fainted. Before she completely went out, she vaguely understood communication in her mind that said “Thank you.” And then s o m e t h i n g. . . (fade to black)

Marie awoke to see Angelique's face leaning over her as she was being gently shaken and spoken too, “Marie! Marie!” she heard and replied, “I... I am awake... What happened?”

Angelique said in a confused tone, “I don't know. Do... Do you think that was actually an... ummm. . . And then we both fainted.” She and looked briefly at the spot where a statue once stood, but now only an ancient tarp remained in its place. And then she turned and hugged Marie as they both began to sob with tears mixed equally of joy, amazement, and not a little relief.

* * *

Time Line: Eons ago...

And so war rent the heavens themselves as angel fought angel while celestial blood rained from the clouds like water from the scuppers of a storm tossed ship. God would not aid the faction that supported him due to the compact of free will. And yet both sides were not only evenly matched, but also all casualties reformed soon after a battle. And so, the same battles were essentially fought over and over again with no end in sight.
Those following the word of God decided that the stalemate must end, and that Lucifer needed to be banished if God's plan was ever to unfold. And so in secret, the most powerful angels on the side of light gathered to forge the Heaven's Razors. Blades of immense power that amplified the wielders own speed and prowess, and more significantly severed an angel's ability to resurrect. Battles would no longer be eternal...
But, though victory was achieved and the angelic council did indeed banish Lucifer and his remaining followers, it was not without some unforeseen costs. For the Razors themselves had absorbed the essence of those they defeated. And in doing so gained power, sentience and the ability to influence the world around them in the process. The Angelic Council quickly moved to destroy the Razor's as some had developed a thirst for celestial blood. Yet a few of the most powerful Razors were found to be indestructible, having absorbed far to much of the essence of celestial beings they had slain.
Those few remaining blades were cast down from the heaven's and scattered across the mortal realms of the universe to greatly reduce their power by removing them from proximity to heaven. For a razor's power was in proportion to its proximity to celestial (and the new infernal) realms, the spirits it had extinguished, and the native ability of its wielder.
Each remaining blade was assigned a guardian to prevent it from returning to heaven, as well as from falling into the wrong hands. These guardians were chosen from a small pool of volunteers who agreed to have their power to return to heaven forever annulled as a safety precaution. They were chosen for a fair degree of competence, but were also far from the most powerful of angels for obvious reasons. Sometimes, these blades would be lent to a mortal for a time to further the plan. And sometimes compromises were made in selecting a guardian due to the limited pool of volunteers. . .

* * *

Time Line: Some thousands of years ago...

Angelic Councilmen, “And so the council finds you violated its tenants. But more so of helping a dark age descend on mankind that may last centuries. We understand that you have wandered the mortal realm for thousands upon thousands of years and that this may have clouded your judgement. And we acknowledge you have served your duty well... Up until this point.”
“You did indeed lend the Razor to Arthur and then assumed a role to follow him to ensure its proper use. But, you know well that loving a mortal is forbidden by the council, and the result of your actions could have grave consequences for history. We will not pass sentence on you, but rather allow mankind to do so. For it is they you have harmed by your actions. Do you accept our ruling?”

“I accept it as it is my duty, but do not agree with it.”, I replied

Angelic Councilmen, “This too was forseen. None the less, your punishment is accepted and so we will continue. (pause) You shall be banished from all contact with humans of this time. And we will leave it to them to forgive you, or not, at a later date when the ramifications of your actions will have long been apparent. I do not doubt that you will have several thousand planetary revolutions before they pass their judgement. For your sake Joesph, I hope it is one of forgiveness. (Sound of heavenly thunder).”

My last thought was of Guinevere. I hoped she would forgive me and all would be as it was. . .s

* * *

Time Line: About two years ago...

Before awakening again in some dungeon room to see two women dressed a bit like penguins start and look up at me in my angelic form. I quickly tried to sooth them, but they were already passing out in shock. Rather than revive them to only have them repeat the process, I teleported out of there and so began my education as to just how much the word had changed since I last walked among all of God's creations.

One thing became apparent, things were so very different. And yet no matter what had occurred in the past, and whatever the council may think. Humanity still needed some help in the here and now. As always, I adjusted and carried on, for that was my duty. Gradually I fitted myself back into society by day as a stage magician, of all things. And as a 'super hero' as they call them, in secret. And so things went, at least until the talking box err... TV made a claim on my attentions.
[/sblock]
 
Last edited:


[sblock=Background and Description and...stuff]Thessaly is the daughter of Paul DesJardin and his wife Violet, a college professor of history and a real estate agent, respectively. The family is solidly upper class, due in large part to Violet's savvy for home markets. Thessaly's strongest relationship is with her father. His love of history, especially ancient history, infected her early on. Her relationship with her mother is rockier, both of them being strong-willed 'alpha female' types. A good deal of Thessaly's teen years were defined by Violet's efforts to exert control over her, and her finding ways to elude or refute that. Even now that she's in college (a history major, natch), there are remnants of the old battles lying around like unexploded cluster munitions bomblets. Thess' hair is still half pink for one thing, with the darker natural brown having grown in since her impulsive dyejob. She still likes dressing in what she calls 'comfortwear' and what Violet calls 'homelesswear,' baggy cargo pants, tank tops and halters and ripped or threadbare T-shirts, and a battered old leather jacket that was a present from her grandfather on Paul's side...genuine WWII aviator jacket.

She got a present from her grandmother on Violet's side too...but there's a whole other story behind THAT present.

Violet's family was rural Russian and Black Sea mostly. Her father and mother had immigrated, but after her father died (as an old man), her mother moved back to the family home, near the extended family. Violet was horribly guilty for some time, since she suspected the move was at least partially because she'd been considering putting her mother in a rest home. Twice a year, Maghda would come to visit when Thessaly was little. Violet and Thessaly's birthdays (both birthdays were in the same week, albeit years apart), and Christmas. Thessaly was both intrigued and scared of her grandmother. The old woman could be stern and harsh, or warm as summer rain, and Thess was never sure what made her go one way or the other. She had a thick Slavic accent, and odd, antiquated notions of things that made talking to her hard sometimes. Worst, she was blind, her eyes whitened by cataracts, and when she sat still she looked like a dead old woman.

She gave Thessaly a pendant on a chain. An old, heavy thing made of silver and iron that looked like it'd been made by hand, and not by a professional smith either. It was in the shape of a small five pointed star, with a circle around the endpoints. If one looked closely, one could see tiny letters of a foreign language scribed in every clear surface of the metal.

Thessaly was fascinated by it, and not just because Violet thought it was hideous. It was special. She'd known it right away, without quite knowing how or why. It was hard to articulate, but it seemed to her that the old tarnished thing was just a shell...and under it, or -behind- it somehow, was something else. It's true self, something far brighter and more beautiful. When she wore it, she felt...warm. Safe.

It would be nice to say that Maghda, her dear grandmother, had been a witch and trained Thessaly in magical arts. It might have even happened that way. There was no doubt that Maghda traced her heritage from magic-rich backgrounds in the old world. Still, magic or no, witch or no, the amulet was her only legacy to Thessaly. She passed away when visiting America five years later, for Thessaly's twelfth birthday. And while Thess knew the amulet was special, it wasn't until she was in high school that she learned exactly what it was, what it could do, and why she herself was also special.

It was during her freshman year in college, quite by accident, that Thessaly met Hana. During class Hana's pencil rolled off her desk. The amulet slipped out of the neckline of Thess' shirt as she bent over to pick it up. As it happened, Hana was part of a small, largely ignored wiccan coven of students there, and because of the pentacle amulet she thought Thessaly must be one too. Thessaly wasn't, of course, but in talking with Hana, her interest was piqued. She agreed to sit in on a meeting or two.

Obviously a coven of high school students wasn't up to much in the way of 'real' magic. It was largely an excuse for a few otherwise kind of unpopular girls to socialize and have fun and feel powerful for a little while. But for Thessaly it stirred something else; something deeper. The tiny rituals they used were like the amulet itself...small things covering large ones. Great lights behind opaque doors that were closed, but might be opened. With growing intensity, Thessaly immersed herself in that culture. She stripped every library she could get to of their books on occultism, especially those books dealing with the practical casting of spells. Most she promptly returned. Others...a select few others...went overdue. Thessaly didn't limit herself to contemporary wiccan lore either, but went back. Drawing on her father's resources, she looked at ancient Egyptian sorceries, Greco-Roman rites and invocations, and the ancient pagan underpinnings that predated the Torah and formed the basis of Gnostic heresies throughout the Old and New Testaments. Even Hana was concerned by Thessaly's zeal. The concern turned to shock when Thessaly demonstrated to Hana her first 'real' spell.

There was nothing ambiguous about it. No subjective 'funny feelings,' or flickering lights. No half-glimpsed shapes, or half-felt touches. No chains of coincidence that just happened to lead up to the desired results. She gestured and said something in Hebrew, and a chair rose into the air. Then it sank back down. It took Hana several minutes to adjust to this. They tried the spell several more times, testing its limits. After an hour or so, Hana was as excited as Thessaly, and the two of them started working on more.

One thing they quickly learned was that spells worked for Thessaly. They usually didn't for Hana, and when they did, they left her dead on her feet exhausted. Thess seemed to have either a reservoir of energy suitable for magic that Hana didn't...or else a talent that let her cast spells without using nearly as much power. At first, this didn't seem to deter Hana in the least. As their focus on spells caused the two to drift away from the others in the group, Hana and Thess became inseparable friends. It was in their junior years, as they contemplated their futures, that Hana suggested Thessaly be a superhero. She'd learned enough magic, Hana pointed out. And the amulet, who's protective function they'd unlocked, would keep her safe. The only stipulation Hana imposed was 'only white magic.' That was, only magic that didn't actually cause lasting harm. Hana insisted it was for Thessaly's own good, and while dubious, Thessaly agreed.

The first few times were a riotous success. Her getup was her green workout leotard, a black cape (from a Halloween costume) and a sequined sparkly green masquerade mask that fit over her eyes and nose. Because of all the green in the improvised outfit Thessaly took the name 'Viridian.' She stopped a couple of muggings, and even stopped what might have turned into a high speed car chase before it could get off the ground.

Then she bumped into a supervillain, and nearly died. A Poe-inspired man in a scarlet skull mask, with the predictable name of Red Death. His powers seemed to be gas-based, and the amulet didn't do much to stop it (obvious in hindsight, since it let air in for her to breathe). Thessaly's intervention allowed Red Death's intended victims to escape though, even if the villain himself also got away. The incident became the focus of a huge row between Hana and Thessaly. Shocked to the core by Thess' near death experience, Hana changed her tune, demanding that she stop the superhero thing. Thessaly though realized the magnitude of what she'd stopped, even if it had nearly killed her. She realized that she couldn't stop now. Clearly she needed to learn more spells, spells she could use to protect herself and others...but she couldn't stop.

Hana, lashing out from fear, accused Thessaly of arrogance and addiction to magic. Thessaly accused Hana of being jealous and trying to control her. It got uglier from there. They didn't even congratulate each other at graduation, and Thessaly moved shortly afterward to attend college. She deeply regrets the rift now...but now is too late, as her attempts to find or reach Hana have failed. There were spells she could use...but it felt wrong. Besides, if Hana was still angry, if it came down to another fight... No. Better just to regret the whole affair and pretend that she knew Hana regretted it too. That they'd be friends again when they met...even if she wasn't at all sure that was the case.

A new school, a new city, a new life. Learning spells was harder without Hana's help, and with all the distractions of college, but Thessaly still managed to moonlight a bit as a heroine in what she called her 'workouts.' Her costume's been in a state of flux since she learned to use simple glamours to create it instead of actually changing clothes. Because of that, and her reluctance to make a public spectacle of herself, Thessaly was fairly sure she'd avoided most attention.

Until the mysterious message on the TV. Was it for real? Only one way to find out...[/sblock]

[sblock=Game Stats]VIRIDIAN
Real Name: Thessaly DesJardin
PL: 11 (165 pp)
Hero Points: 3

ABILITIES: (30pp)
STR: 10 (+0) DEX: 14 (+2) CON: 16 (+3) INT: 16 (+3) WIS: 20 (+5) CHA: 14 (+2)

COMBAT: (12pp)
Attack +0
Defense +6 (+3 flatfooted)

SAVES: (13pp)
Toughness +4 (+15 w/force field, +3 without leather jacket)
Fortitude +8 Reflex +7 Will +8

Tradeoff: 4 defense for 4 toughness.

SKILLS: 72 ranks (18pp)
Bluff (+6/+10), Concentration (+15), Craft: Artistic (+15), Diplomacy (+7/+11), Knowledge: Arcane (+15), Knowledge: History (+10), Knowledge: Theology (+10), Notice (+10), Sense Motive (+10), Languages (+5)

LANGUAGES:
English (native), Latin, Greek (2), Hebrew (2)

FEATS: (7pp)
Artificer, Attractive, Luck +2, Quick Change, Equipment (5), Ritualist

POWERS:
Battle Magic 40pp
"Evil Eye" - Mental Blast (Sense Dependent (Sight), PF Incurable, PF Reversible) +11 (35pp)
"Thicken Blood, Bind Bones" AP - Paralyze (alt save: Fort, Perception) +8 (32pp)
"Silver Countermagic" AP - Nullify (all magic powers, perception) +11 (33pp)
"Chains of Thought" AP - Snare (Shapeable Area, PF Reversible) +11 (34pp)
"Unseen Hands" AP - Telekinesis (Perception, Damaging, PF Precise) +8 (33pp)
"Voice of Command" AP - Mind Control (Conscious, Sustained (lasting), Sense Dependent (hearing), PF Subtle) +11 (34pp)

Utility Magic 29pp
"Transmutation" Transform (Any inanimate to any inanimate, Contiuous, Perception, Full round) +4 (24pp)
"Master the Animal Mind" AP - Emotion Control (Area, Full round, PF Subtle) +11 (23pp)
"Warded Circle" AP - Create Object (Continuous, Affects Insubstantial, Limited: Only a Dome, Full round, PF Subtle, PF Trigger) +11 (24pp)
"Glamour" AP - Illusion (visual/audio, Sustained, Selective Attack, Full round, Phantasm, PF Progression: Area +2) +7 (23pp)
"Eyes Unbound" AP - Scrying ESP (Sight, Sound, standard action, PF subtle) +11 (23pp)
"Doorway to Anywhere" AP - Teleport (Accurate, Portal, Long-Range, Medium - Doors, Distracting, 1 minute activation, PF Easy, PF Change Direction, PF Change Velocity) +11 (24pp)

Warding Amulet: Device +3 (12pp)
- Force Field +12
- Mind Shield +3

Mage Sight: Super Senses +4 (4pp)
- Magical Awareness (special), radius, extended, acute

EQUIPMENT
Laptop Computer 1
Digital Camera 1
Cellphone 1
Flashlight 1
Leather Jacket 1

COMPLICATIONS
- Is currently in college, with all the attendent woes. Homework, studying, classes, tuition. She lives off-campus though, so is spared a roommate. Money is largely from family.
- Potential local religious issues with a self-identified 'witch' being a heroic figure.
- Thess is especially motivated to deal with supernatural threats

Abilities 30 + Skills 18 (72 ranks) + Feats 7 + Powers 85 + Combat 12 + Saves 13 – Drawbacks 0 = 165 / 165[/sblock]
 

[sblock=History] Many plant-based superheroes and supervillains have appeared in the world over the years, and almost without exception they have all had one thing in common: they're all, for some reason, also scientists. From the deformed but noble Bog Creature, to the seductive and ambiguously aligned Venus Flytrap, to the vile villain called the Chloronic Man, these floral heroes and villains tend to be of a particularly intelligent nature, often with plant-related specialties that either result in their transformation or which simply serve as dramatic irony.

Isaac Ridley is no exception to this rule; he is an intelligent man, a learned scientist with degrees from highly rated universities. However... the Bog Creature, Venus Flytrap, and their ilk have all had something else in common with each other but not Mister Ridley: they were human before becoming photosynthetic freaks. For Isaac, it was the other way around...

Salix, son of Azedarach, was born far from Earth, to a people who could not only control plants—they also happened to also be plants. However, they were also a dying people. Almost all of Salix's brothers and sisters began to waste away, no matter their age; they became frailer, weaker of body and intellect, until death took them. They did not know what was causing this plague upon their race; they had no cure for this virus; they could not even produce an antidote based on the biology of those few who were not effected—like Salix.

So, the government made the decision to send a few healthy individuals to other civilizations in the universe, to gather information on their science and medical advances secretly, to converse—covertly—with the best minds in the field on these other planets, in the hopes of learning something about that which afflicted them. Salix was one of these individuals, sent to a planet about which little was known other than the strange biology of the majority of inhabitants; his people had passed by the planet some time ago, after brief and unpleasant contact with the species living on it. As with the others, Salix was fitted with a device implanted in his skin, a piece of technology his people had created that would allow him to take on the shape of a native.

His assigned planet, of course, was Earth, and he landed in the United States. Aside from the device implanted in his body, he possessed none of his people's technology; even the craft he arrived in disintegrated upon arrival. He was to live among humans, gathering data for five years—during which time millions of his people would have died, but the majority would still likely be able to utilize any information or treatment the travelers had discovered—before being retrieved.

The first months were hardest. Broadcasts from Earth had been studied on his trip to the planet in an attempt to decipher their language; he had quickly realized that there were many languages spread across the surface of the planet, but his aptitude for them allowed him to cope. He had little knowledge of human civilization, however, and this, coupled with his imperfect grasp of the native languages, led to much confusion and frustration. But he persevered, taking up a human identity (Isaac Ridley) before earning a GED so that he could then enroll at a local university, where he gained a Bachelor of Science in Biochemistry, then a master's degree, in four years.

You may be wondering how an alien with little knowledge of Earth found the money to attend college. Well, Salix was forced to do something a bit...naughty. He had only a short period of time available to him, and he needed money quickly, so—he stole it. He used his ability to manipulate plants to break into a bank vault and stole a large amount of money from it. He also left a note: "I am very sorry. I need to save my people. I will pay you back one day." Stolen money in hand, Salix was able to pay his tuition, although he later learned that if he had landed in another country he might not have had to pay at all and felt so guilty that when he did pay the bank back, he adjusted for inflation and paid interest as well.

All the while, Salix worked to perform his mission as best he could, spending almost all of his time outside of classes reading up on other subjects—anything that he believed might be able to help him, might provide a clue to the source of the virus or even provide an antidote. But he found nothing—no disease like this had ever struck Earth's plant life, and the plagues of its fleshier inhabitants were too different. Disheartened, Salix gave up and waited for his retrieval at the end of his five-year mission.

He landed in 1960. As you can probably imagine, his retrieval never came, and he has mourned what can only be the death of his race for forty long years.

As time passed, Salix began to live out a more normal—or at least more human—existence on Earth. He achieved a Doctorate at Freedom City University in the late '60s, and began to lecture there afterwards (it was by doing this that he earned enough money to eventually pay back the bank he robbed). He left behind the woods in which he initially dwelt, taking up residence in a real apartment in the city. He also left behind his true form, for the most part; for decades, he rarely took on his own shape, only occasionally doing so when he wondered if he still could.

Knowing everyone you ever knew has almost certainly withered away into dust is not a very cheering thought, as you can probably imagine. Salix—but now more Ridley than Salix—sank into a depression that lasted decades. He performed his duties at the college admirably, but outside of the classroom, he kept himself aloof from people—even though he began to think of them as other people, as if he were really one of them!—and lived a lonely life.

But one day...he became, for one person, a hero. It was late, and Ridley had come to the park in one of his occasional attempts to cheer himself up by surrounding himself with his fellow plants. But he was not the only one there; he heard noises as he walked through the park: cries for help. A woman was being chased through a heavily wooded area of the park; a man with a knife was her pursuer. Ridley saw them—and he instinctively summoned up powers that had long laid dormant, bringing to life the grass to grab the man's feet...and the trees to dislocate both of his arms.

The woman was afraid at first—the trees had just come to life, after all—but she soon recognized that she was no longer in danger. Then she saw Ridley, and knew it had to have been his doing. Assuming he was one of Freedom City's many mutants or superheroes, she thanked him for coming to her rescue. He stayed with her while she called the police and they apprehended the attacker, but he fled when it was his turn to answer the authorities' questions.

At home, Salix suddenly felt a tiny spark of hope in his life, a little light in the darkness, a flickering of warmth—he felt good for the first time in many years. And, well, you can probably imagine what happened next. He wanted to do it—help someone, that is—again. So he did. And then he did it again. Isaac Ridley finally became Salix once more, in both body and mind. He no longer thought of himself as Dr. Isaac Ridley, so he rid himself of the identity once and for all—he destroyed the implant that had allowed him to become human in the first place. He embraced his true nature, his true form, and his true name.

For two months now, the reborn Salix has hunted the predators and criminals and thugs and villains of the city; for two months now he has endeavored to make up for decades of doing nothing to help and protect the people of the city...of his city.

Salix has a new mission.[/sblock]

[sblock=Statistics]SALIX

PL: 11 (165 pp)

Abilities: Str 14 (+2), Dex 12 (+1), Con 18 (+4), Int 18 (+4), Wis 12 (+1), Cha 10 (0)

Skills: Knowledge (life sciences) 10 (6+4), Knowledge (physical sciences) 10 (6+4), Language 7 (Arabic, English, French, German, Japanese, Mandarin Chinese, Spanish; also speaks Calliandran, native tongue), Medicine 6 (5+1), Survival 5 (4+1)

Feats: Diehard, Improved Sunder, Improvised Tools, Power Attack, Track

Powers:
Immunity 2 (disease, starvation and thirst) [2]
Plant Control 10 (extra: does not require pre-existing plants; power feat: alternate power (4)) [34]
- Comprehend 2 (speak with and understand plants)
- Fatigue 6 (extras: area (cloud), ranged, selective)
- Nauseate 10 (extra: secondary effect)
- Stun 10 (extra: ranged)
Protection 10 (drawback: noticeable – body coated in tough bark-like skin) [9]
Strike 8 (branch-like "claws"; power feat: mighty) [9]
Summon Minion 7 (extra: fanatical; power feat: mental link) [22]

Combat: Attack +11, Damage +10 (Strike), Defense 18 (14 flat-footed), Initiative +1

Saves: Toughness +14 (+10 Protection), Fortitude +9, Reflex +7, Will +8

Drawback: Vulnerable (fire-based attacks; common, moderate)

Tradeoff: +3 Toughness/-3 Defense

Abilities 24 + Skills 7 (28 ranks) + Feats 5 + Powers 76 + Combat 38 + Saves 18 – Drawbacks 3 = 165 / 165[/sblock]

[sblock=Powers] The ability to manipulate plants was a common ability among Salix's people, the Calliandrans, although it is not actually a natural ability; it is a skill, and requires training. For the most part, they used their plant-controlling powers to manipulate their environment or—especially for soldiers—other Calliandrans and plant-based creatures. Some, however, use their Plant Control to heighten their control of their own strange anatomies, and Salix's Plant Control is now an expression of this ability, no longer a psychic manipulation of outside plants or something like that.

His default Plant Control power, the snare, is a sort of leafy webbing that grows naturally on his body—he hurls it at opponents, and as he does so, it grows and expands to cover a larger area (and then constricts, if the target does not dodge). His ability to communicate with plants is actually a complex system of "speech" that involves the expelling of scents and mixing of tiny pollen fragments into the air. His touch-range Nauseate is the result of an internal fluid he can force his body to secrete onto his outer "bark," especially his hands; it is an allergen for most living creatures, resulting in sometimes incapacitating illness.

The ranged Stun and Fatigue come from vestigial parts of Calliandran anatomy, both used as defensive mechanisms in less civilized times to fend off predators (you know...herbivores ;). Though many Calliandrans are born without either, or with only one, depending on complicated tribal ancestry, Salix was blessed with both. Buried within Salix's arms are a small array of tiny, hidden needles which he can expel like ranged weapons at a target; if the target is struck, the needles inject a Stunning agent into its body, then quickly dissolve.

The origin of the Fatiguing cloud is rather stranger: in Salix's chest lies a small gas-powered "launcher" of seedpods that are naturally produced within a Calliandran's body, which burst open into a cloud of exhausting powder. Salix now has such control over his own bodily functions that he can produce seedpods filled with chemicals designed to react to specific targets, or to ignore others (thus the "selective" part).[/sblock]

[sblock=Minion Statistics]Abilities: Str 12, Dex 12, Con --, Int --, Wis 1, Cha 1
Feats: Accurate Attack, All-out Attack, Power Attack, Takedown Attack
Powers:
Growth 4 (power feat: alternate power) [13 pp]
- Shrinking 12
Immunity 40 (mental effects, Fortitude effects) [40 pp]
Protection 10 (extra: impervious) [20 pp]
Strike 10 (power feat: mighty) [11 pp]
Saves: Toughness +10 (protection), Fort +0, Ref +8, Will –5
Combat: Attack +11, Damage +11 (strike), Defense +12, Init +3
Tradeoff: –1 Toughness/+1 Defense
Drawback: Vulnerable (fire-based attacks; common, intermediate)

Abilities –34 + Skills 0 + Feats 4 + Powers 84 + Combat 46 + Saves 8 – Drawback 3 = 105/105
[/sblock]
 
Last edited:

[sblock=Optic]
OPTIC, aka Jack Carson.
PL 11

Abilities:
STR 16 (+3)
DEX 14 (+2)
CON 18 (+4)
INT 18 (+4)
WIS 16 (+3)
CHA 14 (+2)

Combat : Defense + 8; Attack: +6 Eye Laser(+10 W/Visor), +6 Martial Arts(+ 10 W/Gloves); Initiative: +10

Saves: Toughness + 6 (+ 14 in suit); Fort + 8(4+4con); Reflex + 8(6+2dex); Will + 8(5+3Wis)

Skills : Bluff(+16/14), Computers(+16/12), Diplomacy(+16/14), Disguise(+12/0), Gather Information(+16/14), Notice(+16/13), Knowledge: Business(+9/4), Sense motive(+16/13), Knowledges(+5/0)
*Situational: Diplomacy Check for favours(Connected), Gather Info in 1 minute(Contacts), Gather Info auto-check first time meeting new group/individual(Well Informed); +4 Remembering (Eidetic Memory); All skills considered Trained (Jack of All Trades)

Feats: Assessment, BenefitX3 (Status&Wealth - Vice President of Op-Tec, Knowledgable-+1 Knowledge checks), Connected, Contacts, Dodge FocusX8, Eidetic Memory, Jack of All Trades, Precise Shot, Uncanny Dodge(Sight), Well Informed.

Powers:
Blast 8 (22 pts) - Eye lasers, AccurateX3, Precise, Alternate Power: Heat Vision(heat damage blast), Alternate Power: Datalink(Visual, Machine control)
Strike 3 (7 pts) - Martial Arts, Mighty, AccurateX3
Protection 2 (2 pts)
Device 5 (Hard to take away, 20 pts) - High-tech Supersuit/Power Gloves :
-X- Morph 2 (4 pts) - Any Human (+10 disguise)
-X- Protection 8 (8 pts)
-X- Feats(5 pt): Quick ChangeX2(Suit stored in belt, expands and covers), Improved InitiativeX2, Evasion
-X- Enhanced Strike 6 (8 pts), AccurateX2
Device 4 (Disarmable, 12 pts) - Visor:
-X- Super Senses 10 (9 pts) - True Sight Limited: Can't Detect Hidden.
-X- Enhanced Blast 4 (10 pts), AccurateX2
-X- Datalink AP: Radio Sense (1 pt)
Super Senses 14 (10 pts) - Analytical(Sight), Radius(Sight), Extended(sight, Radio), Radio, Accurate(Radio), Danger Sense(Sight), Darkvision(noticeable eye glow), Time Sense, Microscopic Vision(DNA, Distracting, noticeable eye glow), X-ray Vision(not gold, Distracting)
Speed 1 (1 Pt) : 10 MpH walking speed
Regeneration 3 (3 Pts) : Bruised 3 (1/round, no action).

Drawbacks: Weak Point (1), Vulnerable: Sonic damage [Moderate Intensity, Uncommon frequency](3 pts)
Trade-offs: -3 Def/+3 Tough, -1 Atk/+1 Save DC
COST: Abilities 36+ Skills 21(84 ranks) + Feats 19 + Powers 77 + Saves 15 -4 drawbacks = 164/165

The 28 year old Jack Carson is near the peak of human perfection.. Strong, fast, healthy, smart, charming. He's a well-known, respected, and admired businessman with contacts everywhere, The vice president of Op-Tec, a company that specializes in fiber-optics and computer technology, specifically with regards to Military contracts. He has been involved in numerous athletic competitions. He's also not entirely Human... Jack Carson is, in his off-time, the mutant super-hero known as Optic.
Optic has been fighting crime in one form or another for over a decade. He's a 2nd generation mutant and super hero, son of Bendy-Girl(Deceased) and a computer technician named William Carson(Retired Businessman, founder of Op-Tec). With his current status and contacts in the company his father built, he was able to gain access to an experimental super-suit of very light-weight material, and a custom-made visor which enhances his allready impressive array of eye powers. For the past several years, he's been splitting his time between helping to run the company alongside his older sister (Claren, no known mutation) and using a combination of his skills, mutant super powers, and enhanced technology to fight terrorists, super-villains, and general all-around bad guys. Recently he has become rather depressed by the apparent abundance of badguys and lack of organization amongst the few super-heroes that are known. There has to be some way of contacting the other Heroes, but he's been unable to do so yet. There's something he isn't just seeing, and for someone who sees as much as Jack, that is the most frustrating thing of them all... This was the mood he was in when he got home from a late night, tossing his visor on the table in front of him, he lay on the couch and absently turned on the TV, willing to let the ambient noise send him off to sleep... But the TV seemed to be mirroring his thoughts, and as he sat up after changing the channel several times, trying to find a station that WASN'T giving him bad news, he received the message. He didn't bother writing down the license plate, his memory had always been good... "photographic" he always liked joking, and he pictured the van in his mind, exactly as he knew it would look. He'd recognize it. And he'd be there. This was exactly what Jack Carson.. no, what OPTIC, was born for.
[/sblock]
 
Last edited:


Remove ads

Top